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Modrinth-plus/packages/assets/generated-icons.ts

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// Auto-generated icon imports and exports
// Do not edit this file manually - run 'pnpm run fix' to regenerate
import type { FunctionalComponent, SVGAttributes } from 'vue'
import _AffiliateIcon from './icons/affiliate.svg?component'
import _AlignLeftIcon from './icons/align-left.svg?component'
import _ArchiveIcon from './icons/archive.svg?component'
import _ArrowBigRightDashIcon from './icons/arrow-big-right-dash.svg?component'
import _ArrowBigUpDashIcon from './icons/arrow-big-up-dash.svg?component'
import _ArrowDownIcon from './icons/arrow-down.svg?component'
import _ArrowDownAZIcon from './icons/arrow-down-a-z.svg?component'
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import _ArrowDownLeftIcon from './icons/arrow-down-left.svg?component'
import _ArrowDownZAIcon from './icons/arrow-down-z-a.svg?component'
import _ArrowLeftIcon from './icons/arrow-left.svg?component'
feat: creator revenue page overhaul (#4204) * feat: start on tax compliance * feat: avarala1099 composable * fix: shouldShow should be managed on the page itself * refactor: move show logic to revenue page * feat: security practices rather than info * feat: withdraw page lock * fix: empty modal bug & lint issues * feat: hide behind feature flag * Use standard admonition components, make casing consistent * modal title * lint * feat: withdrawal check * feat: tax cap on withdrawals warning * feat: start on revenue page overhaul * feat: segment generation for bar * feat: tooltips and links * fix: tooltip border * feat: finish initial layout, start on withdraw modal * feat: start on withdrawal limit stage * feat: shade support for primary colors * feat: start on withdraw details stage * fix: convert swatches to hex * feat: payout method/region dropdown temporarily using multiselect * feat: fix modal open issues and use teleport dropdowns * feat: hide transactions section if there are no transactions * refactor: NavStack surfaces * feat: new dropdown component * feat: remove teleport dropdown modal in favour of new combobox component * fix: lint * refactor: dashboard sidebar layout * feat: cleanup * fix: niche bugs * fix: ComboBox styling * feat: first part of qa * feat: animate flash rather than tooltip * fix: lint * feat: qa border gradient * fix: seg hover flashes * feat: i18n * feat: i18n and final QA * fix: lint * feat: QA * fix: lint * fix: merge conflicts * fix: intl * fix: blue hover * fix: transfers page * feat: surface variables & gradients * feat: text vars * fix: lint * fix: intl * feat: stages * fix: lint * feat: region selection * feat: method selection btns * fix: flex col on transactions * feat: hook up method selection to ctx * feat: muralpay kyc stage info * wip: muralpay integration * Basic Mural Pay API bindings * Fix clippy * use dotenvy in muralpay example * Refactor payout creation code * wip: muralpay payout requests * Mural Pay payouts work * Fix clippy * feat: progress * fix: broken tax form stage logic * polish: tax form stage and method selection stage layout * add mural pay fees API * Work on payout fee API * Fees API for more payment methods * Fix CI * polish: muralpay qa * refactor: clean up combobox component * polish: change from critical -> warning admonition in MuralpayDetailsStage * Temporarily disable Venmo and PayPal methods from frontend * polish: clean up transaction component & page * polish: navbar qa, text color-contrast in chips type buttonstyled, mb on rev/index.vue page * fix: incorrectly using available balance as tax form withdraw limit after tax forms submitted * wip: counterparties * Start on counterparties and payment methods API * polish: combobox component * polish: fix broken scroll logic using a composable & web:fix * fix: lint * polish: various QA fixes * feat: hook up with backend (wip) * feat: draft muralpay rails dynamic logic * polish: modify rails to support backend changes * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * feat: fees & methods endpoint hookup * chore: remove duplicates fix * polish: qa changes + figma match * Add countries to muralpay fiat methods * Compile fix * Add exchange rate info to fees endpoint * Add fees to premium Tremendous options * polish: i18n and better document type dropdown -> id input labels * feat: tremendous * fix: lint & i18n * feat: reintroduce tin mismatch logic to index.vue * polish: qa * fix: i18n * feat: remove teleport dropdown menu - combobox should be used * fix: lint * fix: jsdoc * feat: checkbox for reward program terms * Add delivery email field to Tremendous payouts * Add Tremendous product category to payout methods * Add bank details API to muralpay * Fix CI * Fix CI * polish: qa changes * feat: i18n pass * feat: deduplicate methods endpoint & fix i18n issues * chore: deduplicate i18n strings into common-messages.ts * fix: lint * fix: i18n * feat: estimates * polish: more QA * Remove prepaid visa, compute fees properly for Tremendous methods * Add more details to Tremendous errors * feat: withdraw endpoint impl & internals refactor * Add more details to Tremendous errors * feat: completion stage * Add fees to Mural * feat: transactions page match figma * fix: i18n * polish: QA changes * polish: qa * Payout history route and bank details * polish: autofill and requirements checks * fix: i18n + lint * fix: fiat rail fees * polish: move scroll fade stuff into NewModal rather than just CreatorWithdrawModal * feat: simplify action btn logic & tax form error * fix: tax -> Tax form * Re-add legacy PayPal/Venmo options for US * feat: mobile responsiveness fixes for modal * fix: responsiveness issues * feat: navstack responsiveness * fix: responsiveness * move the mural bank details route * fix: generated state cleanup & bank details input * fix: lint & i18n * Add utoipa support to payout endpoints * address some PR comments * polish: qa * add CORS to new utoipa routes * feat: legacy paypal/venmo stage * polish: reset amount on back qa * revert: navstack mr changes * polish: loading indicator on method selection stage * fix: paypal modal doesnt reopen after auth * fix: lint & i18n * fix: paypal flow * polish: qa changes * fix: gitignore * polish: qa fixes * fix: payouts_available in payouts.rs * fix: bug when limit is zero * polish: qa changes * fix: qa stuff & muralpay sub-division fix * Immediately approve mural payouts * Add currency support to Tremendous payouts * Currency forex * add forex to tremendous fee request * polish: qa & currency support for paypal tremendous * polish: fx qa * feat: demo mode flag * fix: i18n & padding issues * polish: qa changes * fix: ml * Add Mural balance to bank balance info * polish: show warning for paypal international USD withdrawals + more currencies * Add more Tremendous currencies support * fix: colors on balance bars * fix: empty states * fix: pl-8 mobile issue * fix: hide see all * Transaction payouts available use the correct date * Address my own review comment * Address PR comments * Change Mural withdrawal limit to 3k * fix: empty state + paypal warning * maybe fix tremendous gift cards * Change how Mural minimum withdrawals are calculated * Tweak min/max withdrawal values * fix: segment brightness * fix: min & max for muralpay & legacy paypal * Fix some icon issues * more issues * fix user menu * fix: remove + network --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-11-03 23:15:25 +00:00
import _ArrowLeftRightIcon from './icons/arrow-left-right.svg?component'
import _ArrowUpIcon from './icons/arrow-up.svg?component'
feat: content tab rewrite for worlds (#5136) * feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 20:24:32 +00:00
import _ArrowUpDownIcon from './icons/arrow-up-down.svg?component'
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import _ArrowUpRightIcon from './icons/arrow-up-right.svg?component'
import _ArrowUpZAIcon from './icons/arrow-up-z-a.svg?component'
import _AsteriskIcon from './icons/asterisk.svg?component'
import _BadgeCheckIcon from './icons/badge-check.svg?component'
feat: creator revenue page overhaul (#4204) * feat: start on tax compliance * feat: avarala1099 composable * fix: shouldShow should be managed on the page itself * refactor: move show logic to revenue page * feat: security practices rather than info * feat: withdraw page lock * fix: empty modal bug & lint issues * feat: hide behind feature flag * Use standard admonition components, make casing consistent * modal title * lint * feat: withdrawal check * feat: tax cap on withdrawals warning * feat: start on revenue page overhaul * feat: segment generation for bar * feat: tooltips and links * fix: tooltip border * feat: finish initial layout, start on withdraw modal * feat: start on withdrawal limit stage * feat: shade support for primary colors * feat: start on withdraw details stage * fix: convert swatches to hex * feat: payout method/region dropdown temporarily using multiselect * feat: fix modal open issues and use teleport dropdowns * feat: hide transactions section if there are no transactions * refactor: NavStack surfaces * feat: new dropdown component * feat: remove teleport dropdown modal in favour of new combobox component * fix: lint * refactor: dashboard sidebar layout * feat: cleanup * fix: niche bugs * fix: ComboBox styling * feat: first part of qa * feat: animate flash rather than tooltip * fix: lint * feat: qa border gradient * fix: seg hover flashes * feat: i18n * feat: i18n and final QA * fix: lint * feat: QA * fix: lint * fix: merge conflicts * fix: intl * fix: blue hover * fix: transfers page * feat: surface variables & gradients * feat: text vars * fix: lint * fix: intl * feat: stages * fix: lint * feat: region selection * feat: method selection btns * fix: flex col on transactions * feat: hook up method selection to ctx * feat: muralpay kyc stage info * wip: muralpay integration * Basic Mural Pay API bindings * Fix clippy * use dotenvy in muralpay example * Refactor payout creation code * wip: muralpay payout requests * Mural Pay payouts work * Fix clippy * feat: progress * fix: broken tax form stage logic * polish: tax form stage and method selection stage layout * add mural pay fees API * Work on payout fee API * Fees API for more payment methods * Fix CI * polish: muralpay qa * refactor: clean up combobox component * polish: change from critical -> warning admonition in MuralpayDetailsStage * Temporarily disable Venmo and PayPal methods from frontend * polish: clean up transaction component & page * polish: navbar qa, text color-contrast in chips type buttonstyled, mb on rev/index.vue page * fix: incorrectly using available balance as tax form withdraw limit after tax forms submitted * wip: counterparties * Start on counterparties and payment methods API * polish: combobox component * polish: fix broken scroll logic using a composable & web:fix * fix: lint * polish: various QA fixes * feat: hook up with backend (wip) * feat: draft muralpay rails dynamic logic * polish: modify rails to support backend changes * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * feat: fees & methods endpoint hookup * chore: remove duplicates fix * polish: qa changes + figma match * Add countries to muralpay fiat methods * Compile fix * Add exchange rate info to fees endpoint * Add fees to premium Tremendous options * polish: i18n and better document type dropdown -> id input labels * feat: tremendous * fix: lint & i18n * feat: reintroduce tin mismatch logic to index.vue * polish: qa * fix: i18n * feat: remove teleport dropdown menu - combobox should be used * fix: lint * fix: jsdoc * feat: checkbox for reward program terms * Add delivery email field to Tremendous payouts * Add Tremendous product category to payout methods * Add bank details API to muralpay * Fix CI * Fix CI * polish: qa changes * feat: i18n pass * feat: deduplicate methods endpoint & fix i18n issues * chore: deduplicate i18n strings into common-messages.ts * fix: lint * fix: i18n * feat: estimates * polish: more QA * Remove prepaid visa, compute fees properly for Tremendous methods * Add more details to Tremendous errors * feat: withdraw endpoint impl & internals refactor * Add more details to Tremendous errors * feat: completion stage * Add fees to Mural * feat: transactions page match figma * fix: i18n * polish: QA changes * polish: qa * Payout history route and bank details * polish: autofill and requirements checks * fix: i18n + lint * fix: fiat rail fees * polish: move scroll fade stuff into NewModal rather than just CreatorWithdrawModal * feat: simplify action btn logic & tax form error * fix: tax -> Tax form * Re-add legacy PayPal/Venmo options for US * feat: mobile responsiveness fixes for modal * fix: responsiveness issues * feat: navstack responsiveness * fix: responsiveness * move the mural bank details route * fix: generated state cleanup & bank details input * fix: lint & i18n * Add utoipa support to payout endpoints * address some PR comments * polish: qa * add CORS to new utoipa routes * feat: legacy paypal/venmo stage * polish: reset amount on back qa * revert: navstack mr changes * polish: loading indicator on method selection stage * fix: paypal modal doesnt reopen after auth * fix: lint & i18n * fix: paypal flow * polish: qa changes * fix: gitignore * polish: qa fixes * fix: payouts_available in payouts.rs * fix: bug when limit is zero * polish: qa changes * fix: qa stuff & muralpay sub-division fix * Immediately approve mural payouts * Add currency support to Tremendous payouts * Currency forex * add forex to tremendous fee request * polish: qa & currency support for paypal tremendous * polish: fx qa * feat: demo mode flag * fix: i18n & padding issues * polish: qa changes * fix: ml * Add Mural balance to bank balance info * polish: show warning for paypal international USD withdrawals + more currencies * Add more Tremendous currencies support * fix: colors on balance bars * fix: empty states * fix: pl-8 mobile issue * fix: hide see all * Transaction payouts available use the correct date * Address my own review comment * Address PR comments * Change Mural withdrawal limit to 3k * fix: empty state + paypal warning * maybe fix tremendous gift cards * Change how Mural minimum withdrawals are calculated * Tweak min/max withdrawal values * fix: segment brightness * fix: min & max for muralpay & legacy paypal * Fix some icon issues * more issues * fix user menu * fix: remove + network --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-11-03 23:15:25 +00:00
import _BadgeDollarSignIcon from './icons/badge-dollar-sign.svg?component'
import _BanIcon from './icons/ban.svg?component'
import _BellIcon from './icons/bell.svg?component'
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import _BellRingIcon from './icons/bell-ring.svg?component'
import _BinaryIcon from './icons/binary.svg?component'
import _BlendIcon from './icons/blend.svg?component'
import _BlocksIcon from './icons/blocks.svg?component'
import _BoldIcon from './icons/bold.svg?component'
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import _BookIcon from './icons/book.svg?component'
import _BookOpenIcon from './icons/book-open.svg?component'
import _BookTextIcon from './icons/book-text.svg?component'
import _BookmarkIcon from './icons/bookmark.svg?component'
import _BotIcon from './icons/bot.svg?component'
import _BoxIcon from './icons/box.svg?component'
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import _BoxImportIcon from './icons/box-import.svg?component'
import _BoxesIcon from './icons/boxes.svg?component'
import _BracesIcon from './icons/braces.svg?component'
import _BrushCleaningIcon from './icons/brush-cleaning.svg?component'
Technical review queue (#4775) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix postgres version mismatch * fix version creation * Implement routes * fix up tech review * Allow adding a moderation comment to Delphi rejections * fix up rebase * exclude rejected projects from tech review * add status change msg to tech review thread * cargo sqlx prepare * also ignore withheld projects * More filtering on issue search * wip: report routes * Fix up for build * cargo sqlx prepare * fix thread message privacy * New tech review search route * submit route * details have statuses now * add default to drid status * dedup issue details * fix sqlx query on empty files * fixes * Dedupe issue detail statuses and message on entering tech rev * Fix qa issues * Fix qa issues * fix review comments * typos * fix ci * feat: tech review frontend (#4781) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix ci * fix postgres version mismatch * fix version creation * Implement routes * feat: batch scan alert * feat: layout * feat: introduce surface variables * fix: theme selector * feat: rough draft of tech review card * feat: tab switcher * feat: batch scan btn * feat: api-client module for tech review * draft: impl * feat: auto icons * fix: layout issues * feat: fixes to code blocks + flag labels * feat: temp remove mock data * fix: search sort types * fix: intl & lint * chore: re-enable mock data * fix: flag badges + auto open first issue in file tab * feat: update for new routes * fix: more qa issues * feat: lazy load sources * fix: re-enable auth middleware * feat: impl threads * fix: lint & severity * feat: download btn + switch to using NavTabs with new local mode option * feat: re-add toplevel btns * feat: reports page consistency * fix: consistency on project queue * fix: icons + sizing * fix: colors and gaps * fix: impl endpoints * feat: load all flags on file tab * feat: thread generics changes * feat: more qa * feat: fix collapse * fix: qa * feat: msg modal * fix: ISO import * feat: qa fixes * fix: empty state basic * fix: collapsible region * fix: collapse thread by default * feat: rough draft of new process/flow * fix labrinth build * fix thread message privacy * New tech review search route * feat: qa fixes * feat: QA changes * fix: verdict on detail not whole issue * fix: lint + intl * fix: lint * fix: thread message for tech rev verdict * feat: use anim frames * fix: exports + typecheck * polish: qa changes * feat: qa * feat: qa polish * feat: fix malic modal * fix: lint * fix: qa + lint * fix: pagination * fix: lint * fix: qa * intl extract * fix ci --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: aecsocket <aecsocket@tutanota.com> --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Calum H. <contact@cal.engineer>
2025-12-20 11:43:04 +00:00
import _BugIcon from './icons/bug.svg?component'
import _CalendarIcon from './icons/calendar.svg?component'
import _CalendarArrowDownIcon from './icons/calendar-arrow-down.svg?component'
import _CardIcon from './icons/card.svg?component'
