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Modrinth-plus/packages/app-lib/src/api/profile/mod.rs

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//! Theseus profile management interface
Theseus build updates (#3588) * Add launcher_feature_version to Profile * Misc fixes - Add typing to theme and settings stuff - Push instance route on creation from installing a modpack - Fixed servers not reloading properly when first added * Make old instances scan the logs folder for joined servers on launcher startup * Create AttachedWorldData * Change AttachedWorldData interface * Rename WorldType::World to WorldType::Singleplayer * Implement world display status system * Fix Minecraft font * Fix set_world_display_status Tauri error * Add 'Play instance' option * Add option to disable worlds showing in Home * Fixes - Fix available server filter only showing if there are some available - Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds - Fixed new worlds not being automatically added when detected - Rephrased Jump back into worlds option description * Fixed sometimes more than 6 items showing up in Jump back in * Fix servers.dat issue with instances you haven't played before * Update a bunch of app dependencies in non-breaking ways * Update dependencies in app-lib that had breaking updates * Update dependencies in app that had breaking updates * Fix too large of bulk requests being made, limit max to 800 #3430 * Also update tauri-plugin-opener * Update app-lib to Rust 2024 * Non-breaking updates in ariadne * Breaking updates in ariadne * Ariadne Rust 2024 * Add hiding from home page, add types to Mods.vue * Make recent worlds go into grid when display is huge * Fix lint * Remove redundant media query * Fix protocol version on home page, and home page being blocked by pinging servers * Clippy fix in app-lib * Clippy fix in app * Clippy fix * More Clippy fixes * Fix Prettier lints * Undo `from_string` changes * Update macos dependencies * Apply updates to app-playground as well * Update Wry + Tauri * Update sysinfo * Update theseus_gui to Rust 2024 * Downgrade rand in ariadne to fix labrinth Labrinth can't use rand 0.9 due to argon2 * Cargo format --------- Signed-off-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Prospector <prospectordev@gmail.com> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-02 04:51:17 -05:00
use crate::event::LoadingBarType;
use crate::event::emit::{
emit_loading, init_loading, loading_try_for_each_concurrent,
};
use crate::pack::install_from::{
EnvType, PackDependency, PackFile, PackFileHash, PackFormat,
};
use crate::state::{
feat: content tab rewrite for worlds (#5136) * feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 20:24:32 +00:00
CacheBehaviour, CachedEntry, ContentItem, Credentials, Dependency,
JavaVersion, LinkedModpackInfo, ProcessMetadata, ProfileFile,
ProfileInstallStage, ProjectType, SideType,
};
Theseus build updates (#3588) * Add launcher_feature_version to Profile * Misc fixes - Add typing to theme and settings stuff - Push instance route on creation from installing a modpack - Fixed servers not reloading properly when first added * Make old instances scan the logs folder for joined servers on launcher startup * Create AttachedWorldData * Change AttachedWorldData interface * Rename WorldType::World to WorldType::Singleplayer * Implement world display status system * Fix Minecraft font * Fix set_world_display_status Tauri error * Add 'Play instance' option * Add option to disable worlds showing in Home * Fixes - Fix available server filter only showing if there are some available - Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds - Fixed new worlds not being automatically added when detected - Rephrased Jump back into worlds option description * Fixed sometimes more than 6 items showing up in Jump back in * Fix servers.dat issue with instances you haven't played before * Update a bunch of app dependencies in non-breaking ways * Update dependencies in app-lib that had breaking updates * Update dependencies in app that had breaking updates * Fix too large of bulk requests being made, limit max to 800 #3430 * Also update tauri-plugin-opener * Update app-lib to Rust 2024 * Non-breaking updates in ariadne * Breaking updates in ariadne * Ariadne Rust 2024 * Add hiding from home page, add types to Mods.vue * Make recent worlds go into grid when display is huge * Fix lint * Remove redundant media query * Fix protocol version on home page, and home page being blocked by pinging servers * Clippy fix in app-lib * Clippy fix in app * Clippy fix * More Clippy fixes * Fix Prettier lints * Undo `from_string` changes * Update macos dependencies * Apply updates to app-playground as well * Update Wry + Tauri * Update sysinfo * Update theseus_gui to Rust 2024 * Downgrade rand in ariadne to fix labrinth Labrinth can't use rand 0.9 due to argon2 * Cargo format --------- Signed-off-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Prospector <prospectordev@gmail.com> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-02 04:51:17 -05:00
use crate::event::{ProfilePayloadType, emit::emit_profile};
use crate::util::fetch;
use crate::util::io::{self, IOError};
