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Modrinth-plus/apps/app/src/api/worlds.rs

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Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
use crate::api::Result;
use either::Either;
use tauri::{AppHandle, Manager, Runtime};
use theseus::prelude::ProcessMetadata;
use theseus::profile::{get_full_path, QuickPlayType};
use theseus::worlds::{
ServerPackStatus, ServerStatus, World, WorldWithProfile,
};
use theseus::{profile, worlds};
pub fn init<R: Runtime>() -> tauri::plugin::TauriPlugin<R> {
tauri::plugin::Builder::new("worlds")
.invoke_handler(tauri::generate_handler![
get_recent_worlds,
get_profile_worlds,
get_singleplayer_world,
rename_world,
reset_world_icon,
backup_world,
delete_world,
add_server_to_profile,
edit_server_in_profile,
remove_server_from_profile,
get_profile_protocol_version,
get_server_status,
start_join_singleplayer_world,
start_join_server,
])
.build()
}
#[tauri::command]
pub async fn get_recent_worlds<R: Runtime>(
app_handle: AppHandle<R>,
limit: usize,
) -> Result<Vec<WorldWithProfile>> {
let mut result = worlds::get_recent_worlds(limit).await?;
for world in result.iter_mut() {
adapt_world_icon(&app_handle, &mut world.world);
}
Ok(result)
}
#[tauri::command]
pub async fn get_profile_worlds<R: Runtime>(
app_handle: AppHandle<R>,
path: &str,
) -> Result<Vec<World>> {
let mut result = worlds::get_profile_worlds(path).await?;
for world in result.iter_mut() {
adapt_world_icon(&app_handle, world);
}
Ok(result)
}
#[tauri::command]
pub async fn get_singleplayer_world<R: Runtime>(
app_handle: AppHandle<R>,
instance: &str,
world: &str,
) -> Result<World> {
let instance = get_full_path(instance).await?;
let mut world = worlds::get_singleplayer_world(&instance, world).await?;
adapt_world_icon(&app_handle, &mut world);
Ok(world)
}
fn adapt_world_icon<R: Runtime>(app_handle: &AppHandle<R>, world: &mut World) {
if let Some(Either::Left(icon_path)) = &world.icon {
let icon_path = icon_path.clone();
if let Ok(new_url) = super::utils::tauri_convert_file_src(&icon_path) {
world.icon = Some(Either::Right(new_url));
if let Err(e) =
app_handle.asset_protocol_scope().allow_file(&icon_path)
{
tracing::warn!(
"Failed to allow file access for icon {}: {}",
icon_path.display(),
e
);
}
} else {
tracing::warn!(
"Encountered invalid icon path for world {}: {}",
world.name,
icon_path.display()
);
world.icon = None;
}
}
}
#[tauri::command]
pub async fn rename_world(
instance: &str,
world: &str,
new_name: &str,
) -> Result<()> {
let instance = get_full_path(instance).await?;
worlds::rename_world(&instance, world, new_name).await?;
Ok(())
}
#[tauri::command]
pub async fn reset_world_icon(instance: &str, world: &str) -> Result<()> {
let instance = get_full_path(instance).await?;
worlds::reset_world_icon(&instance, world).await?;
Ok(())
}
#[tauri::command]
pub async fn backup_world(instance: &str, world: &str) -> Result<u64> {
let instance = get_full_path(instance).await?;
Ok(worlds::backup_world(&instance, world).await?)
}
#[tauri::command]
pub async fn delete_world(instance: &str, world: &str) -> Result<()> {
let instance = get_full_path(instance).await?;
worlds::delete_world(&instance, world).await?;
Ok(())
}
#[tauri::command]
pub async fn add_server_to_profile(
path: &str,
name: String,
address: String,
pack_status: ServerPackStatus,
) -> Result<usize> {
let path = get_full_path(path).await?;
Ok(
worlds::add_server_to_profile(&path, name, address, pack_status)
.await?,
)
}
#[tauri::command]
pub async fn edit_server_in_profile(
path: &str,
index: usize,
name: String,
address: String,
pack_status: ServerPackStatus,
) -> Result<()> {
let path = get_full_path(path).await?;
worlds::edit_server_in_profile(&path, index, name, address, pack_status)
.await?;
Ok(())
}
#[tauri::command]
pub async fn remove_server_from_profile(
path: &str,
index: usize,
) -> Result<()> {
let path = get_full_path(path).await?;
worlds::remove_server_from_profile(&path, index).await?;
Ok(())
}
#[tauri::command]
pub async fn get_profile_protocol_version(path: &str) -> Result<Option<i32>> {
Ok(worlds::get_profile_protocol_version(path).await?)
}
#[tauri::command]
pub async fn get_server_status(
address: &str,
protocol_version: Option<i32>,
) -> Result<ServerStatus> {
Ok(worlds::get_server_status(address, protocol_version).await?)
}
#[tauri::command]
pub async fn start_join_singleplayer_world(
path: &str,
world: String,
) -> Result<ProcessMetadata> {
let process =
profile::run(path, &QuickPlayType::Singleplayer(world)).await?;
Ok(process)
}
#[tauri::command]
pub async fn start_join_server(
path: &str,
address: &str,
) -> Result<ProcessMetadata> {
let process =
profile::run(path, &QuickPlayType::Server(address.to_owned())).await?;
Ok(process)
}