feat(app): skins frontend (#3657) * chore: typo fix and formatting tidyups * refactor(theseus): extend auth subsystem to fetch complete user profiles * chore: fix new `prettier` lints * chore: document differences between similar `Credentials` methods * chore: remove dead `profile_run_credentials` plugin command * feat(app): skin selector backend * enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations * chore: fix comment typo spotted by Copilot * fix: less racy auth token refresh logic This may help with issues reported by users where the access token is invalid and can't be used to join servers over long periods of time. * tweak(app-lib): improve consistency of skin field serialization case * fix(app-lib/minecraft_skins): fix custom skin removal from DB not working * Begin skins frontend * Cape preview * feat: start on SkinPreviewRenderer * feat: setting for nametag * feat: hide nametag setting (sql) * fix: positioning of meshes * fix: lighting * fix: allow dragging off-bounds * fix: better color mapping * feat: hide nametag setting (impl) * feat: Start on edit modal + cape button cleanup + renderer fixes * feat: Finish new skin modal * feat: finish cape modal * feat: skin rendering on load * fix: logic for Skins.vue * fix: types * fix: types (for modal + renderer) * feat: Editing? * fix: renderer not updating variant * fix: mojang username not modrinth username * feat: batched skin rendering - remove vzge references (apart from capes, wip) * feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning * feat: capes in preview renderer & baked renders * fix: lint fixes * refactor: Start on cleanup and polish * fix: hide error notification when logged out * revert: .gltf formatting * chore(app-frontend): fix typos * fix(app-lib): delay account skin data deletion to next reboot This gives users an opportunity to not unexpectedly lose skin data in case they log off on accident. * fix: login button & provide/inject AccountsCard * polish: skin buttons * fix: imports * polish: use figma values * polish: tweak underneath shadow * polish: cursor grab * polish: remove green bg from CapeLikeTextButton when selected. * polish: modal tweaks * polish: grid tweaks + start on upload skin modal * polish: drag and drop file flow * polish: button positioning in SkinButton * fix: lint issues * polish: deduplicate model+cape stuff and fix layout * fix: lint issues * fix: camel case requirement for make-default * polish: use indexed db to persist skin previews * fix: lint issues * polish: add skin icon sizing * polish: theme fixes * feat: animation system for skin preview renderer * feat(app/minecraft_skins): save current custom external skin when equipping skins * fix: cape button & dynamic nametag sizing * feat(theseus): add `normalize_skin_texture` Tauri command This command lets the app frontend opt in to normalizing the texture of any skin, which may be in either the legacy 64x32 or newer 64x64 format, to the newer 64x64 format for display purposes. * chore: Rust build fixes * feat: start impl of skin normalization on frontend * feat(theseus): change parameter type of `normalize_skin_texture` Tauri command * fix: normalization * fix(theseus): make new `normalize_skin_texture` command usable * feat: finish normalization impl * fix: vueuse issue * fix: use optimistic approach when changing skins/capes. * fix: nametag cleanup + scroll fix * fix: edit modal computedAsync not fast enough for skin preview renderer * feat: classic player model animations * chore: fix new Clippy lint * fix(app-lib): actually delete custom skins with no cape overrides * fix(app-lib): handle repeated addition of the same skin properly * refactor(app-lib): simplify DB connection logic a little * fix: various improvements * feat: slim animations * fix: z-fighting on models * fix: shading + lighting improvements * fix: shadows * fix: polish * fix: polish * fix: accounts card not having the right head * fix: lint issues * fix: build issue * feat: drag and drop func * fix: temp disable drag and drop in the modal * Revert "fix: temp disable drag and drop in the modal" This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d. * fix: drag and drop working * fix: lint * fix: better media queries * feat(app/skins): revert current custom external skin storing on equip This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0. * regen pnpm lock * pnpm fix * Make default capes a little more clear * Lint --------- Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 21:32:15 +01:00
import _ChangeSkinIcon from './icons/change-skin.svg?component'
import _ChartIcon from './icons/chart.svg?component'
2025-12-11 16:09:20 -08:00
import _CheckIcon from './icons/check.svg?component'
import _CheckCheckIcon from './icons/check-check.svg?component'
import _CheckCircleIcon from './icons/check-circle.svg?component'
Technical review queue (#4775) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix postgres version mismatch * fix version creation * Implement routes * fix up tech review * Allow adding a moderation comment to Delphi rejections * fix up rebase * exclude rejected projects from tech review * add status change msg to tech review thread * cargo sqlx prepare * also ignore withheld projects * More filtering on issue search * wip: report routes * Fix up for build * cargo sqlx prepare * fix thread message privacy * New tech review search route * submit route * details have statuses now * add default to drid status * dedup issue details * fix sqlx query on empty files * fixes * Dedupe issue detail statuses and message on entering tech rev * Fix qa issues * Fix qa issues * fix review comments * typos * fix ci * feat: tech review frontend (#4781) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix ci * fix postgres version mismatch * fix version creation * Implement routes * feat: batch scan alert * feat: layout * feat: introduce surface variables * fix: theme selector * feat: rough draft of tech review card * feat: tab switcher * feat: batch scan btn * feat: api-client module for tech review * draft: impl * feat: auto icons * fix: layout issues * feat: fixes to code blocks + flag labels * feat: temp remove mock data * fix: search sort types * fix: intl & lint * chore: re-enable mock data * fix: flag badges + auto open first issue in file tab * feat: update for new routes * fix: more qa issues * feat: lazy load sources * fix: re-enable auth middleware * feat: impl threads * fix: lint & severity * feat: download btn + switch to using NavTabs with new local mode option * feat: re-add toplevel btns * feat: reports page consistency * fix: consistency on project queue * fix: icons + sizing * fix: colors and gaps * fix: impl endpoints * feat: load all flags on file tab * feat: thread generics changes * feat: more qa * feat: fix collapse * fix: qa * feat: msg modal * fix: ISO import * feat: qa fixes * fix: empty state basic * fix: collapsible region * fix: collapse thread by default * feat: rough draft of new process/flow * fix labrinth build * fix thread message privacy * New tech review search route * feat: qa fixes * feat: QA changes * fix: verdict on detail not whole issue * fix: lint + intl * fix: lint * fix: thread message for tech rev verdict * feat: use anim frames * fix: exports + typecheck * polish: qa changes * feat: qa * feat: qa polish * feat: fix malic modal * fix: lint * fix: qa + lint * fix: pagination * fix: lint * fix: qa * intl extract * fix ci --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: aecsocket <aecsocket@tutanota.com> --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Calum H. <contact@cal.engineer>
2025-12-20 11:43:04 +00:00
import _ChevronDownIcon from './icons/chevron-down.svg?component'
import _ChevronLeftIcon from './icons/chevron-left.svg?component'
import _ChevronRightIcon from './icons/chevron-right.svg?component'
import _ChevronUpIcon from './icons/chevron-up.svg?component'
feat: content tab rewrite for worlds (#5136) * feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 20:24:32 +00:00
import _CircleAlertIcon from './icons/circle-alert.svg?component'
import _CircleArrowRightIcon from './icons/circle-arrow-right.svg?component'
import _CircleUserIcon from './icons/circle-user.svg?component'
import _ClearIcon from './icons/clear.svg?component'
import _ClientIcon from './icons/client.svg?component'
import _ClipboardCopyIcon from './icons/clipboard-copy.svg?component'
import _ClockIcon from './icons/clock.svg?component'
import _ClockArrowDownIcon from './icons/clock-arrow-down.svg?component'
import _ClockArrowUpIcon from './icons/clock-arrow-up.svg?component'
import _CloudIcon from './icons/cloud.svg?component'
import _CodeIcon from './icons/code.svg?component'
import _CoffeeIcon from './icons/coffee.svg?component'
import _CogIcon from './icons/cog.svg?component'
import _CoinsIcon from './icons/coins.svg?component'
import _CollapseIcon from './icons/collapse.svg?component'
import _CollectionIcon from './icons/collection.svg?component'
import _CompassIcon from './icons/compass.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _ComponentIcon from './icons/component.svg?component'
import _ContractIcon from './icons/contract.svg?component'
import _CopyIcon from './icons/copy.svg?component'
import _CopyrightIcon from './icons/copyright.svg?component'
import _CpuIcon from './icons/cpu.svg?component'
import _CrownIcon from './icons/crown.svg?component'
import _CubeIcon from './icons/cube.svg?component'
import _CurrencyIcon from './icons/currency.svg?component'
import _DashboardIcon from './icons/dashboard.svg?component'
import _DatabaseIcon from './icons/database.svg?component'
import _DatabaseBackupIcon from './icons/database-backup.svg?component'
import _DownloadIcon from './icons/download.svg?component'
import _DropdownIcon from './icons/dropdown.svg?component'
import _EditIcon from './icons/edit.svg?component'
import _EllipsisVerticalIcon from './icons/ellipsis-vertical.svg?component'
import _ExpandIcon from './icons/expand.svg?component'
import _ExternalIcon from './icons/external.svg?component'
import _EyeIcon from './icons/eye.svg?component'
2025-12-11 16:09:20 -08:00
import _EyeOffIcon from './icons/eye-off.svg?component'
import _FileIcon from './icons/file.svg?component'
import _FileArchiveIcon from './icons/file-archive.svg?component'
Technical review queue (#4775) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix postgres version mismatch * fix version creation * Implement routes * fix up tech review * Allow adding a moderation comment to Delphi rejections * fix up rebase * exclude rejected projects from tech review * add status change msg to tech review thread * cargo sqlx prepare * also ignore withheld projects * More filtering on issue search * wip: report routes * Fix up for build * cargo sqlx prepare * fix thread message privacy * New tech review search route * submit route * details have statuses now * add default to drid status * dedup issue details * fix sqlx query on empty files * fixes * Dedupe issue detail statuses and message on entering tech rev * Fix qa issues * Fix qa issues * fix review comments * typos * fix ci * feat: tech review frontend (#4781) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix ci * fix postgres version mismatch * fix version creation * Implement routes * feat: batch scan alert * feat: layout * feat: introduce surface variables * fix: theme selector * feat: rough draft of tech review card * feat: tab switcher * feat: batch scan btn * feat: api-client module for tech review * draft: impl * feat: auto icons * fix: layout issues * feat: fixes to code blocks + flag labels * feat: temp remove mock data * fix: search sort types * fix: intl & lint * chore: re-enable mock data * fix: flag badges + auto open first issue in file tab * feat: update for new routes * fix: more qa issues * feat: lazy load sources * fix: re-enable auth middleware * feat: impl threads * fix: lint & severity * feat: download btn + switch to using NavTabs with new local mode option * feat: re-add toplevel btns * feat: reports page consistency * fix: consistency on project queue * fix: icons + sizing * fix: colors and gaps * fix: impl endpoints * feat: load all flags on file tab * feat: thread generics changes * feat: more qa * feat: fix collapse * fix: qa * feat: msg modal * fix: ISO import * feat: qa fixes * fix: empty state basic * fix: collapsible region * fix: collapse thread by default * feat: rough draft of new process/flow * fix labrinth build * fix thread message privacy * New tech review search route * feat: qa fixes * feat: QA changes * fix: verdict on detail not whole issue * fix: lint + intl * fix: lint * fix: thread message for tech rev verdict * feat: use anim frames * fix: exports + typecheck * polish: qa changes * feat: qa * feat: qa polish * feat: fix malic modal * fix: lint * fix: qa + lint * fix: pagination * fix: lint * fix: qa * intl extract * fix ci --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: aecsocket <aecsocket@tutanota.com> --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Calum H. <contact@cal.engineer>
2025-12-20 11:43:04 +00:00
import _FileCodeIcon from './icons/file-code.svg?component'
import _FileImageIcon from './icons/file-image.svg?component'
feat: manage project versions v2 (#5049) * update add files copy and go to next step on just one file * rename and reorder stages * add metadata stage and update details stage * implement files inside metadata stage * use regular prettier instead of prettier eslint * remove changelog stage config * save button on details stage * update edit buttons in versions table * add collapse environment selector * implement dependencies list in metadata step * move dependencies into provider * add suggested dependencies to metadata stage * pnpm prepr * fix unused var * Revert "add collapse environment selector" This reverts commit f90fabc7a57ff201f26e1b628eeced8e6ef75865. * hide resource pack loader only when its the only loader * fix no dependencies for modpack * add breadcrumbs with hide breadcrumb option * wider stages * add proper horizonal scroll breadcrumbs * fix titles * handle save version in version page * remove box shadow * add notification provider to storybook * add drop area for versions to drop file right into page * fix mobile versions table buttons overflowing * pnpm prepr * fix drop file opening modal in wrong stage * implement invalid file for dropping files * allow horizontal scroll on breadcrumbs * update infer.js as best as possible * add create version button uploading version state * add extractVersionFromFilename for resource pack and datapack * allow jars for datapack project * detect multiple loaders when possible * iris means compatible with optifine too * infer environment on loader change as well * add tooltip * prevent navigate forward when cannot go to next step * larger breadcrumb click targets * hide loaders and mc versions stage until files added * fix max width in header * fix add files from metadata step jumping steps * define width in NewModal instead * disable remove dependency in metadata stage * switch metadata and details buttons positions * fix remove button spacing * do not allow duplicate suggested dependencies * fix version detection for fabric minecraft version semvar * better verion number detection based on filename * show resource pack loader but uneditable * remove vanilla shader detection * refactor: break up large infer.js into ts and modules * remove duplicated types * add fill missing from file name step * pnpm prepr * fix neoforge loader parse failing and not adding neoforge loader * add missing pack formats * handle new pack format * pnpm prepr * add another regex where it is version in anywhere in filename * only show resource pack or data pack options for filetype on datapack project * add redundant zip folder check * reject RP and DP if has redundant folder * fix hide stage in breadcrumb * add snapshot group key in case no release version. brings out 26.1 snapshots * pnpm prepr * open in group if has something selected * fix resource pack loader uneditable if accidentally selected on different project type * add new environment tags * add unknown and not applicable environment tags * pnpm prepr * use shared constant on labels * use ref for timeout * remove console logs * remove box shadow only for cm-content * feat: xhr upload + fix wrangler prettierignore * fix: upload content type fix * fix dependencies version width * fix already added dependencies logic * add changelog minheight * set progress percentage on button * add legacy fabric detection logic * lint * small update on create version button label --------- Co-authored-by: Calum H. (IMB11) <contact@cal.engineer> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
2026-01-12 12:41:14 -07:00
import _FilePlusIcon from './icons/file-plus.svg?component'
import _FileTextIcon from './icons/file-text.svg?component'
import _FilterIcon from './icons/filter.svg?component'
2025-12-11 16:09:20 -08:00
import _FilterXIcon from './icons/filter-x.svg?component'
Technical review queue (#4775) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix postgres version mismatch * fix version creation * Implement routes * fix up tech review * Allow adding a moderation comment to Delphi rejections * fix up rebase * exclude rejected projects from tech review * add status change msg to tech review thread * cargo sqlx prepare * also ignore withheld projects * More filtering on issue search * wip: report routes * Fix up for build * cargo sqlx prepare * fix thread message privacy * New tech review search route * submit route * details have statuses now * add default to drid status * dedup issue details * fix sqlx query on empty files * fixes * Dedupe issue detail statuses and message on entering tech rev * Fix qa issues * Fix qa issues * fix review comments * typos * fix ci * feat: tech review frontend (#4781) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix ci * fix postgres version mismatch * fix version creation * Implement routes * feat: batch scan alert * feat: layout * feat: introduce surface variables * fix: theme selector * feat: rough draft of tech review card * feat: tab switcher * feat: batch scan btn * feat: api-client module for tech review * draft: impl * feat: auto icons * fix: layout issues * feat: fixes to code blocks + flag labels * feat: temp remove mock data * fix: search sort types * fix: intl & lint * chore: re-enable mock data * fix: flag badges + auto open first issue in file tab * feat: update for new routes * fix: more qa issues * feat: lazy load sources * fix: re-enable auth middleware * feat: impl threads * fix: lint & severity * feat: download btn + switch to using NavTabs with new local mode option * feat: re-add toplevel btns * feat: reports page consistency * fix: consistency on project queue * fix: icons + sizing * fix: colors and gaps * fix: impl endpoints * feat: load all flags on file tab * feat: thread generics changes * feat: more qa * feat: fix collapse * fix: qa * feat: msg modal * fix: ISO import * feat: qa fixes * fix: empty state basic * fix: collapsible region * fix: collapse thread by default * feat: rough draft of new process/flow * fix labrinth build * fix thread message privacy * New tech review search route * feat: qa fixes * feat: QA changes * fix: verdict on detail not whole issue * fix: lint + intl * fix: lint * fix: thread message for tech rev verdict * feat: use anim frames * fix: exports + typecheck * polish: qa changes * feat: qa * feat: qa polish * feat: fix malic modal * fix: lint * fix: qa + lint * fix: pagination * fix: lint * fix: qa * intl extract * fix ci --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: aecsocket <aecsocket@tutanota.com> --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Calum H. <contact@cal.engineer>