Theseus build updates (#3588) * Add launcher_feature_version to Profile * Misc fixes - Add typing to theme and settings stuff - Push instance route on creation from installing a modpack - Fixed servers not reloading properly when first added * Make old instances scan the logs folder for joined servers on launcher startup * Create AttachedWorldData * Change AttachedWorldData interface * Rename WorldType::World to WorldType::Singleplayer * Implement world display status system * Fix Minecraft font * Fix set_world_display_status Tauri error * Add 'Play instance' option * Add option to disable worlds showing in Home * Fixes - Fix available server filter only showing if there are some available - Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds - Fixed new worlds not being automatically added when detected - Rephrased Jump back into worlds option description * Fixed sometimes more than 6 items showing up in Jump back in * Fix servers.dat issue with instances you haven't played before * Update a bunch of app dependencies in non-breaking ways * Update dependencies in app-lib that had breaking updates * Update dependencies in app that had breaking updates * Fix too large of bulk requests being made, limit max to 800 #3430 * Also update tauri-plugin-opener * Update app-lib to Rust 2024 * Non-breaking updates in ariadne * Breaking updates in ariadne * Ariadne Rust 2024 * Add hiding from home page, add types to Mods.vue * Make recent worlds go into grid when display is huge * Fix lint * Remove redundant media query * Fix protocol version on home page, and home page being blocked by pinging servers * Clippy fix in app-lib * Clippy fix in app * Clippy fix * More Clippy fixes * Fix Prettier lints * Undo `from_string` changes * Update macos dependencies * Apply updates to app-playground as well * Update Wry + Tauri * Update sysinfo * Update theseus_gui to Rust 2024 * Downgrade rand in ariadne to fix labrinth Labrinth can't use rand 0.9 due to argon2 * Cargo format --------- Signed-off-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Prospector <prospectordev@gmail.com> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-02 04:51:17 -05:00
pub use crate::{State, state::Profile};
use async_zip::tokio::write::ZipFileWriter;
use async_zip::{Compression, ZipEntryBuilder};
use path_util::SafeRelativeUtf8UnixPathBuf;
use serde_json::json;
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
use tracing::{info, warn};
use std::collections::{HashMap, HashSet};
use std::time::Duration;
use crate::data::Settings;
use crate::server_address::ServerAddress;
use dashmap::DashMap;
use std::iter::FromIterator;
use std::{
future::Future,
path::{Path, PathBuf},
sync::Arc,
};
use tokio::io::AsyncReadExt;
use tokio::{fs::File, process::Command, sync::RwLock};
pub mod create;
pub mod update;
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
#[derive(Debug, Clone)]
pub enum QuickPlayType {
None,
Singleplayer(String),
Server(ServerAddress),
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
}
/// Remove a profile
#[tracing::instrument]
pub async fn remove(path: &str) -> crate::Result<()> {
let state = State::get().await?;
Profile::remove(path, &state.pool).await?;
emit_profile(path, ProfilePayloadType::Removed).await?;
Ok(())
}
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/// Get a profile by relative path (or, name)
#[tracing::instrument]
pub async fn get(path: &str) -> crate::Result<Option<Profile>> {
let state = State::get().await?;
let profile = Profile::get(path, &state.pool).await?;
Ok(profile)
}
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#[tracing::instrument]
pub async fn get_many(paths: &[&str]) -> crate::Result<Vec<Profile>> {
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let state = State::get().await?;
let profiles = Profile::get_many(paths, &state.pool).await?;
Ok(profiles)
}
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#[tracing::instrument]
pub async fn get_projects(
path: &str,
cache_behaviour: Option<CacheBehaviour>,
) -> crate::Result<DashMap<String, ProfileFile>> {
let state = State::get().await?;
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if let Some(profile) = get(path).await? {
let files = profile
.get_projects(cache_behaviour, &state.pool, &state.api_semaphore)
.await?;
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Ok(files)
} else {
Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
.as_error())
}
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}
feat: content tab rewrite for worlds (#5136) * feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 20:24:32 +00:00
#[tracing::instrument]
pub async fn get_installed_project_ids(
path: &str,
) -> crate::Result<Vec<String>> {
let state = State::get().await?;
if let Some(profile) = get(path).await? {
let ids = profile
.get_installed_project_ids(&state.pool, &state.api_semaphore)
.await?;
Ok(ids)
} else {
Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
.as_error())
}
}
/// Get content items with rich metadata for a profile
///
/// Returns content items filtered to exclude modpack files (if linked),
/// sorted alphabetically by project name.
#[tracing::instrument]
pub async fn get_content_items(
path: &str,
cache_behaviour: Option<CacheBehaviour>,
) -> crate::Result<Vec<ContentItem>> {
let state = State::get().await?;
if let Some(profile) = get(path).await? {
let items = crate::state::get_content_items(
&profile,
cache_behaviour,
&state.pool,
&state.api_semaphore,
)
.await?;
Ok(items)
} else {
Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
.as_error())
}
}
/// Get content items that are part of the linked modpack
///
/// Returns the modpack's dependencies as ContentItem list.
/// Returns empty vec if the profile is not linked to a modpack.
#[tracing::instrument]
pub async fn get_linked_modpack_content(
path: &str,
cache_behaviour: Option<CacheBehaviour>,
) -> crate::Result<Vec<ContentItem>> {
let state = State::get().await?;
if let Some(profile) = get(path).await? {
let items = crate::state::get_linked_modpack_content(
&profile,
cache_behaviour,
&state.pool,
&state.api_semaphore,
)
.await?;
Ok(items)
} else {
Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
.as_error())
}
}
/// Convert a list of dependencies into ContentItems with rich metadata
#[tracing::instrument]
pub async fn get_dependencies_as_content_items(
dependencies: Vec<Dependency>,
cache_behaviour: Option<CacheBehaviour>,
) -> crate::Result<Vec<ContentItem>> {
let state = State::get().await?;
let items = crate::state::dependencies_to_content_items(
&dependencies,
cache_behaviour,
&state.pool,
&state.api_semaphore,
)
.await?;
Ok(items)
}
/// Get linked modpack info for a profile
///
/// Returns project, version, and owner information for the linked modpack,
/// or None if the profile is not linked to a modpack.
