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Modrinth-plus/packages/app-lib/src/state/attached_world_data.rs

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MR App 0.9.5 - Big bugfix update (#3585) * Add launcher_feature_version to Profile * Misc fixes - Add typing to theme and settings stuff - Push instance route on creation from installing a modpack - Fixed servers not reloading properly when first added * Make old instances scan the logs folder for joined servers on launcher startup * Create AttachedWorldData * Change AttachedWorldData interface * Rename WorldType::World to WorldType::Singleplayer * Implement world display status system * Fix Minecraft font * Fix set_world_display_status Tauri error * Add 'Play instance' option * Add option to disable worlds showing in Home * Fixes - Fix available server filter only showing if there are some available - Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds - Fixed new worlds not being automatically added when detected - Rephrased Jump back into worlds option description * Fixed sometimes more than 6 items showing up in Jump back in * Fix servers.dat issue with instances you haven't played before * Fix too large of bulk requests being made, limit max to 800 #3430 * Add hiding from home page, add types to Mods.vue * Make recent worlds go into grid when display is huge * Fix lint * Remove redundant media query * Fix protocol version on home page, and home page being blocked by pinging servers * Clippy fix * More Clippy fixes * Fix Prettier lints * Undo `from_string` changes --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-01 16:13:13 -07:00
use crate::worlds::{DisplayStatus, WorldType};
use paste::paste;
use std::collections::HashMap;
#[derive(Debug, Clone, Default)]
pub struct AttachedWorldData {
pub display_status: DisplayStatus,
}
impl AttachedWorldData {
pub async fn get_for_world(
instance: &str,
world_type: WorldType,
world_id: &str,
exec: impl sqlx::Executor<'_, Database = sqlx::Sqlite>,
) -> crate::Result<Option<Self>> {
let world_type = world_type.as_str();
let attached_data = sqlx::query!(
"
SELECT display_status
FROM attached_world_data
WHERE profile_path = $1 and world_type = $2 and world_id = $3
",
instance,
world_type,
world_id
)
.fetch_optional(exec)
.await?;
Ok(attached_data.map(|x| AttachedWorldData {
display_status: DisplayStatus::from_string(&x.display_status),
}))
}
pub async fn get_all_for_instance(
instance: &str,
exec: impl sqlx::Executor<'_, Database = sqlx::Sqlite>,
) -> crate::Result<HashMap<(WorldType, String), Self>> {
let attached_data = sqlx::query!(
"
SELECT world_type, world_id, display_status
FROM attached_world_data
WHERE profile_path = $1
",
instance
)
.fetch_all(exec)
.await?;
Ok(attached_data
.into_iter()
.map(|x| {
let world_type = WorldType::from_string(&x.world_type);
let display_status =
DisplayStatus::from_string(&x.display_status);
(
(world_type, x.world_id),
AttachedWorldData { display_status },
)
})
.collect())
}
pub async fn remove_for_world(
instance: &str,
world_type: WorldType,
world_id: &str,
exec: impl sqlx::Executor<'_, Database = sqlx::Sqlite>,
) -> crate::Result<()> {
let world_type = world_type.as_str();
sqlx::query!(
"
DELETE FROM attached_world_data
WHERE profile_path = $1 and world_type = $2 and world_id = $3
",
instance,
world_type,
world_id
)
.execute(exec)
.await?;
Ok(())
}
MR App 0.9.5 - Big bugfix update (#3585) * Add launcher_feature_version to Profile * Misc fixes - Add typing to theme and settings stuff - Push instance route on creation from installing a modpack - Fixed servers not reloading properly when first added * Make old instances scan the logs folder for joined servers on launcher startup * Create AttachedWorldData * Change AttachedWorldData interface * Rename WorldType::World to WorldType::Singleplayer * Implement world display status system * Fix Minecraft font * Fix set_world_display_status Tauri error * Add 'Play instance' option * Add option to disable worlds showing in Home * Fixes - Fix available server filter only showing if there are some available - Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds - Fixed new worlds not being automatically added when detected - Rephrased Jump back into worlds option description * Fixed sometimes more than 6 items showing up in Jump back in * Fix servers.dat issue with instances you haven't played before * Fix too large of bulk requests being made, limit max to 800 #3430 * Add hiding from home page, add types to Mods.vue * Make recent worlds go into grid when display is huge * Fix lint * Remove redundant media query * Fix protocol version on home page, and home page being blocked by pinging servers * Clippy fix * More Clippy fixes * Fix Prettier lints * Undo `from_string` changes --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-01 16:13:13 -07:00
}
macro_rules! attached_data_setter {
($parameter:ident: $parameter_type:ty, $column:expr $(=> $adapter:expr)?) => {
paste! {
pub async fn [<set_ $parameter>](
instance: &str,
world_type: WorldType,
world_id: &str,
$parameter: $parameter_type,
exec: impl sqlx::Executor<'_, Database = sqlx::Sqlite>,
) -> crate::Result<()> {
let world_type = world_type.as_str();
$(let $parameter = $adapter;)?
sqlx::query!(
"INSERT INTO attached_world_data (profile_path, world_type, world_id, " + $column + ")\n" +
"VALUES ($1, $2, $3, $4)\n" +
"ON CONFLICT (profile_path, world_type, world_id) DO UPDATE\n" +
" SET " + $column + " = $4",
instance,
world_type,
world_id,
$parameter
)
.execute(exec)
.await?;
Ok(())
}
}
}
}
attached_data_setter!(display_status: DisplayStatus, "display_status" => display_status.as_str());