2025-12-20 11:43:04 +00:00
import _FolderIcon from './icons/folder.svg?component'
import _FolderArchiveIcon from './icons/folder-archive.svg?component'
import _FolderCogIcon from './icons/folder-cog.svg?component'
import _FolderOpenIcon from './icons/folder-open.svg?component'
import _FolderSearchIcon from './icons/folder-search.svg?component'
feat: managing project versions (#4811) * start modal, working show modal * add stages and implement MultiModalStage component * add project versions context and add file button * implement add files stage * export interfaces * move MultiStageModal to /base * small update to file input * add version types to api-client * wrap version namespace under v3 * implement add details stage fields and loaders component * start create MC versions stage * implement changelog stage and bring width into a per stage concern * implement loader picker with grouping * improve grouping and sorting for loader picker * use chips component * small updaets * fix loader icon color * componentize mc version picker * initial version of shift click to select range * use newModal for markdown editor * start add dependencies stage with search * implement showing mod options in search * componentize modselect and add version/dependency relation select * hide version and dependency relation when no project selected * fix project facet search * implement api-client versions requests * fix search api request facet type to be string * fix new modal outer container scroll * implement add dependency stage * fix parse error * add placeholders * fix types * update dependency row styles * small change * fix the types on manage versions to be correct with labrinth request bodies * fix create version file parts * use draft version ref in flow and implement proper file handlling * use draft version ref for mc versions select * implement reactive modal state and conditionally disabled next buttons * ensure all data is using draftVersion ref * remove shift click to select range since it sucks * fix up add dependencies stage state/types * small fixes * implement adding dependencies connected to api calls and make adding dependencies work * add final create version button config * start create version backend call and bring versions table to project settings * set add files stage width * remove version file upload in project page * small fix * fix create version api call * implement error handling * implement mc versions search * implement showing all mc versions * small fix * implement prefill data * add success notification * add cancel button * add new dropzone file input * run pnpm run fix * add tailwind preset in ui package * polish file version row * fix modal widths * hide added versions when no versions added * implement add loaders stage * implement small chips and small fixes * implement grouping for all releases * implement new all releases grouping * implement better shift click for version select * small fixes * fix search input style * delete versions provider and start project type inferring * implement getting project type * add versions empty state, add folder up icon and pnpm run fix * implement create version in project versions table * update side nav * implement dynamic create version flow depending on project type and detected data * add id to stages and fix calling setStage not working * move added loaded out of loader picker * remove selected and detected MC versions * add loading message to dependency search and fix dependency type always being "required" * fix components in ref * fix width on dropdown * implement toggle all mc versions based on state of last in range * fix mc version text colour * do proper clean up * update loaders to use tag item * update UI to use TagItem and better match styles * handle detected data when setting primary file * add progress bar * hide progress bar for non-progress stage * add loading state on submit * properly cache dependencies projects/versions * pnpm run fix * add dragover show purple border on dropzone file input * better handle added dependencies * move versions in side nav * implement adding file type * fix api body format for file type * implement working edit existing version - working add/remove file - working edit version details * a step towards proper versions refresh * add gallery to project settings * actually figured out refresh versions * move checklist into settings page * remove editing version from version page and add button to versions table in project settings * remove edit and delete buttons from gallery in project page * add empty state messages for project page * add default scroll bar styles * implement support for new file types * remove edit from dropdown in project page versions table * redirect to settings page * move changelog to row with actions * fix overflow on added dependencies * fix redirect * update scroll styles * implement add environment stage (create and modify version not persisting environment to backend) * small style fixes * small spacing fix * small style fixes * add a flag for loading dependency projects * address PR comments * fix modrinth ui imports * use magic keys instead of window.addeventlistener * add spacing in bottom of settings page * useDebounceFn from vue * fix inconsistent stroke * persist scroll through * fix remove button * fix api fields * fix version file dropdown: hide primary option in edit mode and fix setting initial value * fix links in nags * implement skipped field for skipping steps instead of mutating stages array's elements * implement suggested dependencies components * implement suggested dependencies api call * refactor cached get project and get version calls * always hide environments * update links * set scroll in 10ms * update links * fix links pt2 * fix shadow * fix progress bar * dont include mc versions in suggested versions finder * fix text overflow styles * use tooltip * fix change version name api * implement set environment api call * delete unused vue pages * implement detected environment, edit environment step, and fix showing loaders in details for no loader projects * small fix * no loaders project wrong check * fix not having 'minecraft' loader for resource pack * implement updating existing files file type * move add minecraft loader outside try catch * add datapack to have environment * fix being able to select duplicate MC versions * remove datapack project from environment * fix version fetch * fix having detected environment not properly skipping step * only add detected data when primary file changes * fix unknown environemtn * implement gallery and versions have moved admonition * update project page for creator view * small copy update * merge fixes * pnpm run fix * fix checkmark squished * fix version type can be deselected * refactor: DI context + better typed MultistageModal * fix type import * Misc QA fixes * fix allowed file types with no project type * implement new add files stage * fix versiosn header with new pagination * hide buttons when no files for add file stage * use prettier formatter * allow signature file types * add detecting primary file * fix progress bar in firefox * fix environment not correctly being hidden/shown * remove environment missing nag * temp bring back environment page * remove delete version action from project page * replace "continue" next button label with actual next step * fix types * pnpm run fix * move supplementary files alert up and update border radius style on dropzone * copy updates * small update on version num placeholder * update placeholder * make timeout on upload routes 2 minutes * fix lint issues * run pnpm intl:extract --------- Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
2025-12-18 11:56:15 -08:00
import _FolderUpIcon from './icons/folder-up.svg?component'
import _GameIcon from './icons/game.svg?component'
import _GapIcon from './icons/gap.svg?component'
import _GaugeIcon from './icons/gauge.svg?component'
import _GenericListIcon from './icons/generic-list.svg?component'
feat: creator revenue page overhaul (#4204) * feat: start on tax compliance * feat: avarala1099 composable * fix: shouldShow should be managed on the page itself * refactor: move show logic to revenue page * feat: security practices rather than info * feat: withdraw page lock * fix: empty modal bug & lint issues * feat: hide behind feature flag * Use standard admonition components, make casing consistent * modal title * lint * feat: withdrawal check * feat: tax cap on withdrawals warning * feat: start on revenue page overhaul * feat: segment generation for bar * feat: tooltips and links * fix: tooltip border * feat: finish initial layout, start on withdraw modal * feat: start on withdrawal limit stage * feat: shade support for primary colors * feat: start on withdraw details stage * fix: convert swatches to hex * feat: payout method/region dropdown temporarily using multiselect * feat: fix modal open issues and use teleport dropdowns * feat: hide transactions section if there are no transactions * refactor: NavStack surfaces * feat: new dropdown component * feat: remove teleport dropdown modal in favour of new combobox component * fix: lint * refactor: dashboard sidebar layout * feat: cleanup * fix: niche bugs * fix: ComboBox styling * feat: first part of qa * feat: animate flash rather than tooltip * fix: lint * feat: qa border gradient * fix: seg hover flashes * feat: i18n * feat: i18n and final QA * fix: lint * feat: QA * fix: lint * fix: merge conflicts * fix: intl * fix: blue hover * fix: transfers page * feat: surface variables & gradients * feat: text vars * fix: lint * fix: intl * feat: stages * fix: lint * feat: region selection * feat: method selection btns * fix: flex col on transactions * feat: hook up method selection to ctx * feat: muralpay kyc stage info * wip: muralpay integration * Basic Mural Pay API bindings * Fix clippy * use dotenvy in muralpay example * Refactor payout creation code * wip: muralpay payout requests * Mural Pay payouts work * Fix clippy * feat: progress * fix: broken tax form stage logic * polish: tax form stage and method selection stage layout * add mural pay fees API * Work on payout fee API * Fees API for more payment methods * Fix CI * polish: muralpay qa * refactor: clean up combobox component * polish: change from critical -> warning admonition in MuralpayDetailsStage * Temporarily disable Venmo and PayPal methods from frontend * polish: clean up transaction component & page * polish: navbar qa, text color-contrast in chips type buttonstyled, mb on rev/index.vue page * fix: incorrectly using available balance as tax form withdraw limit after tax forms submitted * wip: counterparties * Start on counterparties and payment methods API * polish: combobox component * polish: fix broken scroll logic using a composable & web:fix * fix: lint * polish: various QA fixes * feat: hook up with backend (wip) * feat: draft muralpay rails dynamic logic * polish: modify rails to support backend changes * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * feat: fees & methods endpoint hookup * chore: remove duplicates fix * polish: qa changes + figma match * Add countries to muralpay fiat methods * Compile fix * Add exchange rate info to fees endpoint * Add fees to premium Tremendous options * polish: i18n and better document type dropdown -> id input labels * feat: tremendous * fix: lint & i18n * feat: reintroduce tin mismatch logic to index.vue * polish: qa * fix: i18n * feat: remove teleport dropdown menu - combobox should be used * fix: lint * fix: jsdoc * feat: checkbox for reward program terms * Add delivery email field to Tremendous payouts * Add Tremendous product category to payout methods * Add bank details API to muralpay * Fix CI * Fix CI * polish: qa changes * feat: i18n pass * feat: deduplicate methods endpoint & fix i18n issues * chore: deduplicate i18n strings into common-messages.ts * fix: lint * fix: i18n * feat: estimates * polish: more QA * Remove prepaid visa, compute fees properly for Tremendous methods * Add more details to Tremendous errors * feat: withdraw endpoint impl & internals refactor * Add more details to Tremendous errors * feat: completion stage * Add fees to Mural * feat: transactions page match figma * fix: i18n * polish: QA changes * polish: qa * Payout history route and bank details * polish: autofill and requirements checks * fix: i18n + lint * fix: fiat rail fees * polish: move scroll fade stuff into NewModal rather than just CreatorWithdrawModal * feat: simplify action btn logic & tax form error * fix: tax -> Tax form * Re-add legacy PayPal/Venmo options for US * feat: mobile responsiveness fixes for modal * fix: responsiveness issues * feat: navstack responsiveness * fix: responsiveness * move the mural bank details route * fix: generated state cleanup & bank details input * fix: lint & i18n * Add utoipa support to payout endpoints * address some PR comments * polish: qa * add CORS to new utoipa routes * feat: legacy paypal/venmo stage * polish: reset amount on back qa * revert: navstack mr changes * polish: loading indicator on method selection stage * fix: paypal modal doesnt reopen after auth * fix: lint & i18n * fix: paypal flow * polish: qa changes * fix: gitignore * polish: qa fixes * fix: payouts_available in payouts.rs * fix: bug when limit is zero * polish: qa changes * fix: qa stuff & muralpay sub-division fix * Immediately approve mural payouts * Add currency support to Tremendous payouts * Currency forex * add forex to tremendous fee request * polish: qa & currency support for paypal tremendous * polish: fx qa * feat: demo mode flag * fix: i18n & padding issues * polish: qa changes * fix: ml * Add Mural balance to bank balance info * polish: show warning for paypal international USD withdrawals + more currencies * Add more Tremendous currencies support * fix: colors on balance bars * fix: empty states * fix: pl-8 mobile issue * fix: hide see all * Transaction payouts available use the correct date * Address my own review comment * Address PR comments * Change Mural withdrawal limit to 3k * fix: empty state + paypal warning * maybe fix tremendous gift cards * Change how Mural minimum withdrawals are calculated * Tweak min/max withdrawal values * fix: segment brightness * fix: min & max for muralpay & legacy paypal * Fix some icon issues * more issues * fix user menu * fix: remove + network --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-11-03 23:15:25 +00:00
import _GiftIcon from './icons/gift.svg?component'
import _GitGraphIcon from './icons/git-graph.svg?component'
import _GlassesIcon from './icons/glasses.svg?component'
import _GlobeIcon from './icons/globe.svg?component'
import _GridIcon from './icons/grid.svg?component'
import _HamburgerIcon from './icons/hamburger.svg?component'
import _HammerIcon from './icons/hammer.svg?component'
feat: creator revenue page overhaul (#4204) * feat: start on tax compliance * feat: avarala1099 composable * fix: shouldShow should be managed on the page itself * refactor: move show logic to revenue page * feat: security practices rather than info * feat: withdraw page lock * fix: empty modal bug & lint issues * feat: hide behind feature flag * Use standard admonition components, make casing consistent * modal title * lint * feat: withdrawal check * feat: tax cap on withdrawals warning * feat: start on revenue page overhaul * feat: segment generation for bar * feat: tooltips and links * fix: tooltip border * feat: finish initial layout, start on withdraw modal * feat: start on withdrawal limit stage * feat: shade support for primary colors * feat: start on withdraw details stage * fix: convert swatches to hex * feat: payout method/region dropdown temporarily using multiselect * feat: fix modal open issues and use teleport dropdowns * feat: hide transactions section if there are no transactions * refactor: NavStack surfaces * feat: new dropdown component * feat: remove teleport dropdown modal in favour of new combobox component * fix: lint * refactor: dashboard sidebar layout * feat: cleanup * fix: niche bugs * fix: ComboBox styling * feat: first part of qa * feat: animate flash rather than tooltip * fix: lint * feat: qa border gradient * fix: seg hover flashes * feat: i18n * feat: i18n and final QA * fix: lint * feat: QA * fix: lint * fix: merge conflicts * fix: intl * fix: blue hover * fix: transfers page * feat: surface variables & gradients * feat: text vars * fix: lint * fix: intl * feat: stages * fix: lint * feat: region selection * feat: method selection btns * fix: flex col on transactions * feat: hook up method selection to ctx * feat: muralpay kyc stage info * wip: muralpay integration * Basic Mural Pay API bindings * Fix clippy * use dotenvy in muralpay example * Refactor payout creation code * wip: muralpay payout requests * Mural Pay payouts work * Fix clippy * feat: progress * fix: broken tax form stage logic * polish: tax form stage and method selection stage layout * add mural pay fees API * Work on payout fee API * Fees API for more payment methods * Fix CI * polish: muralpay qa * refactor: clean up combobox component * polish: change from critical -> warning admonition in MuralpayDetailsStage * Temporarily disable Venmo and PayPal methods from frontend * polish: clean up transaction component & page * polish: navbar qa, text color-contrast in chips type buttonstyled, mb on rev/index.vue page * fix: incorrectly using available balance as tax form withdraw limit after tax forms submitted * wip: counterparties * Start on counterparties and payment methods API * polish: combobox component * polish: fix broken scroll logic using a composable & web:fix * fix: lint * polish: various QA fixes * feat: hook up with backend (wip) * feat: draft muralpay rails dynamic logic * polish: modify rails to support backend changes * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * feat: fees & methods endpoint hookup * chore: remove duplicates fix * polish: qa changes + figma match * Add countries to muralpay fiat methods * Compile fix * Add exchange rate info to fees endpoint * Add fees to premium Tremendous options * polish: i18n and better document type dropdown -> id input labels * feat: tremendous * fix: lint & i18n * feat: reintroduce tin mismatch logic to index.vue * polish: qa * fix: i18n * feat: remove teleport dropdown menu - combobox should be used * fix: lint * fix: jsdoc * feat: checkbox for reward program terms * Add delivery email field to Tremendous payouts * Add Tremendous product category to payout methods * Add bank details API to muralpay * Fix CI * Fix CI * polish: qa changes * feat: i18n pass * feat: deduplicate methods endpoint & fix i18n issues * chore: deduplicate i18n strings into common-messages.ts * fix: lint * fix: i18n * feat: estimates * polish: more QA * Remove prepaid visa, compute fees properly for Tremendous methods * Add more details to Tremendous errors * feat: withdraw endpoint impl & internals refactor * Add more details to Tremendous errors * feat: completion stage * Add fees to Mural * feat: transactions page match figma * fix: i18n * polish: QA changes * polish: qa * Payout history route and bank details * polish: autofill and requirements checks * fix: i18n + lint * fix: fiat rail fees * polish: move scroll fade stuff into NewModal rather than just CreatorWithdrawModal * feat: simplify action btn logic & tax form error * fix: tax -> Tax form * Re-add legacy PayPal/Venmo options for US * feat: mobile responsiveness fixes for modal * fix: responsiveness issues * feat: navstack responsiveness * fix: responsiveness * move the mural bank details route * fix: generated state cleanup & bank details input * fix: lint & i18n * Add utoipa support to payout endpoints * address some PR comments * polish: qa * add CORS to new utoipa routes * feat: legacy paypal/venmo stage * polish: reset amount on back qa * revert: navstack mr changes * polish: loading indicator on method selection stage * fix: paypal modal doesnt reopen after auth * fix: lint & i18n * fix: paypal flow * polish: qa changes * fix: gitignore * polish: qa fixes * fix: payouts_available in payouts.rs * fix: bug when limit is zero * polish: qa changes * fix: qa stuff & muralpay sub-division fix * Immediately approve mural payouts * Add currency support to Tremendous payouts * Currency forex * add forex to tremendous fee request * polish: qa & currency support for paypal tremendous * polish: fx qa * feat: demo mode flag * fix: i18n & padding issues * polish: qa changes * fix: ml * Add Mural balance to bank balance info * polish: show warning for paypal international USD withdrawals + more currencies * Add more Tremendous currencies support * fix: colors on balance bars * fix: empty states * fix: pl-8 mobile issue * fix: hide see all * Transaction payouts available use the correct date * Address my own review comment * Address PR comments * Change Mural withdrawal limit to 3k * fix: empty state + paypal warning * maybe fix tremendous gift cards * Change how Mural minimum withdrawals are calculated * Tweak min/max withdrawal values * fix: segment brightness * fix: min & max for muralpay & legacy paypal * Fix some icon issues * more issues * fix user menu * fix: remove + network --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-11-03 23:15:25 +00:00