#[tracing::instrument]
pub async fn get_linked_modpack_info(
path: &str,
cache_behaviour: Option<CacheBehaviour>,
) -> crate::Result<Option<LinkedModpackInfo>> {
let state = State::get().await?;
if let Some(profile) = get(path).await? {
let info = crate::state::get_linked_modpack_info(
&profile,
cache_behaviour,
&state.pool,
&state.api_semaphore,
)
.await?;
Ok(info)
} else {
Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
.as_error())
}
}
/// Get profile's full path in the filesystem
#[tracing::instrument]
pub async fn get_full_path(path: &str) -> crate::Result<PathBuf> {
let state = State::get().await?;
let profiles_dir = state.directories.profiles_dir();
let full_path = io::canonicalize(profiles_dir.join(path))?;
Ok(full_path)
}
/// Get mod's full path in the filesystem
#[tracing::instrument]
pub async fn get_mod_full_path(
profile_path: &str,
project_path: &str,
) -> crate::Result<PathBuf> {
let path = get_full_path(profile_path).await?;
Ok(path.join(project_path))
}
/// Edit a profile using a given asynchronous closure
pub async fn edit<Fut>(
path: &str,
action: impl Fn(&mut Profile) -> Fut,
) -> crate::Result<()>
where
Fut: Future<Output = crate::Result<()>>,
{
let state = State::get().await?;
if let Some(mut profile) = get(path).await? {
action(&mut profile).await?;
profile.upsert(&state.pool).await?;
emit_profile(path, ProfilePayloadType::Edited).await?;
Ok(())
} else {
Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
.as_error())
}
}
/// Edits a profile's icon
pub async fn edit_icon(
path: &str,
icon_path: Option<&Path>,
) -> crate::Result<()> {
let state = State::get().await?;
if let Some(mut profile) = get(path).await? {
if let Some(icon) = icon_path {
let bytes = io::read(icon).await?;
profile
.set_icon(
&state.directories.caches_dir(),
&state.io_semaphore,
bytes::Bytes::from(bytes),
&icon.to_string_lossy(),
)
.await?;
} else {
profile.icon_path = None;
}
profile.upsert(&state.pool).await?;
emit_profile(path, ProfilePayloadType::Edited).await?;
Ok(())
} else {
Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
.as_error())
}
}
// Gets the optimal JRE key for the given profile, using Daedalus
// Generally this would be used for profile_create, to get the optimal JRE key
// this can be overwritten by the user a profile-by-profile basis
pub async fn get_optimal_jre_key(
path: &str,
) -> crate::Result<Option<JavaVersion>> {
let state = State::get().await?;
if let Some(profile) = get(path).await? {
let (minecraft, version_index) =
crate::launcher::resolve_minecraft_manifest(
&profile.game_version,
&state,
)
.await?;
let version = &minecraft.versions[version_index];
let loader_version = crate::launcher::get_loader_version_from_profile(
&profile.game_version,
profile.loader,
profile.loader_version.as_deref(),
)
.await?;
// Get detailed manifest info from Daedalus
let version_info = crate::launcher::download::download_version_info(
&state,
version,
loader_version.as_ref(),
None,
None,
)
.await?;
let version = crate::launcher::get_java_version_from_profile(
&profile,
&version_info,
)
.await?;
Ok(version)
} else {
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Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
.as_error())
}
}
/// Get a copy of the profile set
#[tracing::instrument]
pub async fn list() -> crate::Result<Vec<Profile>> {
let state = State::get().await?;
let profiles = Profile::get_all(&state.pool).await?;
Ok(profiles)
}
/// Installs/Repairs a profile
#[tracing::instrument]
pub async fn install(path: &str, force: bool) -> crate::Result<()> {
if let Some(profile) = get(path).await? {
let result =
crate::launcher::install_minecraft(&profile, None, force).await;
if result.is_err() {
// Re-read the profile to get the current install_stage, as
// install_minecraft may have changed it (e.g. to MinecraftInstalling)
let current_stage = get(path)
.await
.ok()
.flatten()
.map(|p| p.install_stage)
.unwrap_or(ProfileInstallStage::NotInstalled);
if current_stage != ProfileInstallStage::Installed {
edit(path, |prof| {
prof.install_stage = ProfileInstallStage::NotInstalled;
async { Ok(()) }
})
.await?;
}
}
result?;
} else {
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return Err(crate::ErrorKind::UnmanagedProfileError(path.to_string())
.as_error());
}
Ok(())
}
#[tracing::instrument]
pub async fn update_all_projects(
profile_path: &str,
) -> crate::Result<HashMap<String, String>> {
if let Some(profile) = get(profile_path).await? {
let loading_bar = init_loading(
LoadingBarType::ProfileUpdate {
profile_path: profile.path.clone(),
profile_name: profile.name.clone(),
},
100.0,
"Updating profile",
)
.await?;
let state = State::get().await?;
let keys = profile
.get_projects(
Some(CacheBehaviour::MustRevalidate),
&state.pool,
&state.api_semaphore,
)
.await?
.into_iter()
.filter(|(_, project)| project.update_version_id.is_some())
.map(|x| x.0)
.collect::<Vec<_>>();
let len = keys.len();
let map = Arc::new(RwLock::new(HashMap::new()));
use futures::StreamExt;
loading_try_for_each_concurrent(
futures::stream::iter(keys).map(Ok::<String, crate::Error>),
None,
Some(&loading_bar),
100.0,
len,
None,
|project| async {
let map = map.clone();
async move {
let new_path =
update_project(profile_path, &project, Some(true))
.await?;
map.write().await.insert(project, new_path);
Ok(())
}
.await
},
)
.await?;
emit_profile(profile_path, ProfilePayloadType::Edited).await?;
Ok(Arc::try_unwrap(map).unwrap().into_inner())
} else {
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Err(
crate::ErrorKind::UnmanagedProfileError(profile_path.to_string())
.as_error(),
)
}
}
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/// Updates a project to the latest version
/// Uses and returns the relative path to the project
#[tracing::instrument]
pub async fn update_project(
profile_path: &str,
project_path: &str,
skip_send_event: Option<bool>,
) -> crate::Result<String> {
if let Some(profile) = get(profile_path).await? {
let state = State::get().await?;
if let Some((_, file)) = profile
.get_projects(
Some(CacheBehaviour::MustRevalidate),
&state.pool,
&state.api_semaphore,
)
.await?
