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Modrinth-plus/packages/ariadne/src/networking/message.rs

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Rust
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use crate::ids::UserId;
use crate::users::UserStatus;
Commonized networking (#3310) * Fix not being able to connect to local friends socket * Start basic work on tunneling protocol and move some code into a common crate * Commonize message serialization logic * Serialize Base62Ids as u64 when human-readability is not required * Move ActiveSockets tuple into struct * Make CI run when rust-common is updated CI is currently broken for labrinth, however * Fix theseus-release.yml to reference itself correctly * Implement Labrinth side of tunneling * Implement non-friend part of theseus tunneling * Implement client-side except for socket loop * Implement the socket loop Doesn't work though. Debugging time! * Fix config.rs * Fix deadlock in labrinth socket handling * Update dockerfile * switch to workspace prepare at root level * Wait for connection before tunneling in playground * Move rust-common into labrinth * Remove rust-common references from Actions * Revert "Update dockerfile" This reverts commit 3caad59bb474ce425d0b8928d7cee7ae1a5011bd. * Fix Docker build * Rebuild Theseus if common code changes * Allow multiple connections from the same user * Fix test building * Move FriendSocketListening and FriendSocketStoppedListening to non-panicking TODO for now * Make message_serialization macro take varargs for binary messages * Improve syntax of message_serialization macro * Remove the ability to connect to a virtual socket, and disable the ability to listen on one * Allow the app to compile without running labrinth * Clippy fix * Update Rust and Clippy fix again --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2025-02-28 12:52:47 -06:00
use serde::{Deserialize, Serialize};
use uuid::Uuid;
#[derive(Debug, Serialize, Deserialize)]
#[serde(tag = "type", rename_all = "snake_case")]
pub enum ClientToServerMessage {
StatusUpdate {
profile_name: Option<String>,
},
SocketListen {
socket: Uuid,
},
SocketClose {
socket: Uuid,
},
SocketSend {
socket: Uuid,
#[serde(with = "serde_bytes")]
data: Vec<u8>,
},
}
#[derive(Debug, Serialize, Deserialize)]
#[serde(tag = "type", rename_all = "snake_case")]
pub enum ServerToClientMessage {
StatusUpdate {
status: UserStatus,
},
UserOffline {
id: UserId,
},
FriendStatuses {
statuses: Vec<UserStatus>,
},
FriendRequest {
from: UserId,
},
FriendRequestRejected {
from: UserId,
},
FriendSocketListening {
user: UserId,
socket: Uuid,
},
FriendSocketStoppedListening {
user: UserId,
},
SocketConnected {
to_socket: Uuid,
new_socket: Uuid,
},
SocketClosed {
socket: Uuid,
},
SocketData {
socket: Uuid,
#[serde(with = "serde_bytes")]
data: Vec<u8>,
},
}