import _HandHelpingIcon from './icons/hand-helping.svg?component'
import _HashIcon from './icons/hash.svg?component'
import _Heading1Icon from './icons/heading-1.svg?component'
import _Heading2Icon from './icons/heading-2.svg?component'
import _Heading3Icon from './icons/heading-3.svg?component'
2025-12-11 16:09:20 -08:00
import _HeartIcon from './icons/heart.svg?component'
2025-10-08 13:41:24 -07:00
import _HeartHandshakeIcon from './icons/heart-handshake.svg?component'
import _HeartMinusIcon from './icons/heart-minus.svg?component'
import _HistoryIcon from './icons/history.svg?component'
import _HomeIcon from './icons/home.svg?component'
import _ImageIcon from './icons/image.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _ImagesIcon from './icons/images.svg?component'
import _ImportIcon from './icons/import.svg?component'
import _InProgressIcon from './icons/in-progress.svg?component'
import _InfoIcon from './icons/info.svg?component'
import _IssuesIcon from './icons/issues.svg?component'
import _ItalicIcon from './icons/italic.svg?component'
import _KeyIcon from './icons/key.svg?component'
import _KeyboardIcon from './icons/keyboard.svg?component'
feat: creator revenue page overhaul (#4204) * feat: start on tax compliance * feat: avarala1099 composable * fix: shouldShow should be managed on the page itself * refactor: move show logic to revenue page * feat: security practices rather than info * feat: withdraw page lock * fix: empty modal bug & lint issues * feat: hide behind feature flag * Use standard admonition components, make casing consistent * modal title * lint * feat: withdrawal check * feat: tax cap on withdrawals warning * feat: start on revenue page overhaul * feat: segment generation for bar * feat: tooltips and links * fix: tooltip border * feat: finish initial layout, start on withdraw modal * feat: start on withdrawal limit stage * feat: shade support for primary colors * feat: start on withdraw details stage * fix: convert swatches to hex * feat: payout method/region dropdown temporarily using multiselect * feat: fix modal open issues and use teleport dropdowns * feat: hide transactions section if there are no transactions * refactor: NavStack surfaces * feat: new dropdown component * feat: remove teleport dropdown modal in favour of new combobox component * fix: lint * refactor: dashboard sidebar layout * feat: cleanup * fix: niche bugs * fix: ComboBox styling * feat: first part of qa * feat: animate flash rather than tooltip * fix: lint * feat: qa border gradient * fix: seg hover flashes * feat: i18n * feat: i18n and final QA * fix: lint * feat: QA * fix: lint * fix: merge conflicts * fix: intl * fix: blue hover * fix: transfers page * feat: surface variables & gradients * feat: text vars * fix: lint * fix: intl * feat: stages * fix: lint * feat: region selection * feat: method selection btns * fix: flex col on transactions * feat: hook up method selection to ctx * feat: muralpay kyc stage info * wip: muralpay integration * Basic Mural Pay API bindings * Fix clippy * use dotenvy in muralpay example * Refactor payout creation code * wip: muralpay payout requests * Mural Pay payouts work * Fix clippy * feat: progress * fix: broken tax form stage logic * polish: tax form stage and method selection stage layout * add mural pay fees API * Work on payout fee API * Fees API for more payment methods * Fix CI * polish: muralpay qa * refactor: clean up combobox component * polish: change from critical -> warning admonition in MuralpayDetailsStage * Temporarily disable Venmo and PayPal methods from frontend * polish: clean up transaction component & page * polish: navbar qa, text color-contrast in chips type buttonstyled, mb on rev/index.vue page * fix: incorrectly using available balance as tax form withdraw limit after tax forms submitted * wip: counterparties * Start on counterparties and payment methods API * polish: combobox component * polish: fix broken scroll logic using a composable & web:fix * fix: lint * polish: various QA fixes * feat: hook up with backend (wip) * feat: draft muralpay rails dynamic logic * polish: modify rails to support backend changes * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * feat: fees & methods endpoint hookup * chore: remove duplicates fix * polish: qa changes + figma match * Add countries to muralpay fiat methods * Compile fix * Add exchange rate info to fees endpoint * Add fees to premium Tremendous options * polish: i18n and better document type dropdown -> id input labels * feat: tremendous * fix: lint & i18n * feat: reintroduce tin mismatch logic to index.vue * polish: qa * fix: i18n * feat: remove teleport dropdown menu - combobox should be used * fix: lint * fix: jsdoc * feat: checkbox for reward program terms * Add delivery email field to Tremendous payouts * Add Tremendous product category to payout methods * Add bank details API to muralpay * Fix CI * Fix CI * polish: qa changes * feat: i18n pass * feat: deduplicate methods endpoint & fix i18n issues * chore: deduplicate i18n strings into common-messages.ts * fix: lint * fix: i18n * feat: estimates * polish: more QA * Remove prepaid visa, compute fees properly for Tremendous methods * Add more details to Tremendous errors * feat: withdraw endpoint impl & internals refactor * Add more details to Tremendous errors * feat: completion stage * Add fees to Mural * feat: transactions page match figma * fix: i18n * polish: QA changes * polish: qa * Payout history route and bank details * polish: autofill and requirements checks * fix: i18n + lint * fix: fiat rail fees * polish: move scroll fade stuff into NewModal rather than just CreatorWithdrawModal * feat: simplify action btn logic & tax form error * fix: tax -> Tax form * Re-add legacy PayPal/Venmo options for US * feat: mobile responsiveness fixes for modal * fix: responsiveness issues * feat: navstack responsiveness * fix: responsiveness * move the mural bank details route * fix: generated state cleanup & bank details input * fix: lint & i18n * Add utoipa support to payout endpoints * address some PR comments * polish: qa * add CORS to new utoipa routes * feat: legacy paypal/venmo stage * polish: reset amount on back qa * revert: navstack mr changes * polish: loading indicator on method selection stage * fix: paypal modal doesnt reopen after auth * fix: lint & i18n * fix: paypal flow * polish: qa changes * fix: gitignore * polish: qa fixes * fix: payouts_available in payouts.rs * fix: bug when limit is zero * polish: qa changes * fix: qa stuff & muralpay sub-division fix * Immediately approve mural payouts * Add currency support to Tremendous payouts * Currency forex * add forex to tremendous fee request * polish: qa & currency support for paypal tremendous * polish: fx qa * feat: demo mode flag * fix: i18n & padding issues * polish: qa changes * fix: ml * Add Mural balance to bank balance info * polish: show warning for paypal international USD withdrawals + more currencies * Add more Tremendous currencies support * fix: colors on balance bars * fix: empty states * fix: pl-8 mobile issue * fix: hide see all * Transaction payouts available use the correct date * Address my own review comment * Address PR comments * Change Mural withdrawal limit to 3k * fix: empty state + paypal warning * maybe fix tremendous gift cards * Change how Mural minimum withdrawals are calculated * Tweak min/max withdrawal values * fix: segment brightness * fix: min & max for muralpay & legacy paypal * Fix some icon issues * more issues * fix user menu * fix: remove + network --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-11-03 23:15:25 +00:00
import _LandmarkIcon from './icons/landmark.svg?component'
import _LanguagesIcon from './icons/languages.svg?component'
import _LayoutTemplateIcon from './icons/layout-template.svg?component'
import _LeftArrowIcon from './icons/left-arrow.svg?component'
import _LibraryIcon from './icons/library.svg?component'
import _LightBulbIcon from './icons/light-bulb.svg?component'
import _LinkIcon from './icons/link.svg?component'
2025-12-11 16:09:20 -08:00
import _ListIcon from './icons/list.svg?component'
import _ListBulletedIcon from './icons/list-bulleted.svg?component'
import _ListEndIcon from './icons/list-end.svg?component'
Technical review queue (#4775) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix postgres version mismatch * fix version creation * Implement routes * fix up tech review * Allow adding a moderation comment to Delphi rejections * fix up rebase * exclude rejected projects from tech review * add status change msg to tech review thread * cargo sqlx prepare * also ignore withheld projects * More filtering on issue search * wip: report routes * Fix up for build * cargo sqlx prepare * fix thread message privacy * New tech review search route * submit route * details have statuses now * add default to drid status * dedup issue details * fix sqlx query on empty files * fixes * Dedupe issue detail statuses and message on entering tech rev * Fix qa issues * Fix qa issues * fix review comments * typos * fix ci * feat: tech review frontend (#4781) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix ci * fix postgres version mismatch * fix version creation * Implement routes * feat: batch scan alert * feat: layout * feat: introduce surface variables * fix: theme selector * feat: rough draft of tech review card * feat: tab switcher * feat: batch scan btn * feat: api-client module for tech review * draft: impl * feat: auto icons * fix: layout issues * feat: fixes to code blocks + flag labels * feat: temp remove mock data * fix: search sort types * fix: intl & lint * chore: re-enable mock data * fix: flag badges + auto open first issue in file tab * feat: update for new routes * fix: more qa issues * feat: lazy load sources * fix: re-enable auth middleware * feat: impl threads * fix: lint & severity * feat: download btn + switch to using NavTabs with new local mode option * feat: re-add toplevel btns * feat: reports page consistency * fix: consistency on project queue * fix: icons + sizing * fix: colors and gaps * fix: impl endpoints * feat: load all flags on file tab * feat: thread generics changes * feat: more qa * feat: fix collapse * fix: qa * feat: msg modal * fix: ISO import * feat: qa fixes * fix: empty state basic * fix: collapsible region * fix: collapse thread by default * feat: rough draft of new process/flow * fix labrinth build * fix thread message privacy * New tech review search route * feat: qa fixes * feat: QA changes * fix: verdict on detail not whole issue * fix: lint + intl * fix: lint * fix: thread message for tech rev verdict * feat: use anim frames * fix: exports + typecheck * polish: qa changes * feat: qa * feat: qa polish * feat: fix malic modal * fix: lint * fix: qa + lint * fix: pagination * fix: lint * fix: qa * intl extract * fix ci --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: aecsocket <aecsocket@tutanota.com> --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Calum H. <contact@cal.engineer>
2025-12-20 11:43:04 +00:00
import _ListFilterIcon from './icons/list-filter.svg?component'
import _ListOrderedIcon from './icons/list-ordered.svg?component'
import _LoaderIcon from './icons/loader.svg?component'
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import _LoaderCircleIcon from './icons/loader-circle.svg?component'
import _LockIcon from './icons/lock.svg?component'
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import _LockOpenIcon from './icons/lock-open.svg?component'
import _LogInIcon from './icons/log-in.svg?component'
import _LogOutIcon from './icons/log-out.svg?component'
import _MailIcon from './icons/mail.svg?component'
import _ManageIcon from './icons/manage.svg?component'
import _MaximizeIcon from './icons/maximize.svg?component'
import _MemoryStickIcon from './icons/memory-stick.svg?component'
import _MessageIcon from './icons/message.svg?component'
import _MessagesSquareIcon from './icons/messages-square.svg?component'
import _MicrophoneIcon from './icons/microphone.svg?component'
import _MinimizeIcon from './icons/minimize.svg?component'
import _MinusIcon from './icons/minus.svg?component'
import _MonitorIcon from './icons/monitor.svg?component'
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import _MonitorSmartphoneIcon from './icons/monitor-smartphone.svg?component'
import _MoonIcon from './icons/moon.svg?component'
import _MoreHorizontalIcon from './icons/more-horizontal.svg?component'
import _MoreVerticalIcon from './icons/more-vertical.svg?component'
import _NewspaperIcon from './icons/newspaper.svg?component'
import _NoSignalIcon from './icons/no-signal.svg?component'
import _NotepadTextIcon from './icons/notepad-text.svg?component'
import _OmorphiaIcon from './icons/omorphia.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _OnlineIndicatorIcon from './icons/online-indicator.svg?component'
import _OrganizationIcon from './icons/organization.svg?component'
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import _PackageIcon from './icons/package.svg?component'
import _PackageClosedIcon from './icons/package-closed.svg?component'
import _PackageOpenIcon from './icons/package-open.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _PackagePlusIcon from './icons/package-plus.svg?component'
import _PaintbrushIcon from './icons/paintbrush.svg?component'
import _PaletteIcon from './icons/palette.svg?component'
feat: content tab rewrite for worlds (#5136) * feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 20:24:32 +00:00
import _PencilIcon from './icons/pencil.svg?component'
import _PickaxeIcon from './icons/pickaxe.svg?component'
import _PlayIcon from './icons/play.svg?component'
import _PlugIcon from './icons/plug.svg?component'
import _PlusIcon from './icons/plus.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _PowerIcon from './icons/power.svg?component'
import _PowerOffIcon from './icons/power-off.svg?component'
import _RadioButtonIcon from './icons/radio-button.svg?component'
2025-12-11 16:09:20 -08:00
import _RadioButtonCheckedIcon from './icons/radio-button-checked.svg?component'
import _ReceiptTextIcon from './icons/receipt-text.svg?component'
import _RedoIcon from './icons/redo.svg?component'
Reworked app update flow (#3960) * Make theseus capable of logging messages from the `log` crate * Move update checking entirely into JS and open a modal if an update is available * Fix formatjs on Windows and run formatjs * Add in the buttons and body * Fix lint * Show update size in modal * Fix update not being rechecked if the update modal was directly dismissed * Slight UI tweaks * Fix lint * Implement skipping the update * Implement the Update Now button * Implement updating at next exit * Turn download progress into an error bar on failure * Restore 5 minute update check instead of 30 seconds * Fix PendingUpdateData being seen as a unit struct * Fix lint * Make CI also lint updater code * feat: create AppearingProgressBar component * feat: polish update available modal * feat: add error handling * Open changelog with tauri-plugin-opener * Run intl:extract * Update completion toasts (#3978) * Use single LAUNCHER_USER_AGENT constant for all user agents * Fix build on Mac * Request the update size with HEAD instead of GET * UI tweaks * lint * Fix lint * fix: hide modal header & add "Hide update reminder" button w/ tooltip * Run intl:extract * fix: lint issues * fix: merge issues * notifications.js no longer exists * Add metered network checking * Add a timeout to macOS is_network_metered * Fix tauri.conf.json * vibe debugging * Set a dispatch queue * Have a popup that asks you if you'd like to disable automatic file downloads if you're on a metered network * Move UpdateModal to modal package * Fix lint * Add a toggle for automatic downloads * Fix type Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com> Signed-off-by: Josiah Glosson <soujournme@gmail.com> * Redo updating UI and experience * lint * fix unlistener issue * remove unneeded translation keys * Fix expose issue * temp disable cranelift, tweak some messages * change version back * Clean up App.vue * move toast to top right * update reload icon * Fixed the bug!!!!!!!!!!!! * improve messages * intl:extract * Add liquid glass icon file * not you! * use dependency injection * lint on apple icon * Fix imports, move download size to button * change update check back to 5 mins * lint + move to providers * intl:extract --------- Signed-off-by: Cal H. <hendersoncal117@gmail.com> Signed-off-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Calum <calum@modrinth.com> Co-authored-by: Prospector <prospectordev@gmail.com> Co-authored-by: Cal H. <hendersoncal117@gmail.com> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