.remove(project_path)
&& let Some(update_version) = &file.update_version_id
{
let mut path = Profile::add_project_version(
profile_path,
update_version,
&state.pool,
&state.fetch_semaphore,
&state.io_semaphore,
)
.await?;
if project_path.ends_with(".disabled") {
path = Profile::toggle_disable_project(profile_path, &path)
.await?;
}
if path != project_path {
Profile::remove_project(profile_path, project_path).await?;
}
if !skip_send_event.unwrap_or(false) {
emit_profile(profile_path, ProfilePayloadType::Edited).await?;
}
return Ok(path);
}
Err(crate::ErrorKind::InputError(
"This project cannot be updated!".to_string(),
)
.as_error())
} else {
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Err(
crate::ErrorKind::UnmanagedProfileError(profile_path.to_string())
.as_error(),
)
}
}
/// Add a project from a version
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/// Returns the relative path to the project as a ProjectPathId
#[tracing::instrument]
pub async fn add_project_from_version(
profile_path: &str,
version_id: &str,
) -> crate::Result<String> {
let state = State::get().await?;
let project_path = Profile::add_project_version(
profile_path,
version_id,
&state.pool,
&state.fetch_semaphore,
&state.io_semaphore,
)
.await?;
emit_profile(profile_path, ProfilePayloadType::Edited).await?;
Ok(project_path)
}
/// Add a project from an FS path
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/// Uses and returns the relative path to the project as a ProjectPathId
#[tracing::instrument]
pub async fn add_project_from_path(
profile_path: &str,
path: &Path,
project_type: Option<ProjectType>,
) -> crate::Result<String> {
let state = State::get().await?;
let file = io::read(path).await?;
let file_name = path
.file_name()
.unwrap_or_default()
.to_string_lossy()
.to_string();
let path = Profile::add_project_bytes(
profile_path,
&file_name,
bytes::Bytes::from(file),
None,
project_type,
&state.io_semaphore,
&state.pool,
)
.await?;
Ok(path)
}
/// Toggle whether a project is disabled or not
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/// Project path should be relative to the profile
/// returns the new state, relative to the profile
#[tracing::instrument]
pub async fn toggle_disable_project(
profile_path: &str,
project: &str,
) -> crate::Result<String> {
let res = Profile::toggle_disable_project(profile_path, project).await?;
emit_profile(profile_path, ProfilePayloadType::Edited).await?;
Ok(res)
}
/// Remove a project from a profile
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/// Uses and returns the relative path to the project
#[tracing::instrument]
pub async fn remove_project(
profile_path: &str,
project: &str,
) -> crate::Result<()> {
Profile::remove_project(profile_path, project).await?;
emit_profile(profile_path, ProfilePayloadType::Edited).await?;
Ok(())
}
/// Exports the profile to a Modrinth-formatted .mrpack file
// Version ID of uploaded version (ie 1.1.5), not the unique identifying ID of the version (nvrqJg44)
#[tracing::instrument(skip_all)]
pub async fn export_mrpack(
profile_path: &str,
export_path: PathBuf,
included_export_candidates: Vec<String>, // which folders/files to include in the export
version_id: Option<String>,
description: Option<String>,
_name: Option<String>,
) -> crate::Result<()> {
let state = State::get().await?;
let _permit: tokio::sync::SemaphorePermit =
state.io_semaphore.0.acquire().await?;
let profile = get(profile_path).await?.ok_or_else(|| {
crate::ErrorKind::OtherError(format!(
MR App 0.9.5 - Big bugfix update (#3585) * Add launcher_feature_version to Profile * Misc fixes - Add typing to theme and settings stuff - Push instance route on creation from installing a modpack - Fixed servers not reloading properly when first added * Make old instances scan the logs folder for joined servers on launcher startup * Create AttachedWorldData * Change AttachedWorldData interface * Rename WorldType::World to WorldType::Singleplayer * Implement world display status system * Fix Minecraft font * Fix set_world_display_status Tauri error * Add 'Play instance' option * Add option to disable worlds showing in Home * Fixes - Fix available server filter only showing if there are some available - Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds - Fixed new worlds not being automatically added when detected - Rephrased Jump back into worlds option description * Fixed sometimes more than 6 items showing up in Jump back in * Fix servers.dat issue with instances you haven't played before * Fix too large of bulk requests being made, limit max to 800 #3430 * Add hiding from home page, add types to Mods.vue * Make recent worlds go into grid when display is huge * Fix lint * Remove redundant media query * Fix protocol version on home page, and home page being blocked by pinging servers * Clippy fix * More Clippy fixes * Fix Prettier lints * Undo `from_string` changes --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-01 16:13:13 -07:00
"Tried to export a nonexistent or unloaded profile at path {profile_path}!"
