Files
Modrinth-plus/apps/labrinth/src/queue/socket.rs

70 lines
1.6 KiB
Rust
Raw Normal View History

//! "Database" for Hydra
Commonized networking (#3310) * Fix not being able to connect to local friends socket * Start basic work on tunneling protocol and move some code into a common crate * Commonize message serialization logic * Serialize Base62Ids as u64 when human-readability is not required * Move ActiveSockets tuple into struct * Make CI run when rust-common is updated CI is currently broken for labrinth, however * Fix theseus-release.yml to reference itself correctly * Implement Labrinth side of tunneling * Implement non-friend part of theseus tunneling * Implement client-side except for socket loop * Implement the socket loop Doesn't work though. Debugging time! * Fix config.rs * Fix deadlock in labrinth socket handling * Update dockerfile * switch to workspace prepare at root level * Wait for connection before tunneling in playground * Move rust-common into labrinth * Remove rust-common references from Actions * Revert "Update dockerfile" This reverts commit 3caad59bb474ce425d0b8928d7cee7ae1a5011bd. * Fix Docker build * Rebuild Theseus if common code changes * Allow multiple connections from the same user * Fix test building * Move FriendSocketListening and FriendSocketStoppedListening to non-panicking TODO for now * Make message_serialization macro take varargs for binary messages * Improve syntax of message_serialization macro * Remove the ability to connect to a virtual socket, and disable the ability to listen on one * Allow the app to compile without running labrinth * Clippy fix * Update Rust and Clippy fix again --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2025-02-28 12:52:47 -06:00
use crate::models::users::UserStatus;
use actix_ws::Session;
use ariadne::ids::UserId;
Commonized networking (#3310) * Fix not being able to connect to local friends socket * Start basic work on tunneling protocol and move some code into a common crate * Commonize message serialization logic * Serialize Base62Ids as u64 when human-readability is not required * Move ActiveSockets tuple into struct * Make CI run when rust-common is updated CI is currently broken for labrinth, however * Fix theseus-release.yml to reference itself correctly * Implement Labrinth side of tunneling * Implement non-friend part of theseus tunneling * Implement client-side except for socket loop * Implement the socket loop Doesn't work though. Debugging time! * Fix config.rs * Fix deadlock in labrinth socket handling * Update dockerfile * switch to workspace prepare at root level * Wait for connection before tunneling in playground * Move rust-common into labrinth * Remove rust-common references from Actions * Revert "Update dockerfile" This reverts commit 3caad59bb474ce425d0b8928d7cee7ae1a5011bd. * Fix Docker build * Rebuild Theseus if common code changes * Allow multiple connections from the same user * Fix test building * Move FriendSocketListening and FriendSocketStoppedListening to non-panicking TODO for now * Make message_serialization macro take varargs for binary messages * Improve syntax of message_serialization macro * Remove the ability to connect to a virtual socket, and disable the ability to listen on one * Allow the app to compile without running labrinth * Clippy fix * Update Rust and Clippy fix again --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2025-02-28 12:52:47 -06:00
use dashmap::{DashMap, DashSet};
use std::sync::atomic::AtomicU32;
use uuid::Uuid;
pub type SocketId = u32;
pub struct ActiveSockets {
Commonized networking (#3310) * Fix not being able to connect to local friends socket * Start basic work on tunneling protocol and move some code into a common crate * Commonize message serialization logic * Serialize Base62Ids as u64 when human-readability is not required * Move ActiveSockets tuple into struct * Make CI run when rust-common is updated CI is currently broken for labrinth, however * Fix theseus-release.yml to reference itself correctly * Implement Labrinth side of tunneling * Implement non-friend part of theseus tunneling * Implement client-side except for socket loop * Implement the socket loop Doesn't work though. Debugging time! * Fix config.rs * Fix deadlock in labrinth socket handling * Update dockerfile * switch to workspace prepare at root level * Wait for connection before tunneling in playground * Move rust-common into labrinth * Remove rust-common references from Actions * Revert "Update dockerfile" This reverts commit 3caad59bb474ce425d0b8928d7cee7ae1a5011bd. * Fix Docker build * Rebuild Theseus if common code changes * Allow multiple connections from the same user * Fix test building * Move FriendSocketListening and FriendSocketStoppedListening to non-panicking TODO for now * Make message_serialization macro take varargs for binary messages * Improve syntax of message_serialization macro * Remove the ability to connect to a virtual socket, and disable the ability to listen on one * Allow the app to compile without running labrinth * Clippy fix * Update Rust and Clippy fix again --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2025-02-28 12:52:47 -06:00