2025-09-29 09:28:31 -06:00
import _RefreshCwIcon from './icons/refresh-cw.svg?component'
import _ReplyIcon from './icons/reply.svg?component'
import _ReportIcon from './icons/report.svg?component'
import _RestoreIcon from './icons/restore.svg?component'
import _RightArrowIcon from './icons/right-arrow.svg?component'
import _RocketIcon from './icons/rocket.svg?component'
import _RotateClockwiseIcon from './icons/rotate-clockwise.svg?component'
import _RotateCounterClockwiseIcon from './icons/rotate-counter-clockwise.svg?component'
import _RssIcon from './icons/rss.svg?component'
import _SaveIcon from './icons/save.svg?component'
import _ScaleIcon from './icons/scale.svg?component'
import _ScanEyeIcon from './icons/scan-eye.svg?component'
import _SearchIcon from './icons/search.svg?component'
import _SendIcon from './icons/send.svg?component'
import _ServerIcon from './icons/server.svg?component'
2025-12-11 16:09:20 -08:00
import _ServerPlusIcon from './icons/server-plus.svg?component'
feat: server management in app (#5628) * start new server settings tabs * update properties tab to match design * better stying in general tab * feat: add suffix input for hostname field * implement tables for allocations and DNS records * add tags for dns record type * small gap adjustment * polish advanced page * adjust properties page hierarchy * fix searching properties, empty state and projection radius appearing * pnpm prepr * update copy to match designs * fix suffix input component * style fixes and match heading size * small fix * fix search allocations placeholder * adjust table styles * move all installation settings helper text to below input * update icon to use overflow menu buttons * fix modal to be consistent * open advanced properties when search * remove other and custom properties, and update styles * remove hide/show all java versions * handle mc 26 * refactor: move server settings pages into /ui and add app ServerSettingsModal * hook up server pages for app * add server page header to app * hook up server settings modal * use large size * fix card box shadow style * fix hostname input for app * fix app/website card containers * implement external tabs for billing and admin billing * fix save banner fixed to parent instead of page body * remove unused prop to FriendsList causing warning in app * fix client-only not available for app * fix bottom cut off * wire node auth * implement full copy buttons * dedup copy button tailwind styles * fix hover class not working in @apply * fix spacing * fix error validation styles * apply consistent styles and spacing * feat: update hosting server card (#5609) * fix type errors * fix some stylesheets not imported for storybook * add server listing stories * add fix for frontend stylesheet imports * remove props. * convert copy code to use tailwind * update server listing component styles * update server info label styles * start status/player count info label, more style updates and fixes * add new server card buttons * hook up server cards and implement updated styles * hook up on download button * fix tauri throwing error when api returns 204 No Content * hook up purchase server modal in app * fix upgrading state loading icon * pnpm prepr * filter out servers past 30 days after cancellation * do not apply opacity on lock or spiner icons * fix disabled server icon background * update pending change stage * handle known suspension states * refactor: reduce code duplication for server listing * update disabled state text color * fix loading icon color * clean up copy * fix disabled opacity for server card * update server listing files kept to be countdown * implement resubscribe modal * implement proper provisioning state for resubscribe * fix duplicate attribute and pnpm prepr * feat: add shared UI package auth DI * feat: update purchase server flow (#5714) * implement server list empty state component * fix stories and adjust spacing * implement select plan design refresh * implement auth for empty server list * use refs instead of reactive * pnpm prepr * fix auth usage for empty servers list * move app auth provider setup to src/providers/setup * pnpm prepr * fix max height * style fix * fix getCreds no auth is blocking api client * implement servers guest plan modal and signin which redirects back to modal's next step * refactor guest plan select logic into provider * implement sign in or create account popup * remove force empty serverList * add download button for suspended mod and generic * add handling for when user logs out * QA pass style fixes * more consistent page styles * fix duplicate export * refactor: remove all fallback stuff from resubscribe modal * implement shared download latest backup util * i18n pass * pnpm prepr * fix region being selected if ping failed * pnpm prepr * feat: servers in app finalization (#5744) * feat: start on shared console implementation into logs and overview pages * fix: terminal gap issues * feat: swap word wrap for full screen * fix: stats cards alignment * fix: stats * feat: fix console clear + remove copy * fix: lint * fix: use reset not clear * feat: shared server header & overview page for app and website (#5736) * feat: implement shared server header for app and website * feat: implement wrapped overview page with shared composable and hook it up * pnpm prepr * fix: bugs * qa: cleanup * feat: root.vue shared layout * feat: delete old options pages + fix discovery frontend * fix: discovery * fix: misc style/layout issues * fix page padding * fix: modal height jankiness * feat: implement server install content in app and server setup modal with DI * fix: spacing * remove servers in app feature flag * Revert "remove servers in app feature flag" This reverts commit 86e284c4bdd6fa42c3c8fbaf1efbec41f4d1c6d2. * fix: qa * feat: remove legacy components from apps/frontend/src/components/ui/servers --------- Co-authored-by: Calum H. (IMB11) <contact@cal.engineer> * qa pass (#5738) * fix: qa * feat: qa * fix: server icon fetch fails due to global node auth race condition overriding each other * fix: lint * fix: server icon upload/sync and centralize logic * fix: server settings modal not closing for server reset * fix: better server sorting * feat: copy address in server listing card * fix: notification panel in modal and when overlapping with action bar * fix: empty server list empty state flashing when refresh, fixed by adding isReady auth flag * feat: use floating action bar for save banner * fix: saving state in save bar * fix: edit server icon styling * fix: confirm modal to have consistent buttons * feat: loading animation for server panel + caching improvements for app * pnpm prepr * feat: search page deduplication (#5754) * fix: action bar behind modal * fix: remove warning modal for stopping * fix: server cards states * we hate webkit we hate webkit * fix: update allocation creation to not use modal * fix: properties tab spacing and styles * feat: add files tab copy * fix: advanced properties icon * fix: remove back to all servers link * feat: add files tab link in copy * fix: server header styles to be consistent with instance * fix: add header icons back * feat: update instance settings icon to be consistent * fix: icon container * feat: upload state persistence across tabs * fix: server labels text wrapping * fix: use surface-5 border * fix: loading spinner showing with onboarding below * feat: new server button shows purchase modal in website * fix: billing page not showing quarterly interval * fix: server downgrade not showing updated subscription notification * fix: server settings invalidate saved state and remove server context provider since its already provided in the page * pnpm prepr * add stripe publishable key to app build * feat: console highlighting * fix: rename servers title to modrinth hosting * feat: search fix * fix: qa/styles * fix: ip click active and remove power dont ask again * fix: qa * feat: highlighting fix console * fix: disable conflicts action * fix: error dismiss bug * feat: modal clarification * fix: files perms issue * fix: lint * feat: modal fix * enable show uptime * fix: add loading state to edit server icon * fix: notification panel take in has sidebar from settings * fix: consistency pass on app settings * fix: consistency pass on instance settings * pnpm prepr * fix: nagivate to billing button in app to go to website * fix: stripe return url in app causing app to open modrinth.com in tauri * refactor: better show polling UI code * fix: new server polling comparison to use server ids instead of length * fix: buttonstyled story * fix: button styling * fix: content.vue regression * feat: project url redirects * fix: breadcrumbs * fix: purchase with newly added card * fix: console ordering problems * fix: app-frontend missing env config and staging environment * fix: log syncing for instances and server panel accidentally * fix: QA issues * fix: server page loading state * fix: stats card logic * fix: lint * fix: qa * fix: console height padding * fix: terminal padding + loading indicator * feat: update medal server listing styling * fix: no upgrade button for medal server listing in app * fix: go to overview instead of content tab after onboarding * fix: qa * fix: teleport modals to body * fix: logs tab + qa * fix: local storage for user preferences * fix: qa loading indic * feat: considitonal debug and trace * fix: jump to top on install bug * feat: swap out server hard drive icon to server stack icon * feat: servers in app feature flag default true * fix: highlight row ufll * fix: webkit thing onto a tag * fix: input field * fix: clear fix * fix: lint * fix: fmt * feat: improve share modal and bring it back for sharing log * pnpm prepr * fix: menu overflowing * feat: remove servers in app feature flag * fix: server stat charts no longer showing color * fix: library nav no primary state * fix: better modal height and width * fix: highlighting bugs * fix: empty states * fix: delay import to fix overview page slow load on MacOS * fix: medal server listing too bright on light mode * fix: admon analysis + fix logs * fix: bug * fix: clear purchase intent from sign-in after closing modal * performance: improve server manage stats loading by splitting reactivity * fix: deploy + admon + disable highlighting * fix: clippy --------- Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * feat: temp wrangler * fix: lint * fix: logs upload * fix: console empty state and admon regressions * fix: fields * feat: log deleting + prefetch for Logs.vue * feat: move delete before share * feat: clear endpoint * feat: we ball! --------- Co-authored-by: Calum H. <calum@modrinth.com> Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
2026-04-12 15:38:08 -06:00
import _ServerStackIcon from './icons/server-stack.svg?component'
import _SettingsIcon from './icons/settings.svg?component'
import _Settings2Icon from './icons/settings-2.svg?component'
import _ShareIcon from './icons/share.svg?component'
import _ShieldIcon from './icons/shield.svg?component'
Technical review queue (#4775) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix postgres version mismatch * fix version creation * Implement routes * fix up tech review * Allow adding a moderation comment to Delphi rejections * fix up rebase * exclude rejected projects from tech review * add status change msg to tech review thread * cargo sqlx prepare * also ignore withheld projects * More filtering on issue search * wip: report routes * Fix up for build * cargo sqlx prepare * fix thread message privacy * New tech review search route * submit route * details have statuses now * add default to drid status * dedup issue details * fix sqlx query on empty files * fixes * Dedupe issue detail statuses and message on entering tech rev * Fix qa issues * Fix qa issues * fix review comments * typos * fix ci * feat: tech review frontend (#4781) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix ci * fix postgres version mismatch * fix version creation * Implement routes * feat: batch scan alert * feat: layout * feat: introduce surface variables * fix: theme selector * feat: rough draft of tech review card * feat: tab switcher * feat: batch scan btn * feat: api-client module for tech review * draft: impl * feat: auto icons * fix: layout issues * feat: fixes to code blocks + flag labels * feat: temp remove mock data * fix: search sort types * fix: intl & lint * chore: re-enable mock data * fix: flag badges + auto open first issue in file tab * feat: update for new routes * fix: more qa issues * feat: lazy load sources * fix: re-enable auth middleware * feat: impl threads * fix: lint & severity * feat: download btn + switch to using NavTabs with new local mode option * feat: re-add toplevel btns * feat: reports page consistency * fix: consistency on project queue * fix: icons + sizing * fix: colors and gaps * fix: impl endpoints * feat: load all flags on file tab * feat: thread generics changes * feat: more qa * feat: fix collapse * fix: qa * feat: msg modal * fix: ISO import * feat: qa fixes * fix: empty state basic * fix: collapsible region * fix: collapse thread by default * feat: rough draft of new process/flow * fix labrinth build * fix thread message privacy * New tech review search route * feat: qa fixes * feat: QA changes * fix: verdict on detail not whole issue * fix: lint + intl * fix: lint * fix: thread message for tech rev verdict * feat: use anim frames * fix: exports + typecheck * polish: qa changes * feat: qa * feat: qa polish * feat: fix malic modal * fix: lint * fix: qa + lint * fix: pagination * fix: lint * fix: qa * intl extract * fix ci --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: aecsocket <aecsocket@tutanota.com> --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Calum H. <contact@cal.engineer>
2025-12-20 11:43:04 +00:00
import _ShieldAlertIcon from './icons/shield-alert.svg?component'
import _ShieldCheckIcon from './icons/shield-check.svg?component'
import _SignalIcon from './icons/signal.svg?component'
import _SignatureIcon from './icons/signature.svg?component'
import _SkullIcon from './icons/skull.svg?component'
import _SlashIcon from './icons/slash.svg?component'
import _SortAscIcon from './icons/sort-asc.svg?component'
import _SortDescIcon from './icons/sort-desc.svg?component'
import _SparklesIcon from './icons/sparkles.svg?component'
import _SpinnerIcon from './icons/spinner.svg?component'
import _StarIcon from './icons/star.svg?component'
import _StopCircleIcon from './icons/stop-circle.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _StoreIcon from './icons/store.svg?component'
import _StrikethroughIcon from './icons/strikethrough.svg?component'
import _SunIcon from './icons/sun.svg?component'
import _SunriseIcon from './icons/sunrise.svg?component'
import _SupportChatIcon from './icons/support-chat.svg?component'
import _TagIcon from './icons/tag.svg?component'
import _TagsIcon from './icons/tags.svg?component'
import _TagCategoryAdventureIcon from './icons/tags/categories/adventure.svg?component'
import _TagCategoryAtmosphereIcon from './icons/tags/categories/atmosphere.svg?component'
import _TagCategoryAudioIcon from './icons/tags/categories/audio.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryBackpackIcon from './icons/tags/categories/backpack.svg?component'
import _TagCategoryBadgeIcon from './icons/tags/categories/badge.svg?component'
import _TagCategoryBadgeCheckIcon from './icons/tags/categories/badge-check.svg?component'
import _TagCategoryBedDoubleIcon from './icons/tags/categories/bed-double.svg?component'
import _TagCategoryBlocksIcon from './icons/tags/categories/blocks.svg?component'
import _TagCategoryBloomIcon from './icons/tags/categories/bloom.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryBuilding2Icon from './icons/tags/categories/building-2.svg?component'
import _TagCategoryCameraIcon from './icons/tags/categories/camera.svg?component'
import _TagCategoryCartoonIcon from './icons/tags/categories/cartoon.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryCastleIcon from './icons/tags/categories/castle.svg?component'
import _TagCategoryChallengingIcon from './icons/tags/categories/challenging.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryClapperboardIcon from './icons/tags/categories/clapperboard.svg?component'
import _TagCategoryCloudIcon from './icons/tags/categories/cloud.svg?component'
import _TagCategoryColoredLightingIcon from './icons/tags/categories/colored-lighting.svg?component'
import _TagCategoryCombatIcon from './icons/tags/categories/combat.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryCompassIcon from './icons/tags/categories/compass.svg?component'
import _TagCategoryCoreShadersIcon from './icons/tags/categories/core-shaders.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryCrownIcon from './icons/tags/categories/crown.svg?component'
import _TagCategoryCursedIcon from './icons/tags/categories/cursed.svg?component'
import _TagCategoryDecorationIcon from './icons/tags/categories/decoration.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryDicesIcon from './icons/tags/categories/dices.svg?component'
import _TagCategoryEconomyIcon from './icons/tags/categories/economy.svg?component'
import _TagCategoryEntitiesIcon from './icons/tags/categories/entities.svg?component'
import _TagCategoryEnvironmentIcon from './icons/tags/categories/environment.svg?component'
import _TagCategoryEquipmentIcon from './icons/tags/categories/equipment.svg?component'
import _TagCategoryFantasyIcon from './icons/tags/categories/fantasy.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryFilmIcon from './icons/tags/categories/film.svg?component'
import _TagCategoryFlagIcon from './icons/tags/categories/flag.svg?component'
import _TagCategoryFoliageIcon from './icons/tags/categories/foliage.svg?component'
import _TagCategoryFontsIcon from './icons/tags/categories/fonts.svg?component'
import _TagCategoryFoodIcon from './icons/tags/categories/food.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryFootprintsIcon from './icons/tags/categories/footprints.svg?component'
import _TagCategoryGameMechanicsIcon from './icons/tags/categories/game-mechanics.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryGamepad2Icon from './icons/tags/categories/gamepad-2.svg?component'
import _TagCategoryGaugeIcon from './icons/tags/categories/gauge.svg?component'
import _TagCategoryGlobeIcon from './icons/tags/categories/globe.svg?component'
import _TagCategoryGrid3x3Icon from './icons/tags/categories/grid-3x3.svg?component'
import _TagCategoryGuiIcon from './icons/tags/categories/gui.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryHandshakeIcon from './icons/tags/categories/handshake.svg?component'
import _TagCategoryHeartCrackIcon from './icons/tags/categories/heart-crack.svg?component'
import _TagCategoryHeartPulseIcon from './icons/tags/categories/heart-pulse.svg?component'
import _TagCategoryHighIcon from './icons/tags/categories/high.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryHouseIcon from './icons/tags/categories/house.svg?component'