))
})?;
// remove .DS_Store files from included_export_candidates
let included_export_candidates = included_export_candidates
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.into_iter()
.filter(|x| {
if let Some(f) = PathBuf::from(x).file_name()
&& f.to_string_lossy().starts_with(".DS_Store")
{
return false;
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}
true
})
.collect::<Vec<_>>();
let profile_base_path = get_full_path(profile_path).await?;
let mut file = File::create(&export_path)
.await
.map_err(|e| IOError::with_path(e, &export_path))?;
let mut writer = ZipFileWriter::with_tokio(&mut file);
// Create mrpack json configuration file
let version_id = version_id.unwrap_or("1.0.0".to_string());
let mut packfile =
create_mrpack_json(&profile, version_id, description).await?;
let included_candidates_set = HashSet::<_>::from_iter(
included_export_candidates.iter().map(|x| x.as_str()),
);
packfile
.files
.retain(|f| included_candidates_set.contains(f.path.as_str()));
// Build vec of all files in the folder
let mut path_list = Vec::new();
add_all_recursive_folder_paths(&profile_base_path, &mut path_list).await?;
// Initialize loading bar
let loading_bar = init_loading(
LoadingBarType::ZipExtract {
profile_path: profile.path.clone(),
profile_name: profile.name.clone(),
},
path_list.len() as f64,
"Exporting profile to .mrpack",
)
.await?;
// Iterate over every file in the folder
// Every file that is NOT in the config file is added to the zip, in overrides
for path in path_list {
emit_loading(&loading_bar, 1.0, None)?;
let relative_path = pack_get_relative_path(&profile_base_path, &path)?;
if packfile.files.iter().any(|f| f.path == relative_path)
|| !included_candidates_set
.iter()
.any(|x| relative_path.starts_with(&**x))
{
continue;
}
// File is not in the config file, add it to the .mrpack zip
if path.is_file() {
let mut file = File::open(&path)
.await
.map_err(|e| IOError::with_path(e, &path))?;
let mut data = Vec::new();
file.read_to_end(&mut data)
.await
.map_err(|e| IOError::with_path(e, &path))?;
let builder = ZipEntryBuilder::new(
format!("overrides/{relative_path}").into(),
Compression::Deflate,
);
writer.write_entry_whole(builder, &data).await?;
}
}
// Add modrinth json to the zip
let data = serde_json::to_vec_pretty(&packfile)?;
let builder = ZipEntryBuilder::new(
"modrinth.index.json".to_string().into(),
Compression::Deflate,
);
writer.write_entry_whole(builder, &data).await?;
writer.close().await?;
Ok(())
}
// Given a folder path, populate a Vec of all the subfolders and files, at most 2 layers deep
// profile
// -- folder1
// -- folder2
// -- innerfolder
// -- innerfile
// -- folder2file
// -- file1
// => [folder1, folder2/innerfolder, folder2/folder2file, file1]
#[tracing::instrument]
pub async fn get_pack_export_candidates(
profile_path: &str,
) -> crate::Result<Vec<SafeRelativeUtf8UnixPathBuf>> {
let mut path_list = Vec::new();
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let profile_base_dir = get_full_path(profile_path).await?;
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let mut read_dir = io::read_dir(&profile_base_dir).await?;
while let Some(entry) = read_dir
.next_entry()
.await
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.map_err(|e| IOError::with_path(e, &profile_base_dir))?
{
let path = entry.path();
if path.is_dir() {
// Two layers of files/folders if its a folder
let mut read_dir = io::read_dir(&path).await?;
while let Some(entry) = read_dir
.next_entry()
.await
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.map_err(|e| IOError::with_path(e, &profile_base_dir))?
{
path_list.push(pack_get_relative_path(
&profile_base_dir,
&entry.path(),
)?);
}
} else {
// One layer of files/folders if its a file
path_list.push(pack_get_relative_path(&profile_base_dir, &path)?);
}
}
Ok(path_list)
}
fn pack_get_relative_path(
profile_path: &PathBuf,
path: &PathBuf,
) -> crate::Result<SafeRelativeUtf8UnixPathBuf> {
Ok(SafeRelativeUtf8UnixPathBuf::try_from(
path.strip_prefix(profile_path)
.map_err(|_| {
crate::ErrorKind::FSError(format!(
"Path {path:?} does not correspond to a profile"
))
})?
.components()
.map(|c| c.as_os_str().to_string_lossy())
.collect::<Vec<_>>()
.join("/"),
)?)
}
/// Run Minecraft using a profile and the default credentials, logged in credentials,
/// failing with an error if no credentials are available
#[tracing::instrument]
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
pub async fn run(
path: &str,
quick_play_type: QuickPlayType,
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
) -> crate::Result<ProcessMetadata> {
let state = State::get().await?;
let default_account = Credentials::get_default_credential(&state.pool)
.await?