pub sockets: DashMap<SocketId, ActiveSocket>,
pub sockets_by_user_id: DashMap<UserId, DashSet<SocketId>>,
pub next_socket_id: AtomicU32,
pub tunnel_sockets: DashMap<Uuid, TunnelSocket>,
}
impl Default for ActiveSockets {
fn default() -> Self {
Self {
Commonized networking (#3310) * Fix not being able to connect to local friends socket * Start basic work on tunneling protocol and move some code into a common crate * Commonize message serialization logic * Serialize Base62Ids as u64 when human-readability is not required * Move ActiveSockets tuple into struct * Make CI run when rust-common is updated CI is currently broken for labrinth, however * Fix theseus-release.yml to reference itself correctly * Implement Labrinth side of tunneling * Implement non-friend part of theseus tunneling * Implement client-side except for socket loop * Implement the socket loop Doesn't work though. Debugging time! * Fix config.rs * Fix deadlock in labrinth socket handling * Update dockerfile * switch to workspace prepare at root level * Wait for connection before tunneling in playground * Move rust-common into labrinth * Remove rust-common references from Actions * Revert "Update dockerfile" This reverts commit 3caad59bb474ce425d0b8928d7cee7ae1a5011bd. * Fix Docker build * Rebuild Theseus if common code changes * Allow multiple connections from the same user * Fix test building * Move FriendSocketListening and FriendSocketStoppedListening to non-panicking TODO for now * Make message_serialization macro take varargs for binary messages * Improve syntax of message_serialization macro * Remove the ability to connect to a virtual socket, and disable the ability to listen on one * Allow the app to compile without running labrinth * Clippy fix * Update Rust and Clippy fix again --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2025-02-28 12:52:47 -06:00
sockets: DashMap::new(),
sockets_by_user_id: DashMap::new(),
next_socket_id: AtomicU32::new(0),
tunnel_sockets: DashMap::new(),
}
}
}
Commonized networking (#3310) * Fix not being able to connect to local friends socket * Start basic work on tunneling protocol and move some code into a common crate * Commonize message serialization logic * Serialize Base62Ids as u64 when human-readability is not required * Move ActiveSockets tuple into struct * Make CI run when rust-common is updated CI is currently broken for labrinth, however * Fix theseus-release.yml to reference itself correctly * Implement Labrinth side of tunneling * Implement non-friend part of theseus tunneling * Implement client-side except for socket loop * Implement the socket loop Doesn't work though. Debugging time! * Fix config.rs * Fix deadlock in labrinth socket handling * Update dockerfile * switch to workspace prepare at root level * Wait for connection before tunneling in playground * Move rust-common into labrinth * Remove rust-common references from Actions * Revert "Update dockerfile" This reverts commit 3caad59bb474ce425d0b8928d7cee7ae1a5011bd. * Fix Docker build * Rebuild Theseus if common code changes * Allow multiple connections from the same user * Fix test building * Move FriendSocketListening and FriendSocketStoppedListening to non-panicking TODO for now * Make message_serialization macro take varargs for binary messages * Improve syntax of message_serialization macro * Remove the ability to connect to a virtual socket, and disable the ability to listen on one * Allow the app to compile without running labrinth * Clippy fix * Update Rust and Clippy fix again --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2025-02-28 12:52:47 -06:00
impl ActiveSockets {
pub fn get_status(&self, user: UserId) -> Option<UserStatus> {
self.sockets_by_user_id
.get(&user)
.and_then(|x| x.iter().next().and_then(|x| self.sockets.get(&*x)))
.map(|x| x.status.clone())
}
}
pub struct ActiveSocket {
pub status: UserStatus,
pub socket: Session,
pub owned_tunnel_sockets: DashSet<Uuid>,
}
impl ActiveSocket {
pub fn new(status: UserStatus, session: Session) -> Self {
Self {
status,
socket: session,
owned_tunnel_sockets: DashSet::new(),
}
}
}
pub struct TunnelSocket {
pub owner: SocketId,
pub socket_type: TunnelSocketType,
}
impl TunnelSocket {
pub fn new(owner: SocketId, socket_type: TunnelSocketType) -> Self {
Self { owner, socket_type }
}
}
pub enum TunnelSocketType {
Listening,
Connected { connected_to: Uuid },
}