import _TagCategoryItemsIcon from './icons/tags/categories/items.svg?component'
import _TagCategoryKitchenSinkIcon from './icons/tags/categories/kitchen-sink.svg?component'
import _TagCategoryLibraryIcon from './icons/tags/categories/library.svg?component'
import _TagCategoryLightweightIcon from './icons/tags/categories/lightweight.svg?component'
import _TagCategoryLocaleIcon from './icons/tags/categories/locale.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryLockIcon from './icons/tags/categories/lock.svg?component'
import _TagCategoryLowIcon from './icons/tags/categories/low.svg?component'
import _TagCategoryMagicIcon from './icons/tags/categories/magic.svg?component'
import _TagCategoryManagementIcon from './icons/tags/categories/management.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryMapPinnedIcon from './icons/tags/categories/map-pinned.svg?component'
import _TagCategoryMediumIcon from './icons/tags/categories/medium.svg?component'
import _TagCategoryMinigameIcon from './icons/tags/categories/minigame.svg?component'
import _TagCategoryMobsIcon from './icons/tags/categories/mobs.svg?component'
import _TagCategoryModdedIcon from './icons/tags/categories/modded.svg?component'
import _TagCategoryModelsIcon from './icons/tags/categories/models.svg?component'
import _TagCategoryMultiplayerIcon from './icons/tags/categories/multiplayer.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryNetworkIcon from './icons/tags/categories/network.svg?component'
import _TagCategoryOptimizationIcon from './icons/tags/categories/optimization.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryPaletteIcon from './icons/tags/categories/palette.svg?component'
import _TagCategoryPathTracingIcon from './icons/tags/categories/path-tracing.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryPawPrintIcon from './icons/tags/categories/paw-print.svg?component'
import _TagCategoryPbrIcon from './icons/tags/categories/pbr.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryPickaxeIcon from './icons/tags/categories/pickaxe.svg?component'
import _TagCategoryPotatoIcon from './icons/tags/categories/potato.svg?component'
import _TagCategoryQuestsIcon from './icons/tags/categories/quests.svg?component'
import _TagCategoryRealisticIcon from './icons/tags/categories/realistic.svg?component'
import _TagCategoryReflectionsIcon from './icons/tags/categories/reflections.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryRefreshCcwIcon from './icons/tags/categories/refresh-ccw.svg?component'
import _TagCategoryScreenshotIcon from './icons/tags/categories/screenshot.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryScrollTextIcon from './icons/tags/categories/scroll-text.svg?component'
import _TagCategorySemiRealisticIcon from './icons/tags/categories/semi-realistic.svg?component'
import _TagCategoryShadowsIcon from './icons/tags/categories/shadows.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryShieldIcon from './icons/tags/categories/shield.svg?component'
import _TagCategorySimplisticIcon from './icons/tags/categories/simplistic.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategorySkullIcon from './icons/tags/categories/skull.svg?component'
import _TagCategorySocialIcon from './icons/tags/categories/social.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategorySquareIcon from './icons/tags/categories/square.svg?component'
import _TagCategoryStorageIcon from './icons/tags/categories/storage.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategorySwordIcon from './icons/tags/categories/sword.svg?component'
import _TagCategorySwordsIcon from './icons/tags/categories/swords.svg?component'
import _TagCategoryTargetIcon from './icons/tags/categories/target.svg?component'
import _TagCategoryTechnologyIcon from './icons/tags/categories/technology.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryTerminalIcon from './icons/tags/categories/terminal.svg?component'
import _TagCategoryTheaterIcon from './icons/tags/categories/theater.svg?component'
import _TagCategoryThemedIcon from './icons/tags/categories/themed.svg?component'
import _TagCategoryTransportationIcon from './icons/tags/categories/transportation.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryTreePineIcon from './icons/tags/categories/tree-pine.svg?component'
import _TagCategoryTrophyIcon from './icons/tags/categories/trophy.svg?component'
import _TagCategoryTweaksIcon from './icons/tags/categories/tweaks.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryUsersIcon from './icons/tags/categories/users.svg?component'
import _TagCategoryUtilityIcon from './icons/tags/categories/utility.svg?component'
import _TagCategoryVanillaLikeIcon from './icons/tags/categories/vanilla-like.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryWandSparklesIcon from './icons/tags/categories/wand-sparkles.svg?component'
import _TagCategoryWifiOffIcon from './icons/tags/categories/wifi-off.svg?component'
import _TagCategoryWorldgenIcon from './icons/tags/categories/worldgen.svg?component'
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
import _TagCategoryZapIcon from './icons/tags/categories/zap.svg?component'
import _TagLoaderBabricIcon from './icons/tags/loaders/babric.svg?component'
import _TagLoaderBtaBabricIcon from './icons/tags/loaders/bta-babric.svg?component'
import _TagLoaderBukkitIcon from './icons/tags/loaders/bukkit.svg?component'
import _TagLoaderBungeecordIcon from './icons/tags/loaders/bungeecord.svg?component'
import _TagLoaderCanvasIcon from './icons/tags/loaders/canvas.svg?component'
import _TagLoaderDatapackIcon from './icons/tags/loaders/datapack.svg?component'
import _TagLoaderFabricIcon from './icons/tags/loaders/fabric.svg?component'
import _TagLoaderFoliaIcon from './icons/tags/loaders/folia.svg?component'
import _TagLoaderForgeIcon from './icons/tags/loaders/forge.svg?component'
import _TagLoaderGeyserIcon from './icons/tags/loaders/geyser.svg?component'
import _TagLoaderIrisIcon from './icons/tags/loaders/iris.svg?component'
import _TagLoaderJavaAgentIcon from './icons/tags/loaders/java-agent.svg?component'
import _TagLoaderLegacyFabricIcon from './icons/tags/loaders/legacy-fabric.svg?component'
import _TagLoaderLiteloaderIcon from './icons/tags/loaders/liteloader.svg?component'
import _TagLoaderMinecraftIcon from './icons/tags/loaders/minecraft.svg?component'
import _TagLoaderModloaderIcon from './icons/tags/loaders/modloader.svg?component'
import _TagLoaderMrpackIcon from './icons/tags/loaders/mrpack.svg?component'
import _TagLoaderNeoforgeIcon from './icons/tags/loaders/neoforge.svg?component'
import _TagLoaderNilloaderIcon from './icons/tags/loaders/nilloader.svg?component'
import _TagLoaderOptifineIcon from './icons/tags/loaders/optifine.svg?component'
import _TagLoaderOrnitheIcon from './icons/tags/loaders/ornithe.svg?component'
import _TagLoaderPaperIcon from './icons/tags/loaders/paper.svg?component'
import _TagLoaderPurpurIcon from './icons/tags/loaders/purpur.svg?component'
import _TagLoaderQuiltIcon from './icons/tags/loaders/quilt.svg?component'
import _TagLoaderRiftIcon from './icons/tags/loaders/rift.svg?component'
import _TagLoaderSpigotIcon from './icons/tags/loaders/spigot.svg?component'
import _TagLoaderSpongeIcon from './icons/tags/loaders/sponge.svg?component'
import _TagLoaderVanillaIcon from './icons/tags/loaders/vanilla.svg?component'
import _TagLoaderVelocityIcon from './icons/tags/loaders/velocity.svg?component'
import _TagLoaderWaterfallIcon from './icons/tags/loaders/waterfall.svg?component'
import _TerminalSquareIcon from './icons/terminal-square.svg?component'
import _TestIcon from './icons/test.svg?component'
feat: content tab rewrite for worlds (#5136) * feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 20:24:32 +00:00
import _TextCursorInputIcon from './icons/text-cursor-input.svg?component'
import _TextQuoteIcon from './icons/text-quote.svg?component'
import _TimerIcon from './icons/timer.svg?component'
import _ToggleLeftIcon from './icons/toggle-left.svg?component'
import _ToggleRightIcon from './icons/toggle-right.svg?component'
import _TransferIcon from './icons/transfer.svg?component'
import _TrashIcon from './icons/trash.svg?component'
import _TrashExclamationIcon from './icons/trash-exclamation.svg?component'
import _TriangleAlertIcon from './icons/triangle-alert.svg?component'
import _UnderlineIcon from './icons/underline.svg?component'
import _UndoIcon from './icons/undo.svg?component'
import _UnknownIcon from './icons/unknown.svg?component'
2025-12-11 16:09:20 -08:00
import _UnknownDonationIcon from './icons/unknown-donation.svg?component'
import _UnlinkIcon from './icons/unlink.svg?component'
import _UnplugIcon from './icons/unplug.svg?component'
import _UpdatedIcon from './icons/updated.svg?component'
import _UploadIcon from './icons/upload.svg?component'
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import _UserIcon from './icons/user.svg?component'
import _UserCogIcon from './icons/user-cog.svg?component'
import _UserPlusIcon from './icons/user-plus.svg?component'
import _UserRoundIcon from './icons/user-round.svg?component'
import _UserSearchIcon from './icons/user-search.svg?component'
import _UserXIcon from './icons/user-x.svg?component'
import _UsersIcon from './icons/users.svg?component'
import _VersionIcon from './icons/version.svg?component'
import _WikiIcon from './icons/wiki.svg?component'
import _WindowIcon from './icons/window.svg?component'
import _WorldIcon from './icons/world.svg?component'
feat: server management in app (#5628) * start new server settings tabs * update properties tab to match design * better stying in general tab * feat: add suffix input for hostname field * implement tables for allocations and DNS records * add tags for dns record type * small gap adjustment * polish advanced page * adjust properties page hierarchy * fix searching properties, empty state and projection radius appearing * pnpm prepr * update copy to match designs * fix suffix input component * style fixes and match heading size * small fix * fix search allocations placeholder * adjust table styles * move all installation settings helper text to below input * update icon to use overflow menu buttons * fix modal to be consistent * open advanced properties when search * remove other and custom properties, and update styles * remove hide/show all java versions * handle mc 26 * refactor: move server settings pages into /ui and add app ServerSettingsModal * hook up server pages for app * add server page header to app * hook up server settings modal * use large size * fix card box shadow style * fix hostname input for app * fix app/website card containers * implement external tabs for billing and admin billing * fix save banner fixed to parent instead of page body * remove unused prop to FriendsList causing warning in app * fix client-only not available for app * fix bottom cut off * wire node auth * implement full copy buttons * dedup copy button tailwind styles * fix hover class not working in @apply * fix spacing * fix error validation styles * apply consistent styles and spacing * feat: update hosting server card (#5609) * fix type errors * fix some stylesheets not imported for storybook * add server listing stories * add fix for frontend stylesheet imports * remove props. * convert copy code to use tailwind * update server listing component styles * update server info label styles * start status/player count info label, more style updates and fixes * add new server card buttons * hook up server cards and implement updated styles * hook up on download button * fix tauri throwing error when api returns 204 No Content * hook up purchase server modal in app * fix upgrading state loading icon * pnpm prepr * filter out servers past 30 days after cancellation * do not apply opacity on lock or spiner icons * fix disabled server icon background * update pending change stage * handle known suspension states * refactor: reduce code duplication for server listing * update disabled state text color * fix loading icon color * clean up copy * fix disabled opacity for server card * update server listing files kept to be countdown * implement resubscribe modal * implement proper provisioning state for resubscribe * fix duplicate attribute and pnpm prepr * feat: add shared UI package auth DI * feat: update purchase server flow (#5714) * implement server list empty state component * fix stories and adjust spacing * implement select plan design refresh * implement auth for empty server list * use refs instead of reactive * pnpm prepr * fix auth usage for empty servers list * move app auth provider setup to src/providers/setup * pnpm prepr * fix max height * style fix * fix getCreds no auth is blocking api client * implement servers guest plan modal and signin which redirects back to modal's next step * refactor guest plan select logic into provider * implement sign in or create account popup * remove force empty serverList * add download button for suspended mod and generic * add handling for when user logs out * QA pass style fixes * more consistent page styles * fix duplicate export * refactor: remove all fallback stuff from resubscribe modal * implement shared download latest backup util * i18n pass * pnpm prepr * fix region being selected if ping failed * pnpm prepr * feat: servers in app finalization (#5744) * feat: start on shared console implementation into logs and overview pages * fix: terminal gap issues * feat: swap word wrap for full screen * fix: stats cards alignment * fix: stats * feat: fix console clear + remove copy * fix: lint * fix: use reset not clear * feat: shared server header & overview page for app and website (#5736) * feat: implement shared server header for app and website * feat: implement wrapped overview page with shared composable and hook it up * pnpm prepr * fix: bugs * qa: cleanup * feat: root.vue shared layout * feat: delete old options pages + fix discovery frontend * fix: discovery * fix: misc style/layout issues * fix page padding * fix: modal height jankiness * feat: implement server install content in app and server setup modal with DI * fix: spacing * remove servers in app feature flag * Revert "remove servers in app feature flag" This reverts commit 86e284c4bdd6fa42c3c8fbaf1efbec41f4d1c6d2. * fix: qa * feat: remove legacy components from apps/frontend/src/components/ui/servers --------- Co-authored-by: Calum H. (IMB11) <contact@cal.engineer> * qa pass (#5738) * fix: qa * feat: qa * fix: server icon fetch fails due to global node auth race condition overriding each other * fix: lint * fix: server icon upload/sync and centralize logic * fix: server settings modal not closing for server reset * fix: better server sorting * feat: copy address in server listing card * fix: notification panel in modal and when overlapping with action bar * fix: empty server list empty state flashing when refresh, fixed by adding isReady auth flag * feat: use floating action bar for save banner * fix: saving state in save bar * fix: edit server icon styling * fix: confirm modal to have consistent buttons * feat: loading animation for server panel + caching improvements for app * pnpm prepr * feat: search page deduplication (#5754) * fix: action bar behind modal * fix: remove warning modal for stopping * fix: server cards states * we hate webkit we hate webkit * fix: update allocation creation to not use modal * fix: properties tab spacing and styles * feat: add files tab copy * fix: advanced properties icon * fix: remove back to all servers link * feat: add files tab link in copy * fix: server header styles to be consistent with instance * fix: add header icons back * feat: update instance settings icon to be consistent * fix: icon container * feat: upload state persistence across tabs * fix: server labels text wrapping * fix: use surface-5 border * fix: loading spinner showing with onboarding below * feat: new server button shows purchase modal in website * fix: billing page not showing quarterly interval * fix: server downgrade not showing updated subscription notification * fix: server settings invalidate saved state and remove server context provider since its already provided in the page * pnpm prepr * add stripe publishable key to app build * feat: console highlighting * fix: rename servers title to modrinth hosting * feat: search fix * fix: qa/styles * fix: ip click active and remove power dont ask again * fix: qa * feat: highlighting fix console * fix: disable conflicts action * fix: error dismiss bug * feat: modal clarification * fix: files perms issue * fix: lint * feat: modal fix * enable show uptime * fix: add loading state to edit server icon * fix: notification panel take in has sidebar from settings * fix: consistency pass on app settings * fix: consistency pass on instance settings * pnpm prepr * fix: nagivate to billing button in app to go to website * fix: stripe return url in app causing app to open modrinth.com in tauri * refactor: better show polling UI code * fix: new server polling comparison to use server ids instead of length * fix: buttonstyled story * fix: button styling * fix: content.vue regression * feat: project url redirects * fix: breadcrumbs * fix: purchase with newly added card * fix: console ordering problems * fix: app-frontend missing env config and staging environment * fix: log syncing for instances and server panel accidentally * fix: QA issues * fix: server page loading state * fix: stats card logic * fix: lint * fix: qa * fix: console height padding * fix: terminal padding + loading indicator * feat: update medal server listing styling * fix: no upgrade button for medal server listing in app * fix: go to overview instead of content tab after onboarding * fix: qa * fix: teleport modals to body * fix: logs tab + qa * fix: local storage for user preferences * fix: qa loading indic * feat: considitonal debug and trace * fix: jump to top on install bug * feat: swap out server hard drive icon to server stack icon * feat: servers in app feature flag default true * fix: highlight row ufll * fix: webkit thing onto a tag * fix: input field * fix: clear fix * fix: lint * fix: fmt * feat: improve share modal and bring it back for sharing log * pnpm prepr * fix: menu overflowing * feat: remove servers in app feature flag * fix: server stat charts no longer showing color * fix: library nav no primary state * fix: better modal height and width * fix: highlighting bugs * fix: empty states * fix: delay import to fix overview page slow load on MacOS * fix: medal server listing too bright on light mode * fix: admon analysis + fix logs * fix: bug * fix: clear purchase intent from sign-in after closing modal * performance: improve server manage stats loading by splitting reactivity * fix: deploy + admon + disable highlighting * fix: clippy --------- Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * feat: temp wrangler * fix: lint * fix: logs upload * fix: console empty state and admon regressions * fix: fields * feat: log deleting + prefetch for Logs.vue * feat: move delete before share * feat: clear endpoint * feat: we ball! --------- Co-authored-by: Calum H. <calum@modrinth.com> Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