.ok_or_else(|| crate::ErrorKind::NoCredentialsError.as_error())?;
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
run_credentials(path, &default_account, quick_play_type).await
}
/// Run Minecraft using a profile, and credentials for authentication
#[tracing::instrument(skip(credentials))]
feat(app): skins frontend (#3657) * chore: typo fix and formatting tidyups * refactor(theseus): extend auth subsystem to fetch complete user profiles * chore: fix new `prettier` lints * chore: document differences between similar `Credentials` methods * chore: remove dead `profile_run_credentials` plugin command * feat(app): skin selector backend * enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations * chore: fix comment typo spotted by Copilot * fix: less racy auth token refresh logic This may help with issues reported by users where the access token is invalid and can't be used to join servers over long periods of time. * tweak(app-lib): improve consistency of skin field serialization case * fix(app-lib/minecraft_skins): fix custom skin removal from DB not working * Begin skins frontend * Cape preview * feat: start on SkinPreviewRenderer * feat: setting for nametag * feat: hide nametag setting (sql) * fix: positioning of meshes * fix: lighting * fix: allow dragging off-bounds * fix: better color mapping * feat: hide nametag setting (impl) * feat: Start on edit modal + cape button cleanup + renderer fixes * feat: Finish new skin modal * feat: finish cape modal * feat: skin rendering on load * fix: logic for Skins.vue * fix: types * fix: types (for modal + renderer) * feat: Editing? * fix: renderer not updating variant * fix: mojang username not modrinth username * feat: batched skin rendering - remove vzge references (apart from capes, wip) * feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning * feat: capes in preview renderer & baked renders * fix: lint fixes * refactor: Start on cleanup and polish * fix: hide error notification when logged out * revert: .gltf formatting * chore(app-frontend): fix typos * fix(app-lib): delay account skin data deletion to next reboot This gives users an opportunity to not unexpectedly lose skin data in case they log off on accident. * fix: login button & provide/inject AccountsCard * polish: skin buttons * fix: imports * polish: use figma values * polish: tweak underneath shadow * polish: cursor grab * polish: remove green bg from CapeLikeTextButton when selected. * polish: modal tweaks * polish: grid tweaks + start on upload skin modal * polish: drag and drop file flow * polish: button positioning in SkinButton * fix: lint issues * polish: deduplicate model+cape stuff and fix layout * fix: lint issues * fix: camel case requirement for make-default * polish: use indexed db to persist skin previews * fix: lint issues * polish: add skin icon sizing * polish: theme fixes * feat: animation system for skin preview renderer * feat(app/minecraft_skins): save current custom external skin when equipping skins * fix: cape button & dynamic nametag sizing * feat(theseus): add `normalize_skin_texture` Tauri command This command lets the app frontend opt in to normalizing the texture of any skin, which may be in either the legacy 64x32 or newer 64x64 format, to the newer 64x64 format for display purposes. * chore: Rust build fixes * feat: start impl of skin normalization on frontend * feat(theseus): change parameter type of `normalize_skin_texture` Tauri command * fix: normalization * fix(theseus): make new `normalize_skin_texture` command usable * feat: finish normalization impl * fix: vueuse issue * fix: use optimistic approach when changing skins/capes. * fix: nametag cleanup + scroll fix * fix: edit modal computedAsync not fast enough for skin preview renderer * feat: classic player model animations * chore: fix new Clippy lint * fix(app-lib): actually delete custom skins with no cape overrides * fix(app-lib): handle repeated addition of the same skin properly * refactor(app-lib): simplify DB connection logic a little * fix: various improvements * feat: slim animations * fix: z-fighting on models * fix: shading + lighting improvements * fix: shadows * fix: polish * fix: polish * fix: accounts card not having the right head * fix: lint issues * fix: build issue * feat: drag and drop func * fix: temp disable drag and drop in the modal * Revert "fix: temp disable drag and drop in the modal" This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d. * fix: drag and drop working * fix: lint * fix: better media queries * feat(app/skins): revert current custom external skin storing on equip This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0. * regen pnpm lock * pnpm fix * Make default capes a little more clear * Lint --------- Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 21:32:15 +01:00
async fn run_credentials(
path: &str,
credentials: &Credentials,
quick_play_type: QuickPlayType,
) -> crate::Result<ProcessMetadata> {
let state = State::get().await?;
let settings = Settings::get(&state.pool).await?;
let profile = get(path).await?.ok_or_else(|| {
crate::ErrorKind::OtherError(format!(
MR App 0.9.5 - Big bugfix update (#3585) * Add launcher_feature_version to Profile * Misc fixes - Add typing to theme and settings stuff - Push instance route on creation from installing a modpack - Fixed servers not reloading properly when first added * Make old instances scan the logs folder for joined servers on launcher startup * Create AttachedWorldData * Change AttachedWorldData interface * Rename WorldType::World to WorldType::Singleplayer * Implement world display status system * Fix Minecraft font * Fix set_world_display_status Tauri error * Add 'Play instance' option * Add option to disable worlds showing in Home * Fixes - Fix available server filter only showing if there are some available - Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds - Fixed new worlds not being automatically added when detected - Rephrased Jump back into worlds option description * Fixed sometimes more than 6 items showing up in Jump back in * Fix servers.dat issue with instances you haven't played before * Fix too large of bulk requests being made, limit max to 800 #3430 * Add hiding from home page, add types to Mods.vue * Make recent worlds go into grid when display is huge * Fix lint * Remove redundant media query * Fix protocol version on home page, and home page being blocked by pinging servers * Clippy fix * More Clippy fixes * Fix Prettier lints * Undo `from_string` changes --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-01 16:13:13 -07:00
"Tried to run a nonexistent or unloaded profile at path {path}!"
))
})?;
let pre_launch_hooks = profile
.hooks
.pre_launch
.as_ref()
.or(settings.hooks.pre_launch.as_ref())
.filter(|hook_command| !hook_command.is_empty());
if let Some(hook) = pre_launch_hooks {
// TODO: hook parameters
let mut cmd = shlex::split(hook)
.ok_or_else(|| {
crate::ErrorKind::LauncherError(format!(
"Invalid pre-launch command: {hook}",
))
})?
.into_iter();
if let Some(command) = cmd.next() {
let full_path = get_full_path(&profile.path).await?;
let result = Command::new(command)
.args(cmd)
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.current_dir(&full_path)
.spawn()
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.map_err(|e| IOError::with_path(e, &full_path))?
