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Modrinth-plus/packages/app-lib/src/error.rs

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Rust
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//! Theseus error type
use crate::{profile, util};
use tracing_error::InstrumentError;
#[derive(thiserror::Error, Debug)]
pub enum ErrorKind {
#[error("Filesystem error: {0}")]
FSError(String),
#[error("Serialization error (INI): {0}")]
INIError(#[from] serde_ini::de::Error),
#[error("Serialization error (JSON): {0}")]
JSONError(#[from] serde_json::Error),
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
#[error("Serialization error (NBT): {0}")]
NBTError(#[from] quartz_nbt::io::NbtIoError),
#[error("NBT data structure error: {0}")]
NBTReprError(#[from] quartz_nbt::NbtReprError),
Commonized networking (#3310) * Fix not being able to connect to local friends socket * Start basic work on tunneling protocol and move some code into a common crate * Commonize message serialization logic * Serialize Base62Ids as u64 when human-readability is not required * Move ActiveSockets tuple into struct * Make CI run when rust-common is updated CI is currently broken for labrinth, however * Fix theseus-release.yml to reference itself correctly * Implement Labrinth side of tunneling * Implement non-friend part of theseus tunneling * Implement client-side except for socket loop * Implement the socket loop Doesn't work though. Debugging time! * Fix config.rs * Fix deadlock in labrinth socket handling * Update dockerfile * switch to workspace prepare at root level * Wait for connection before tunneling in playground * Move rust-common into labrinth * Remove rust-common references from Actions * Revert "Update dockerfile" This reverts commit 3caad59bb474ce425d0b8928d7cee7ae1a5011bd. * Fix Docker build * Rebuild Theseus if common code changes * Allow multiple connections from the same user * Fix test building * Move FriendSocketListening and FriendSocketStoppedListening to non-panicking TODO for now * Make message_serialization macro take varargs for binary messages * Improve syntax of message_serialization macro * Remove the ability to connect to a virtual socket, and disable the ability to listen on one * Allow the app to compile without running labrinth * Clippy fix * Update Rust and Clippy fix again --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2025-02-28 12:52:47 -06:00
#[error("Serialization error (websocket): {0}")]
WebsocketSerializationError(
#[from] ariadne::networking::serialization::SerializationError,
Commonized networking (#3310) * Fix not being able to connect to local friends socket * Start basic work on tunneling protocol and move some code into a common crate * Commonize message serialization logic * Serialize Base62Ids as u64 when human-readability is not required * Move ActiveSockets tuple into struct * Make CI run when rust-common is updated CI is currently broken for labrinth, however * Fix theseus-release.yml to reference itself correctly * Implement Labrinth side of tunneling * Implement non-friend part of theseus tunneling * Implement client-side except for socket loop * Implement the socket loop Doesn't work though. Debugging time! * Fix config.rs * Fix deadlock in labrinth socket handling * Update dockerfile * switch to workspace prepare at root level * Wait for connection before tunneling in playground * Move rust-common into labrinth * Remove rust-common references from Actions * Revert "Update dockerfile" This reverts commit 3caad59bb474ce425d0b8928d7cee7ae1a5011bd. * Fix Docker build * Rebuild Theseus if common code changes * Allow multiple connections from the same user * Fix test building * Move FriendSocketListening and FriendSocketStoppedListening to non-panicking TODO for now * Make message_serialization macro take varargs for binary messages * Improve syntax of message_serialization macro * Remove the ability to connect to a virtual socket, and disable the ability to listen on one * Allow the app to compile without running labrinth * Clippy fix * Update Rust and Clippy fix again --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2025-02-28 12:52:47 -06:00
),
#[error("Error parsing UUID: {0}")]
UUIDError(#[from] uuid::Error),
#[error("Error parsing URL: {0}")]
URLError(#[from] url::ParseError),
#[error("Unable to read {0} from any source")]
NoValueFor(String),
#[error("Metadata error: {0}")]
MetadataError(#[from] daedalus::Error),
#[error("Minecraft authentication error: {0}")]
MinecraftAuthenticationError(
#[from] crate::state::MinecraftAuthenticationError,
),
#[error("I/O error: {0}")]
IOError(#[from] util::io::IOError),
#[error("I/O (std) error: {0}")]
StdIOError(#[from] std::io::Error),
#[error("Error launching Minecraft: {0}")]
LauncherError(String),
#[error("Error fetching URL: {0}")]
FetchError(#[from] reqwest::Error),
#[error("Websocket error: {0}")]
WSError(#[from] async_tungstenite::tungstenite::Error),
#[error("Websocket closed before {0} could be received!")]
WSClosedError(String),
#[error("Incorrect Sha1 hash for download: {0} != {1}")]
HashError(String, String),
#[error("Regex error: {0}")]
RegexError(#[from] regex::Error),
#[error("Paths stored in the database need to be valid UTF-8: {0}")]
UTFError(std::path::PathBuf),
#[error("Invalid input: {0}")]
InputError(String),
#[error("Join handle error: {0}")]
JoinError(#[from] tokio::task::JoinError),
#[error("Recv error: {0}")]
RecvError(#[from] tokio::sync::oneshot::error::RecvError),
#[error("Error acquiring semaphore: {0}")]
AcquireError(#[from] tokio::sync::AcquireError),
2023-07-21 20:16:07 -07:00
#[error("Profile {0} is not managed by the app!")]
UnmanagedProfileError(String),
#[error("Could not create profile: {0}")]
ProfileCreationError(#[from] profile::create::ProfileCreationError),
#[error("User is not logged in, no credentials available!")]
NoCredentialsError,
#[error("JRE error: {0}")]
JREError(#[from] crate::util::jre::JREError),
#[error("Error parsing date: {0}")]
ChronoParseError(#[from] chrono::ParseError),
#[error("Event error: {0}")]
EventError(#[from] crate::event::EventError),
#[error("Zip error: {0}")]
ZipError(#[from] async_zip::error::ZipError),
#[error("File watching error: {0}")]
NotifyError(#[from] notify::Error),
#[error("Error stripping prefix: {0}")]
StripPrefixError(#[from] std::path::StripPrefixError),
#[error("Error: {0}")]
OtherError(String),
#[cfg(feature = "tauri")]
#[error("Tauri error: {0}")]
TauriError(#[from] tauri::Error),
#[error("Error interacting with database: {0}")]
Sqlx(#[from] sqlx::Error),
#[error("Error while applying migrations: {0}")]
SqlxMigrate(#[from] sqlx::migrate::MigrateError),
#[error("Move directory error: {0}")]
DirectoryMoveError(String),
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
#[error("Error resolving DNS: {0}")]
DNSError(#[from] hickory_resolver::ResolveError),
}
#[derive(Debug)]
pub struct Error {
pub raw: std::sync::Arc<ErrorKind>,
pub source: tracing_error::TracedError<std::sync::Arc<ErrorKind>>,
}
impl std::error::Error for Error {
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
self.source.source()
}
}
impl std::fmt::Display for Error {
fn fmt(&self, fmt: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(fmt, "{}", self.source)
}
}
impl<E: Into<ErrorKind>> From<E> for Error {
fn from(source: E) -> Self {
let error = Into::<ErrorKind>::into(source);
let boxed_error = std::sync::Arc::new(error);
Self {
raw: boxed_error.clone(),
source: boxed_error.in_current_span(),
}
}
}
impl ErrorKind {
pub fn as_error(self) -> Error {
self.into()
}
}
pub type Result<T> = core::result::Result<T, Error>;