2026-04-12 15:38:08 -06:00
import _WrapTextIcon from './icons/wrap-text.svg?component'
import _WrenchIcon from './icons/wrench.svg?component'
import _XIcon from './icons/x.svg?component'
2025-12-11 16:09:20 -08:00
import _XCircleIcon from './icons/x-circle.svg?component'
import _ZoomInIcon from './icons/zoom-in.svg?component'
import _ZoomOutIcon from './icons/zoom-out.svg?component'
export type IconComponent = FunctionalComponent<SVGAttributes>
export const AffiliateIcon = _AffiliateIcon
export const AlignLeftIcon = _AlignLeftIcon
export const ArchiveIcon = _ArchiveIcon
export const ArrowBigRightDashIcon = _ArrowBigRightDashIcon
export const ArrowBigUpDashIcon = _ArrowBigUpDashIcon
feat: creator revenue page overhaul (#4204) * feat: start on tax compliance * feat: avarala1099 composable * fix: shouldShow should be managed on the page itself * refactor: move show logic to revenue page * feat: security practices rather than info * feat: withdraw page lock * fix: empty modal bug & lint issues * feat: hide behind feature flag * Use standard admonition components, make casing consistent * modal title * lint * feat: withdrawal check * feat: tax cap on withdrawals warning * feat: start on revenue page overhaul * feat: segment generation for bar * feat: tooltips and links * fix: tooltip border * feat: finish initial layout, start on withdraw modal * feat: start on withdrawal limit stage * feat: shade support for primary colors * feat: start on withdraw details stage * fix: convert swatches to hex * feat: payout method/region dropdown temporarily using multiselect * feat: fix modal open issues and use teleport dropdowns * feat: hide transactions section if there are no transactions * refactor: NavStack surfaces * feat: new dropdown component * feat: remove teleport dropdown modal in favour of new combobox component * fix: lint * refactor: dashboard sidebar layout * feat: cleanup * fix: niche bugs * fix: ComboBox styling * feat: first part of qa * feat: animate flash rather than tooltip * fix: lint * feat: qa border gradient * fix: seg hover flashes * feat: i18n * feat: i18n and final QA * fix: lint * feat: QA * fix: lint * fix: merge conflicts * fix: intl * fix: blue hover * fix: transfers page * feat: surface variables & gradients * feat: text vars * fix: lint * fix: intl * feat: stages * fix: lint * feat: region selection * feat: method selection btns * fix: flex col on transactions * feat: hook up method selection to ctx * feat: muralpay kyc stage info * wip: muralpay integration * Basic Mural Pay API bindings * Fix clippy * use dotenvy in muralpay example * Refactor payout creation code * wip: muralpay payout requests * Mural Pay payouts work * Fix clippy * feat: progress * fix: broken tax form stage logic * polish: tax form stage and method selection stage layout * add mural pay fees API * Work on payout fee API * Fees API for more payment methods * Fix CI * polish: muralpay qa * refactor: clean up combobox component * polish: change from critical -> warning admonition in MuralpayDetailsStage * Temporarily disable Venmo and PayPal methods from frontend * polish: clean up transaction component & page * polish: navbar qa, text color-contrast in chips type buttonstyled, mb on rev/index.vue page * fix: incorrectly using available balance as tax form withdraw limit after tax forms submitted * wip: counterparties * Start on counterparties and payment methods API * polish: combobox component * polish: fix broken scroll logic using a composable & web:fix * fix: lint * polish: various QA fixes * feat: hook up with backend (wip) * feat: draft muralpay rails dynamic logic * polish: modify rails to support backend changes * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * feat: fees & methods endpoint hookup * chore: remove duplicates fix * polish: qa changes + figma match * Add countries to muralpay fiat methods * Compile fix * Add exchange rate info to fees endpoint * Add fees to premium Tremendous options * polish: i18n and better document type dropdown -> id input labels * feat: tremendous * fix: lint & i18n * feat: reintroduce tin mismatch logic to index.vue * polish: qa * fix: i18n * feat: remove teleport dropdown menu - combobox should be used * fix: lint * fix: jsdoc * feat: checkbox for reward program terms * Add delivery email field to Tremendous payouts * Add Tremendous product category to payout methods * Add bank details API to muralpay * Fix CI * Fix CI * polish: qa changes * feat: i18n pass * feat: deduplicate methods endpoint & fix i18n issues * chore: deduplicate i18n strings into common-messages.ts * fix: lint * fix: i18n * feat: estimates * polish: more QA * Remove prepaid visa, compute fees properly for Tremendous methods * Add more details to Tremendous errors * feat: withdraw endpoint impl & internals refactor * Add more details to Tremendous errors * feat: completion stage * Add fees to Mural * feat: transactions page match figma * fix: i18n * polish: QA changes * polish: qa * Payout history route and bank details * polish: autofill and requirements checks * fix: i18n + lint * fix: fiat rail fees * polish: move scroll fade stuff into NewModal rather than just CreatorWithdrawModal * feat: simplify action btn logic & tax form error * fix: tax -> Tax form * Re-add legacy PayPal/Venmo options for US * feat: mobile responsiveness fixes for modal * fix: responsiveness issues * feat: navstack responsiveness * fix: responsiveness * move the mural bank details route * fix: generated state cleanup & bank details input * fix: lint & i18n * Add utoipa support to payout endpoints * address some PR comments * polish: qa * add CORS to new utoipa routes * feat: legacy paypal/venmo stage * polish: reset amount on back qa * revert: navstack mr changes * polish: loading indicator on method selection stage * fix: paypal modal doesnt reopen after auth * fix: lint & i18n * fix: paypal flow * polish: qa changes * fix: gitignore * polish: qa fixes * fix: payouts_available in payouts.rs * fix: bug when limit is zero * polish: qa changes * fix: qa stuff & muralpay sub-division fix * Immediately approve mural payouts * Add currency support to Tremendous payouts * Currency forex * add forex to tremendous fee request * polish: qa & currency support for paypal tremendous * polish: fx qa * feat: demo mode flag * fix: i18n & padding issues * polish: qa changes * fix: ml * Add Mural balance to bank balance info * polish: show warning for paypal international USD withdrawals + more currencies * Add more Tremendous currencies support * fix: colors on balance bars * fix: empty states * fix: pl-8 mobile issue * fix: hide see all * Transaction payouts available use the correct date * Address my own review comment * Address PR comments * Change Mural withdrawal limit to 3k * fix: empty state + paypal warning * maybe fix tremendous gift cards * Change how Mural minimum withdrawals are calculated * Tweak min/max withdrawal values * fix: segment brightness * fix: min & max for muralpay & legacy paypal * Fix some icon issues * more issues * fix user menu * fix: remove + network --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-11-03 23:15:25 +00:00
export const ArrowDownIcon = _ArrowDownIcon
export const ArrowDownAZIcon = _ArrowDownAZIcon
export const ArrowDownLeftIcon = _ArrowDownLeftIcon
export const ArrowDownZAIcon = _ArrowDownZAIcon
export const ArrowLeftIcon = _ArrowLeftIcon
feat: creator revenue page overhaul (#4204) * feat: start on tax compliance * feat: avarala1099 composable * fix: shouldShow should be managed on the page itself * refactor: move show logic to revenue page * feat: security practices rather than info * feat: withdraw page lock * fix: empty modal bug & lint issues * feat: hide behind feature flag * Use standard admonition components, make casing consistent * modal title * lint * feat: withdrawal check * feat: tax cap on withdrawals warning * feat: start on revenue page overhaul * feat: segment generation for bar * feat: tooltips and links * fix: tooltip border * feat: finish initial layout, start on withdraw modal * feat: start on withdrawal limit stage * feat: shade support for primary colors * feat: start on withdraw details stage * fix: convert swatches to hex * feat: payout method/region dropdown temporarily using multiselect * feat: fix modal open issues and use teleport dropdowns * feat: hide transactions section if there are no transactions * refactor: NavStack surfaces * feat: new dropdown component * feat: remove teleport dropdown modal in favour of new combobox component * fix: lint * refactor: dashboard sidebar layout * feat: cleanup * fix: niche bugs * fix: ComboBox styling * feat: first part of qa * feat: animate flash rather than tooltip * fix: lint * feat: qa border gradient * fix: seg hover flashes * feat: i18n * feat: i18n and final QA * fix: lint * feat: QA * fix: lint * fix: merge conflicts * fix: intl * fix: blue hover * fix: transfers page * feat: surface variables & gradients * feat: text vars * fix: lint * fix: intl * feat: stages * fix: lint * feat: region selection * feat: method selection btns * fix: flex col on transactions * feat: hook up method selection to ctx * feat: muralpay kyc stage info * wip: muralpay integration * Basic Mural Pay API bindings * Fix clippy * use dotenvy in muralpay example * Refactor payout creation code * wip: muralpay payout requests * Mural Pay payouts work * Fix clippy * feat: progress * fix: broken tax form stage logic * polish: tax form stage and method selection stage layout * add mural pay fees API * Work on payout fee API * Fees API for more payment methods * Fix CI * polish: muralpay qa * refactor: clean up combobox component * polish: change from critical -> warning admonition in MuralpayDetailsStage * Temporarily disable Venmo and PayPal methods from frontend * polish: clean up transaction component & page * polish: navbar qa, text color-contrast in chips type buttonstyled, mb on rev/index.vue page * fix: incorrectly using available balance as tax form withdraw limit after tax forms submitted * wip: counterparties * Start on counterparties and payment methods API * polish: combobox component * polish: fix broken scroll logic using a composable & web:fix * fix: lint * polish: various QA fixes * feat: hook up with backend (wip) * feat: draft muralpay rails dynamic logic * polish: modify rails to support backend changes * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * feat: fees & methods endpoint hookup * chore: remove duplicates fix * polish: qa changes + figma match * Add countries to muralpay fiat methods * Compile fix * Add exchange rate info to fees endpoint * Add fees to premium Tremendous options * polish: i18n and better document type dropdown -> id input labels * feat: tremendous * fix: lint & i18n * feat: reintroduce tin mismatch logic to index.vue * polish: qa * fix: i18n * feat: remove teleport dropdown menu - combobox should be used * fix: lint * fix: jsdoc * feat: checkbox for reward program terms * Add delivery email field to Tremendous payouts * Add Tremendous product category to payout methods * Add bank details API to muralpay * Fix CI * Fix CI * polish: qa changes * feat: i18n pass * feat: deduplicate methods endpoint & fix i18n issues * chore: deduplicate i18n strings into common-messages.ts * fix: lint * fix: i18n * feat: estimates * polish: more QA * Remove prepaid visa, compute fees properly for Tremendous methods * Add more details to Tremendous errors * feat: withdraw endpoint impl & internals refactor * Add more details to Tremendous errors * feat: completion stage * Add fees to Mural * feat: transactions page match figma * fix: i18n * polish: QA changes * polish: qa * Payout history route and bank details * polish: autofill and requirements checks * fix: i18n + lint * fix: fiat rail fees * polish: move scroll fade stuff into NewModal rather than just CreatorWithdrawModal * feat: simplify action btn logic & tax form error * fix: tax -> Tax form * Re-add legacy PayPal/Venmo options for US * feat: mobile responsiveness fixes for modal * fix: responsiveness issues * feat: navstack responsiveness * fix: responsiveness * move the mural bank details route * fix: generated state cleanup & bank details input * fix: lint & i18n * Add utoipa support to payout endpoints * address some PR comments * polish: qa * add CORS to new utoipa routes * feat: legacy paypal/venmo stage * polish: reset amount on back qa * revert: navstack mr changes * polish: loading indicator on method selection stage * fix: paypal modal doesnt reopen after auth * fix: lint & i18n * fix: paypal flow * polish: qa changes * fix: gitignore * polish: qa fixes * fix: payouts_available in payouts.rs * fix: bug when limit is zero * polish: qa changes * fix: qa stuff & muralpay sub-division fix * Immediately approve mural payouts * Add currency support to Tremendous payouts * Currency forex * add forex to tremendous fee request * polish: qa & currency support for paypal tremendous * polish: fx qa * feat: demo mode flag * fix: i18n & padding issues * polish: qa changes * fix: ml * Add Mural balance to bank balance info * polish: show warning for paypal international USD withdrawals + more currencies * Add more Tremendous currencies support * fix: colors on balance bars * fix: empty states * fix: pl-8 mobile issue * fix: hide see all * Transaction payouts available use the correct date * Address my own review comment * Address PR comments * Change Mural withdrawal limit to 3k * fix: empty state + paypal warning * maybe fix tremendous gift cards * Change how Mural minimum withdrawals are calculated * Tweak min/max withdrawal values * fix: segment brightness * fix: min & max for muralpay & legacy paypal * Fix some icon issues * more issues * fix user menu * fix: remove + network --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-11-03 23:15:25 +00:00
export const ArrowLeftRightIcon = _ArrowLeftRightIcon
export const ArrowUpIcon = _ArrowUpIcon
feat: content tab rewrite for worlds (#5136) * feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 20:24:32 +00:00
export const ArrowUpDownIcon = _ArrowUpDownIcon
export const ArrowUpRightIcon = _ArrowUpRightIcon
export const ArrowUpZAIcon = _ArrowUpZAIcon
export const AsteriskIcon = _AsteriskIcon
export const BadgeCheckIcon = _BadgeCheckIcon
feat: creator revenue page overhaul (#4204) * feat: start on tax compliance * feat: avarala1099 composable * fix: shouldShow should be managed on the page itself * refactor: move show logic to revenue page * feat: security practices rather than info * feat: withdraw page lock * fix: empty modal bug & lint issues * feat: hide behind feature flag * Use standard admonition components, make casing consistent * modal title * lint * feat: withdrawal check * feat: tax cap on withdrawals warning * feat: start on revenue page overhaul * feat: segment generation for bar * feat: tooltips and links * fix: tooltip border * feat: finish initial layout, start on withdraw modal * feat: start on withdrawal limit stage * feat: shade support for primary colors * feat: start on withdraw details stage * fix: convert swatches to hex * feat: payout method/region dropdown temporarily using multiselect * feat: fix modal open issues and use teleport dropdowns * feat: hide transactions section if there are no transactions * refactor: NavStack surfaces * feat: new dropdown component * feat: remove teleport dropdown modal in favour of new combobox component * fix: lint * refactor: dashboard sidebar layout * feat: cleanup * fix: niche bugs * fix: ComboBox styling * feat: first part of qa * feat: animate flash rather than tooltip * fix: lint * feat: qa border gradient * fix: seg hover flashes * feat: i18n * feat: i18n and final QA * fix: lint * feat: QA * fix: lint * fix: merge conflicts * fix: intl * fix: blue hover * fix: transfers page * feat: surface variables & gradients * feat: text vars * fix: lint * fix: intl * feat: stages * fix: lint * feat: region selection * feat: method selection btns * fix: flex col on transactions * feat: hook up method selection to ctx * feat: muralpay kyc stage info * wip: muralpay integration * Basic Mural Pay API bindings * Fix clippy * use dotenvy in muralpay example * Refactor payout creation code * wip: muralpay payout requests * Mural Pay payouts work * Fix clippy * feat: progress * fix: broken tax form stage logic * polish: tax form stage and method selection stage layout * add mural pay fees API * Work on payout fee API * Fees API for more payment methods * Fix CI * polish: muralpay qa * refactor: clean up combobox component * polish: change from critical -> warning admonition in MuralpayDetailsStage * Temporarily disable Venmo and PayPal methods from frontend * polish: clean up transaction component & page * polish: navbar qa, text color-contrast in chips type buttonstyled, mb on rev/index.vue page * fix: incorrectly using available balance as tax form withdraw limit after tax forms submitted * wip: counterparties * Start on counterparties and payment methods API * polish: combobox component * polish: fix broken scroll logic using a composable & web:fix * fix: lint * polish: various QA fixes * feat: hook up with backend (wip) * feat: draft muralpay rails dynamic logic * polish: modify rails to support backend changes * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * feat: fees & methods endpoint hookup * chore: remove duplicates fix * polish: qa changes + figma match * Add countries to muralpay fiat methods * Compile fix * Add exchange rate info to fees endpoint * Add fees to premium Tremendous options * polish: i18n and better document type dropdown -> id input labels * feat: tremendous * fix: lint & i18n * feat: reintroduce tin mismatch logic to index.vue * polish: qa * fix: i18n * feat: remove teleport dropdown menu - combobox should be used * fix: lint * fix: jsdoc * feat: checkbox for reward program terms * Add delivery email field to Tremendous payouts * Add Tremendous product category to payout methods * Add bank details API to muralpay * Fix CI * Fix CI * polish: qa changes * feat: i18n pass * feat: deduplicate methods endpoint & fix i18n issues * chore: deduplicate i18n strings into common-messages.ts * fix: lint * fix: i18n * feat: estimates * polish: more QA * Remove prepaid visa, compute fees properly for Tremendous methods * Add more details to Tremendous errors * feat: withdraw endpoint impl & internals refactor * Add more details to Tremendous errors * feat: completion stage * Add fees to Mural * feat: transactions page match figma * fix: i18n * polish: QA changes * polish: qa * Payout history route and bank details * polish: autofill and requirements checks * fix: i18n + lint * fix: fiat rail fees * polish: move scroll fade stuff into NewModal rather than just CreatorWithdrawModal * feat: simplify action btn logic & tax form error * fix: tax -> Tax form * Re-add legacy PayPal/Venmo options for US * feat: mobile responsiveness fixes for modal * fix: responsiveness issues * feat: navstack responsiveness * fix: responsiveness * move the mural bank details route * fix: generated state cleanup & bank details input * fix: lint & i18n * Add utoipa support to payout endpoints * address some PR comments * polish: qa * add CORS to new utoipa routes * feat: legacy paypal/venmo stage * polish: reset amount on back qa * revert: navstack mr changes * polish: loading indicator on method selection stage * fix: paypal modal doesnt reopen after auth * fix: lint & i18n * fix: paypal flow * polish: qa changes * fix: gitignore * polish: qa fixes * fix: payouts_available in payouts.rs * fix: bug when limit is zero * polish: qa changes * fix: qa stuff & muralpay sub-division fix * Immediately approve mural payouts * Add currency support to Tremendous payouts * Currency forex * add forex to tremendous fee request * polish: qa & currency support for paypal tremendous * polish: fx qa * feat: demo mode flag * fix: i18n & padding issues * polish: qa changes * fix: ml * Add Mural balance to bank balance info * polish: show warning for paypal international USD withdrawals + more currencies * Add more Tremendous currencies support * fix: colors on balance bars * fix: empty states * fix: pl-8 mobile issue * fix: hide see all * Transaction payouts available use the correct date * Address my own review comment * Address PR comments * Change Mural withdrawal limit to 3k * fix: empty state + paypal warning * maybe fix tremendous gift cards * Change how Mural minimum withdrawals are calculated * Tweak min/max withdrawal values * fix: segment brightness * fix: min & max for muralpay & legacy paypal * Fix some icon issues * more issues * fix user menu * fix: remove + network --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-11-03 23:15:25 +00:00