.wait()
.await
.map_err(IOError::from)?;
if !result.success() {
return Err(crate::ErrorKind::LauncherError(format!(
"Non-zero exit code for pre-launch hook: {}",
result.code().unwrap_or(-1)
))
.as_error());
}
}
}
let java_args = profile
.extra_launch_args
.clone()
.unwrap_or(settings.extra_launch_args);
let wrapper = profile
.hooks
.wrapper
.clone()
.or(settings.hooks.wrapper)
.filter(|hook_command| !hook_command.is_empty());
let memory = profile.memory.unwrap_or(settings.memory);
let resolution =
profile.game_resolution.unwrap_or(settings.game_resolution);
let env_args = profile
.custom_env_vars
.clone()
.unwrap_or(settings.custom_env_vars);
// Post post exit hooks
let post_exit_hook = profile
.hooks
.post_exit
.clone()
.or(settings.hooks.post_exit)
.filter(|hook_command| !hook_command.is_empty());
// Any options.txt settings that we want set, add here
let mut mc_set_options: Vec<(String, String)> = vec![];
if let Some(fullscreen) = profile.force_fullscreen {
// Profile fullscreen setting takes priority
mc_set_options.push(("fullscreen".to_string(), fullscreen.to_string()));
} else if settings.force_fullscreen {
// If global settings wants to force a fullscreen, do it
mc_set_options.push(("fullscreen".to_string(), "true".to_string()));
}
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
// For server projects: track this play in analytics
if let Some(linked_data) = &profile.linked_data {
let project_id = &linked_data.project_id;
if !project_id.trim().is_empty() {
let server_id = uuid::Uuid::new_v4().to_string();
let join_result = fetch::INSECURE_REQWEST_CLIENT
.post("https://sessionserver.mojang.com/session/minecraft/join")
.json(&json!({
"accessToken": &credentials.access_token,
"selectedProfile": credentials.offline_profile.id.simple().to_string(),
"serverId": &server_id,
}))
.timeout(Duration::from_secs(5))
.send()
.await;
match join_result {
Ok(resp) if resp.status().is_success() => {
let result = fetch::post_json(
concat!(
env!("MODRINTH_API_BASE_URL"),
"analytics/minecraft-server-play"
),
json!({
"project_id": &linked_data.project_id,
"username": &credentials.offline_profile.name,
"server_id": &server_id,
}),
&state.api_semaphore,
&state.pool,
)
.await;
match result {
Ok(()) => {
info!(
"Tracked server play for '{project_id}' in analytics"
)
}
Err(err) => {
warn!("Failed to report server play: {err:?}")
}
}
}
Ok(resp) => warn!(
"Failed to join Mojang session server: HTTP {}",
resp.status()
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
),
Err(err) => {
warn!("Failed to join Mojang session server: {err:?}")
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
}
}
}
}
crate::launcher::launch_minecraft(
&java_args,
&env_args,
&mc_set_options,
&wrapper,
&memory,
&resolution,
credentials,
post_exit_hook,
&profile,
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
quick_play_type,
)
.await
}
pub async fn kill(path: &str) -> crate::Result<()> {
let state = State::get().await?;
let processes = crate::api::process::get_by_profile_path(path).await?;
for process in processes {
state.process_manager.kill(process.uuid).await?;
}
Ok(())
}
/// Update playtime- sending a request to the server to update the playtime
#[tracing::instrument]
pub async fn try_update_playtime(path: &str) -> crate::Result<()> {
let state = State::get().await?;
let profile = get(path).await?.ok_or_else(|| {
crate::ErrorKind::OtherError(format!(
MR App 0.9.5 - Big bugfix update (#3585) * Add launcher_feature_version to Profile * Misc fixes - Add typing to theme and settings stuff - Push instance route on creation from installing a modpack - Fixed servers not reloading properly when first added * Make old instances scan the logs folder for joined servers on launcher startup * Create AttachedWorldData * Change AttachedWorldData interface * Rename WorldType::World to WorldType::Singleplayer * Implement world display status system * Fix Minecraft font * Fix set_world_display_status Tauri error * Add 'Play instance' option * Add option to disable worlds showing in Home * Fixes - Fix available server filter only showing if there are some available - Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds - Fixed new worlds not being automatically added when detected - Rephrased Jump back into worlds option description * Fixed sometimes more than 6 items showing up in Jump back in * Fix servers.dat issue with instances you haven't played before * Fix too large of bulk requests being made, limit max to 800 #3430 * Add hiding from home page, add types to Mods.vue * Make recent worlds go into grid when display is huge * Fix lint * Remove redundant media query * Fix protocol version on home page, and home page being blocked by pinging servers * Clippy fix * More Clippy fixes * Fix Prettier lints * Undo `from_string` changes --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-01 16:13:13 -07:00
"Tried to update playtime for a nonexistent or unloaded profile at path {path}!"
))
})?;
let updated_recent_playtime = profile.recent_time_played;
let res = if updated_recent_playtime > 0 {
// Create update struct to send to labrinth
let modrinth_pack_version_id =
profile.linked_data.as_ref().map(|l| l.version_id.clone());
let playtime_update_json = json!({
"seconds": updated_recent_playtime,
"loader": profile.loader.as_str(),
"game_version": profile.game_version,
"parent": modrinth_pack_version_id,
});
// Copy this struct for every Modrinth project in the profile
let mut hashmap: HashMap<String, serde_json::Value> = HashMap::new();
for (_, project) in profile
.get_projects(None, &state.pool, &state.api_semaphore)
.await?
