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Modrinth-plus/packages/assets/styles/defaults.scss

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// Use border box on everything to preserve everyone's sanity
* {
box-sizing: border-box;
}
body {
// Defaults
background-color: var(--color-bg);
color: var(--color-base);
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--font-standard: Inter, -apple-system, BlinkMacSystemFont, Segoe UI, Oxygen, Ubuntu, Roboto,
Cantarell, Fira Sans, Droid Sans, Helvetica Neue, sans-serif;
--mono-font: ui-monospace, SFMono-Regular, SF Mono, Menlo, Consolas, Liberation Mono, monospace;
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font-family: var(--font-standard);
font-size: 16px;
font-weight: var(--font-weight-regular);
margin: 0;
padding: 0;
// Font Sizes
--font-size-xxs: 0.625rem; //10px
--font-size-xs: 0.75rem; //12px
--font-size-sm: 0.875rem; //14px
--font-size-nm: 1rem; //16px
--font-size-md: 1.125rem; //18px
--font-size-lg: 1.25rem; //20px
--font-size-xl: 1.5rem; //24px
--font-size-2xl: 2rem; //32px
--font-size-3xl: 3rem; //48px
// Font Weights
--font-weight-regular: 400;
--font-weight-medium: 500;
--font-weight-bold: 700;
--font-weight-extrabold: 800;
--font-weight-text: var(--font-weight-medium);
--font-weight-heading: var(--font-weight-extrabold);
--font-weight-title: var(--font-weight-extrabold);
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}
a.uncolored {
color: inherit;
}
input[type='text'],
input[type='url'],
input[type='number'],
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input[type='password'],
textarea,
.input-text-inherit,
.cm-content {
border-radius: var(--radius-md);
box-sizing: border-box;
// safari iOS rounds inputs by default
// set the appearance to none to prevent this
appearance: none !important;
background: var(--color-button-bg);
color: var(--color-base);
padding: 0.5rem 1rem;
font-weight: var(--font-weight-medium);
transition: box-shadow 0.1s ease-in-out;
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
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min-height: 36px;
box-shadow:
var(--shadow-inset-sm),
0 0 0 0 transparent;
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border: none;
outline: none;
&:focus,
&:focus-visible {
box-shadow:
inset 0 0 0 transparent,
0 0 0 0.25rem var(--color-brand-shadow);
color: var(--color-contrast);
outline: none;
}
&:disabled,
&[disabled] {
opacity: 0.6;
pointer-events: none;
cursor: not-allowed;
}
&:focus::placeholder {
opacity: 0.8;
}
&::placeholder {
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color: var(--color-base);
opacity: 0.6;
}
}
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.cm-content {
white-space: pre-wrap !important;
}
input[type='number'] {
&::-webkit-inner-spin-button,
&::-webkit-outer-spin-button {
-webkit-appearance: none;
margin: 0;
}
}
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.dropdown-input {
display: flex;
flex-direction: row;
gap: 1px;
.animated-dropdown {
width: unset;
.selected {
border-radius: var(--radius-md) 0 0 var(--radius-md);
&.render-down {
border-radius: var(--radius-md) 0 0 0;
}
&.render-up {
border-radius: 0 0 0 var(--radius-md);
}
}
}
input {
border-radius: 0 var(--radius-md) var(--radius-md) 0;
}
}
.iconified-input {
align-items: center;
display: inline-flex;
position: relative;
input {
Project, Search, User redesign (#1281) * New project page * fix silly icon tailwind classes * Start new versions page, add new ButtonStyled component * Pagination and finish mocking up versions page functionality * green download button * hover animation * New Modal, Avatar refactor, subpages in NavTabs * lint * Download modal * New user page + fix lint * fix ui lint * Download animation fix * Versions filter + finish project page * Improve consistency of buttons on home page * Fix ButtonStyled breaking * Fix margin on version summary * finish search, new modals, user + project page mobile * fix gallery image pages * New project header * Fix gallery tab showing improperly * Use auto direction + position for all popouts * Preliminary user page * test to see if this fixes login stuff * remove extra slash * Add version actions, move download button on versions page * Listed -> public * Shorten download modal selector height * Fix user menu open direction * Change breakpoint for header collapse * Only underline title * Tighten padding on stats a little * New nav * Make mobile breakpoint more consistent * fix header breakpoint regression * Add sign in button * Fix edit icon color * Fix margin at top of screen * Fix user bios and ad width * Fix user nav showing when there's only one type of project * Fix plural projects on user page & extract i18n * Remove ads on mobile for now * Fix overflow menu showing hidden items * NavTabs on mobile * Fix navbar z index * Search filter overhaul + negative filters * fix no-max-height * port version filters, fix following/collections, lint * hide promos * ui lint * Disable modal background animation to reduce reported motion sickness * Hide install with modrinth app button on mobile --------- Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com> Co-authored-by: Prospector <prospectordev@gmail.com>
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padding: 0 0.5rem 0 2.5rem;
width: 100%;
}
&:focus-within svg {
opacity: 1;
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color: var(--color-contrast);
}
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svg {
position: absolute;
left: 0.75rem;
height: 1.25rem;
width: 1.25rem;
z-index: 1;
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color: var(--color-base);
opacity: 0.6;
}
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.r-btn {
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@extend .transparent, .icon-only;
position: absolute;
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
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right: 0.125rem;
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z-index: 1;
svg {
position: relative;
left: 0;
}
}
}
svg {
height: 1em;
width: 1em;
}
.chart {
svg {
height: 100%;
width: 100%;
}
}
.button-animation {
transition:
opacity 0.5s ease-in-out,
filter 0.2s ease-in-out,
transform 0.05s ease-in-out,
outline 0.2s ease-in-out;
&:active:not(&:disabled) {
transform: scale(0.95);
}
}
input,
button {
&:disabled {
cursor: not-allowed !important;
}
}
@media (prefers-reduced-motion) {
.button-animation,
button {
transform: none !important;
}
}
input,
button {
&:disabled {
cursor: not-allowed !important;
}
}
@media (prefers-reduced-motion) {
.button-animation,
button {
transform: none !important;
}
}
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h1 {
color: var(--color-contrast);
}
h2 {
margin-top: 0;
margin-bottom: 1rem;
color: var(--color-contrast);
}
h3 {
margin-block: var(--gap-md) var(--gap-md);
color: var(--color-contrast);
}