{
if let Some(metadata) = project.metadata {
hashmap
.insert(metadata.version_id, playtime_update_json.clone());
}
}
fetch::post_json(
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
concat!(env!("MODRINTH_API_BASE_URL"), "analytics/playtime"),
serde_json::to_value(hashmap)?,
&state.api_semaphore,
&state.pool,
)
.await
} else {
Ok(())
};
// If successful, update the profile metadata to match submitted
if res.is_ok() {
edit(&profile.path, |prof| {
prof.submitted_time_played += updated_recent_playtime;
prof.recent_time_played = 0;
async { Ok(()) }
})
.await?;
}
res
}
/// Creates a json configuration for a .mrpack zipped file
// Version ID of uploaded version (ie 1.1.5), not the unique identifying ID of the version (nvrqJg44)
#[tracing::instrument(skip_all)]
2023-07-21 20:16:07 -07:00
pub async fn create_mrpack_json(
profile: &Profile,
version_id: String,
description: Option<String>,
) -> crate::Result<PackFormat> {
// Add loader version to dependencies
let mut dependencies = HashMap::new();
match (profile.loader, profile.loader_version.clone()) {
(crate::prelude::ModLoader::Forge, Some(v)) => {
dependencies.insert(PackDependency::Forge, v)
}
(crate::prelude::ModLoader::NeoForge, Some(v)) => {
dependencies.insert(PackDependency::NeoForge, v)
}
(crate::prelude::ModLoader::Fabric, Some(v)) => {
dependencies.insert(PackDependency::FabricLoader, v)
}
(crate::prelude::ModLoader::Quilt, Some(v)) => {
dependencies.insert(PackDependency::QuiltLoader, v)
}
(crate::prelude::ModLoader::Vanilla, _) => None,
_ => {
return Err(crate::ErrorKind::OtherError(
"Loader version mismatch".to_string(),
)
Theseus build updates (#3588) * Add launcher_feature_version to Profile * Misc fixes - Add typing to theme and settings stuff - Push instance route on creation from installing a modpack - Fixed servers not reloading properly when first added * Make old instances scan the logs folder for joined servers on launcher startup * Create AttachedWorldData * Change AttachedWorldData interface * Rename WorldType::World to WorldType::Singleplayer * Implement world display status system * Fix Minecraft font * Fix set_world_display_status Tauri error * Add 'Play instance' option * Add option to disable worlds showing in Home * Fixes - Fix available server filter only showing if there are some available - Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds - Fixed new worlds not being automatically added when detected - Rephrased Jump back into worlds option description * Fixed sometimes more than 6 items showing up in Jump back in * Fix servers.dat issue with instances you haven't played before * Update a bunch of app dependencies in non-breaking ways * Update dependencies in app-lib that had breaking updates * Update dependencies in app that had breaking updates * Fix too large of bulk requests being made, limit max to 800 #3430 * Also update tauri-plugin-opener * Update app-lib to Rust 2024 * Non-breaking updates in ariadne * Breaking updates in ariadne * Ariadne Rust 2024 * Add hiding from home page, add types to Mods.vue * Make recent worlds go into grid when display is huge * Fix lint * Remove redundant media query * Fix protocol version on home page, and home page being blocked by pinging servers * Clippy fix in app-lib * Clippy fix in app * Clippy fix * More Clippy fixes * Fix Prettier lints * Undo `from_string` changes * Update macos dependencies * Apply updates to app-playground as well * Update Wry + Tauri * Update sysinfo * Update theseus_gui to Rust 2024 * Downgrade rand in ariadne to fix labrinth Labrinth can't use rand 0.9 due to argon2 * Cargo format --------- Signed-off-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Prospector <prospectordev@gmail.com> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-02 04:51:17 -05:00
.into());
}
};
dependencies
.insert(PackDependency::Minecraft, profile.game_version.clone());
let state = State::get().await?;
let projects = profile
.get_projects(
Some(CacheBehaviour::MustRevalidate),
&state.pool,
&state.api_semaphore,
)
.await?
.into_iter()
.filter_map(|(path, file)| match file.metadata {
Some(metadata) => Some((path, metadata.version_id)),
_ => None,
})
.collect::<Vec<_>>();
let versions = CachedEntry::get_version_many(
&projects.iter().map(|x| &*x.1).collect::<Vec<_>>(),
None,
&state.pool,
&state.api_semaphore,
)
.await?;
let files = projects
.into_iter()
.filter_map(|(path, version_id)| {
if let Some(version) = versions.iter().find(|x| x.id == version_id)
{
let mut env = HashMap::new();
// TODO: envtype should be a controllable option (in general or at least .mrpack exporting)
// For now, assume required.
// env.insert(EnvType::Client, project.client_side.clone());
// env.insert(EnvType::Server, project.server_side.clone());
env.insert(EnvType::Client, SideType::Required);
env.insert(EnvType::Server, SideType::Required);
let Some(primary_file) = version.files.first() else {
return Some(Err(crate::ErrorKind::OtherError(format!(
"No primary file found for mod at: {path}"
))
.as_error()));
};
let file_size = primary_file.size;
let downloads = vec![primary_file.url.clone()];
let hashes = primary_file
.hashes
.clone()
.into_iter()
.map(|(h1, h2)| (PackFileHash::from(h1), h2))
.collect();
Some(Ok(PackFile {
path: match path.try_into() {
Ok(path) => path,
Err(_) => {
return Some(Err(crate::ErrorKind::OtherError(
"Invalid file path in project".into(),
)
.as_error()));
}
},
hashes,
env: Some(env),
downloads,
file_size,
}))
} else {
None
}
})
.collect::<crate::Result<Vec<PackFile>>>()?;
Ok(PackFormat {
game: "minecraft".to_string(),
format_version: 1,
version_id,
name: profile.name.clone(),
summary: description,
files,
dependencies,
})
}
// Given a folder path, populate a Vec of all the files in the folder, recursively
#[async_recursion::async_recursion]
pub async fn add_all_recursive_folder_paths(
path: &Path,
path_list: &mut Vec<PathBuf>,
) -> crate::Result<()> {
let mut read_dir = io::read_dir(path).await?;
while let Some(entry) = read_dir
.next_entry()
.await
.map_err(|e| IOError::with_path(e, path))?
{
let path = entry.path();
if path.is_dir() {
add_all_recursive_folder_paths(&path, path_list).await?;
} else {
path_list.push(path);
}
}
Ok(())
}
pub fn sanitize_profile_name(input: &str) -> String {
input.replace(
['/', '\\', '?', '*', ':', '\'', '\"', '|', '<', '>', '!'],
"_",
)
}