export const BadgeDollarSignIcon = _BadgeDollarSignIcon
export const BanIcon = _BanIcon
export const BellIcon = _BellIcon
export const BellRingIcon = _BellRingIcon
export const BinaryIcon = _BinaryIcon
export const BlendIcon = _BlendIcon
export const BlocksIcon = _BlocksIcon
export const BoldIcon = _BoldIcon
export const BookIcon = _BookIcon
export const BookOpenIcon = _BookOpenIcon
export const BookTextIcon = _BookTextIcon
export const BookmarkIcon = _BookmarkIcon
export const BotIcon = _BotIcon
export const BoxIcon = _BoxIcon
export const BoxImportIcon = _BoxImportIcon
export const BoxesIcon = _BoxesIcon
export const BracesIcon = _BracesIcon
export const BrushCleaningIcon = _BrushCleaningIcon
Technical review queue (#4775) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix postgres version mismatch * fix version creation * Implement routes * fix up tech review * Allow adding a moderation comment to Delphi rejections * fix up rebase * exclude rejected projects from tech review * add status change msg to tech review thread * cargo sqlx prepare * also ignore withheld projects * More filtering on issue search * wip: report routes * Fix up for build * cargo sqlx prepare * fix thread message privacy * New tech review search route * submit route * details have statuses now * add default to drid status * dedup issue details * fix sqlx query on empty files * fixes * Dedupe issue detail statuses and message on entering tech rev * Fix qa issues * Fix qa issues * fix review comments * typos * fix ci * feat: tech review frontend (#4781) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix ci * fix postgres version mismatch * fix version creation * Implement routes * feat: batch scan alert * feat: layout * feat: introduce surface variables * fix: theme selector * feat: rough draft of tech review card * feat: tab switcher * feat: batch scan btn * feat: api-client module for tech review * draft: impl * feat: auto icons * fix: layout issues * feat: fixes to code blocks + flag labels * feat: temp remove mock data * fix: search sort types * fix: intl & lint * chore: re-enable mock data * fix: flag badges + auto open first issue in file tab * feat: update for new routes * fix: more qa issues * feat: lazy load sources * fix: re-enable auth middleware * feat: impl threads * fix: lint & severity * feat: download btn + switch to using NavTabs with new local mode option * feat: re-add toplevel btns * feat: reports page consistency * fix: consistency on project queue * fix: icons + sizing * fix: colors and gaps * fix: impl endpoints * feat: load all flags on file tab * feat: thread generics changes * feat: more qa * feat: fix collapse * fix: qa * feat: msg modal * fix: ISO import * feat: qa fixes * fix: empty state basic * fix: collapsible region * fix: collapse thread by default * feat: rough draft of new process/flow * fix labrinth build * fix thread message privacy * New tech review search route * feat: qa fixes * feat: QA changes * fix: verdict on detail not whole issue * fix: lint + intl * fix: lint * fix: thread message for tech rev verdict * feat: use anim frames * fix: exports + typecheck * polish: qa changes * feat: qa * feat: qa polish * feat: fix malic modal * fix: lint * fix: qa + lint * fix: pagination * fix: lint * fix: qa * intl extract * fix ci --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: aecsocket <aecsocket@tutanota.com> --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Calum H. <contact@cal.engineer>
2025-12-20 11:43:04 +00:00
export const BugIcon = _BugIcon
export const CalendarIcon = _CalendarIcon
export const CalendarArrowDownIcon = _CalendarArrowDownIcon
export const CardIcon = _CardIcon
feat(app): skins frontend (#3657) * chore: typo fix and formatting tidyups * refactor(theseus): extend auth subsystem to fetch complete user profiles * chore: fix new `prettier` lints * chore: document differences between similar `Credentials` methods * chore: remove dead `profile_run_credentials` plugin command * feat(app): skin selector backend * enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations * chore: fix comment typo spotted by Copilot * fix: less racy auth token refresh logic This may help with issues reported by users where the access token is invalid and can't be used to join servers over long periods of time. * tweak(app-lib): improve consistency of skin field serialization case * fix(app-lib/minecraft_skins): fix custom skin removal from DB not working * Begin skins frontend * Cape preview * feat: start on SkinPreviewRenderer * feat: setting for nametag * feat: hide nametag setting (sql) * fix: positioning of meshes * fix: lighting * fix: allow dragging off-bounds * fix: better color mapping * feat: hide nametag setting (impl) * feat: Start on edit modal + cape button cleanup + renderer fixes * feat: Finish new skin modal * feat: finish cape modal * feat: skin rendering on load * fix: logic for Skins.vue * fix: types * fix: types (for modal + renderer) * feat: Editing? * fix: renderer not updating variant * fix: mojang username not modrinth username * feat: batched skin rendering - remove vzge references (apart from capes, wip) * feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning * feat: capes in preview renderer & baked renders * fix: lint fixes * refactor: Start on cleanup and polish * fix: hide error notification when logged out * revert: .gltf formatting * chore(app-frontend): fix typos * fix(app-lib): delay account skin data deletion to next reboot This gives users an opportunity to not unexpectedly lose skin data in case they log off on accident. * fix: login button & provide/inject AccountsCard * polish: skin buttons * fix: imports * polish: use figma values * polish: tweak underneath shadow * polish: cursor grab * polish: remove green bg from CapeLikeTextButton when selected. * polish: modal tweaks * polish: grid tweaks + start on upload skin modal * polish: drag and drop file flow * polish: button positioning in SkinButton * fix: lint issues * polish: deduplicate model+cape stuff and fix layout * fix: lint issues * fix: camel case requirement for make-default * polish: use indexed db to persist skin previews * fix: lint issues * polish: add skin icon sizing * polish: theme fixes * feat: animation system for skin preview renderer * feat(app/minecraft_skins): save current custom external skin when equipping skins * fix: cape button & dynamic nametag sizing * feat(theseus): add `normalize_skin_texture` Tauri command This command lets the app frontend opt in to normalizing the texture of any skin, which may be in either the legacy 64x32 or newer 64x64 format, to the newer 64x64 format for display purposes. * chore: Rust build fixes * feat: start impl of skin normalization on frontend * feat(theseus): change parameter type of `normalize_skin_texture` Tauri command * fix: normalization * fix(theseus): make new `normalize_skin_texture` command usable * feat: finish normalization impl * fix: vueuse issue * fix: use optimistic approach when changing skins/capes. * fix: nametag cleanup + scroll fix * fix: edit modal computedAsync not fast enough for skin preview renderer * feat: classic player model animations * chore: fix new Clippy lint * fix(app-lib): actually delete custom skins with no cape overrides * fix(app-lib): handle repeated addition of the same skin properly * refactor(app-lib): simplify DB connection logic a little * fix: various improvements * feat: slim animations * fix: z-fighting on models * fix: shading + lighting improvements * fix: shadows * fix: polish * fix: polish * fix: accounts card not having the right head * fix: lint issues * fix: build issue * feat: drag and drop func * fix: temp disable drag and drop in the modal * Revert "fix: temp disable drag and drop in the modal" This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d. * fix: drag and drop working * fix: lint * fix: better media queries * feat(app/skins): revert current custom external skin storing on equip This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0. * regen pnpm lock * pnpm fix * Make default capes a little more clear * Lint --------- Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 21:32:15 +01:00
export const ChangeSkinIcon = _ChangeSkinIcon
export const ChartIcon = _ChartIcon
export const CheckIcon = _CheckIcon
export const CheckCheckIcon = _CheckCheckIcon
export const CheckCircleIcon = _CheckCircleIcon
Technical review queue (#4775) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix postgres version mismatch * fix version creation * Implement routes * fix up tech review * Allow adding a moderation comment to Delphi rejections * fix up rebase * exclude rejected projects from tech review * add status change msg to tech review thread * cargo sqlx prepare * also ignore withheld projects * More filtering on issue search * wip: report routes * Fix up for build * cargo sqlx prepare * fix thread message privacy * New tech review search route * submit route * details have statuses now * add default to drid status * dedup issue details * fix sqlx query on empty files * fixes * Dedupe issue detail statuses and message on entering tech rev * Fix qa issues * Fix qa issues * fix review comments * typos * fix ci * feat: tech review frontend (#4781) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix ci * fix postgres version mismatch * fix version creation * Implement routes * feat: batch scan alert * feat: layout * feat: introduce surface variables * fix: theme selector * feat: rough draft of tech review card * feat: tab switcher * feat: batch scan btn * feat: api-client module for tech review * draft: impl * feat: auto icons * fix: layout issues * feat: fixes to code blocks + flag labels * feat: temp remove mock data * fix: search sort types * fix: intl & lint * chore: re-enable mock data * fix: flag badges + auto open first issue in file tab * feat: update for new routes * fix: more qa issues * feat: lazy load sources * fix: re-enable auth middleware * feat: impl threads * fix: lint & severity * feat: download btn + switch to using NavTabs with new local mode option * feat: re-add toplevel btns * feat: reports page consistency * fix: consistency on project queue * fix: icons + sizing * fix: colors and gaps * fix: impl endpoints * feat: load all flags on file tab * feat: thread generics changes * feat: more qa * feat: fix collapse * fix: qa * feat: msg modal * fix: ISO import * feat: qa fixes * fix: empty state basic * fix: collapsible region * fix: collapse thread by default * feat: rough draft of new process/flow * fix labrinth build * fix thread message privacy * New tech review search route * feat: qa fixes * feat: QA changes * fix: verdict on detail not whole issue * fix: lint + intl * fix: lint * fix: thread message for tech rev verdict * feat: use anim frames * fix: exports + typecheck * polish: qa changes * feat: qa * feat: qa polish * feat: fix malic modal * fix: lint * fix: qa + lint * fix: pagination * fix: lint * fix: qa * intl extract * fix ci --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: aecsocket <aecsocket@tutanota.com> --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Calum H. <contact@cal.engineer>
2025-12-20 11:43:04 +00:00
export const ChevronDownIcon = _ChevronDownIcon
export const ChevronLeftIcon = _ChevronLeftIcon
export const ChevronRightIcon = _ChevronRightIcon
export const ChevronUpIcon = _ChevronUpIcon
feat: content tab rewrite for worlds (#5136) * feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 20:24:32 +00:00
export const CircleAlertIcon = _CircleAlertIcon
export const CircleArrowRightIcon = _CircleArrowRightIcon
export const CircleUserIcon = _CircleUserIcon
export const ClearIcon = _ClearIcon
export const ClientIcon = _ClientIcon
export const ClipboardCopyIcon = _ClipboardCopyIcon
export const ClockIcon = _ClockIcon
export const ClockArrowDownIcon = _ClockArrowDownIcon
export const ClockArrowUpIcon = _ClockArrowUpIcon
export const CloudIcon = _CloudIcon
export const CodeIcon = _CodeIcon
export const CoffeeIcon = _CoffeeIcon
export const CogIcon = _CogIcon
export const CoinsIcon = _CoinsIcon
export const CollapseIcon = _CollapseIcon
export const CollectionIcon = _CollectionIcon
export const CompassIcon = _CompassIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const ComponentIcon = _ComponentIcon
export const ContractIcon = _ContractIcon
export const CopyIcon = _CopyIcon
export const CopyrightIcon = _CopyrightIcon
export const CpuIcon = _CpuIcon
export const CrownIcon = _CrownIcon
export const CubeIcon = _CubeIcon
export const CurrencyIcon = _CurrencyIcon
export const DashboardIcon = _DashboardIcon
export const DatabaseIcon = _DatabaseIcon
export const DatabaseBackupIcon = _DatabaseBackupIcon
export const DownloadIcon = _DownloadIcon
export const DropdownIcon = _DropdownIcon
export const EditIcon = _EditIcon
export const EllipsisVerticalIcon = _EllipsisVerticalIcon
export const ExpandIcon = _ExpandIcon
export const ExternalIcon = _ExternalIcon
export const EyeIcon = _EyeIcon
export const EyeOffIcon = _EyeOffIcon
export const FileIcon = _FileIcon
export const FileArchiveIcon = _FileArchiveIcon
Technical review queue (#4775) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix postgres version mismatch * fix version creation * Implement routes * fix up tech review * Allow adding a moderation comment to Delphi rejections * fix up rebase * exclude rejected projects from tech review * add status change msg to tech review thread * cargo sqlx prepare * also ignore withheld projects * More filtering on issue search * wip: report routes * Fix up for build * cargo sqlx prepare * fix thread message privacy * New tech review search route * submit route * details have statuses now * add default to drid status * dedup issue details * fix sqlx query on empty files * fixes * Dedupe issue detail statuses and message on entering tech rev * Fix qa issues * Fix qa issues * fix review comments * typos * fix ci * feat: tech review frontend (#4781) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix ci * fix postgres version mismatch * fix version creation * Implement routes * feat: batch scan alert * feat: layout * feat: introduce surface variables * fix: theme selector * feat: rough draft of tech review card * feat: tab switcher * feat: batch scan btn * feat: api-client module for tech review * draft: impl * feat: auto icons * fix: layout issues * feat: fixes to code blocks + flag labels * feat: temp remove mock data * fix: search sort types * fix: intl & lint * chore: re-enable mock data * fix: flag badges + auto open first issue in file tab * feat: update for new routes * fix: more qa issues * feat: lazy load sources * fix: re-enable auth middleware * feat: impl threads * fix: lint & severity * feat: download btn + switch to using NavTabs with new local mode option * feat: re-add toplevel btns * feat: reports page consistency * fix: consistency on project queue * fix: icons + sizing * fix: colors and gaps * fix: impl endpoints * feat: load all flags on file tab * feat: thread generics changes * feat: more qa * feat: fix collapse * fix: qa * feat: msg modal * fix: ISO import * feat: qa fixes * fix: empty state basic * fix: collapsible region * fix: collapse thread by default * feat: rough draft of new process/flow * fix labrinth build * fix thread message privacy * New tech review search route * feat: qa fixes * feat: QA changes * fix: verdict on detail not whole issue * fix: lint + intl * fix: lint * fix: thread message for tech rev verdict * feat: use anim frames * fix: exports + typecheck * polish: qa changes * feat: qa * feat: qa polish * feat: fix malic modal * fix: lint * fix: qa + lint * fix: pagination * fix: lint * fix: qa * intl extract * fix ci --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: aecsocket <aecsocket@tutanota.com> --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Calum H. <contact@cal.engineer>
2025-12-20 11:43:04 +00:00
export const FileCodeIcon = _FileCodeIcon
export const FileImageIcon = _FileImageIcon
feat: manage project versions v2 (#5049) * update add files copy and go to next step on just one file * rename and reorder stages * add metadata stage and update details stage * implement files inside metadata stage * use regular prettier instead of prettier eslint * remove changelog stage config * save button on details stage * update edit buttons in versions table * add collapse environment selector * implement dependencies list in metadata step * move dependencies into provider * add suggested dependencies to metadata stage * pnpm prepr * fix unused var * Revert "add collapse environment selector" This reverts commit f90fabc7a57ff201f26e1b628eeced8e6ef75865. * hide resource pack loader only when its the only loader * fix no dependencies for modpack * add breadcrumbs with hide breadcrumb option * wider stages * add proper horizonal scroll breadcrumbs * fix titles * handle save version in version page * remove box shadow * add notification provider to storybook * add drop area for versions to drop file right into page * fix mobile versions table buttons overflowing * pnpm prepr * fix drop file opening modal in wrong stage * implement invalid file for dropping files * allow horizontal scroll on breadcrumbs * update infer.js as best as possible * add create version button uploading version state * add extractVersionFromFilename for resource pack and datapack * allow jars for datapack project * detect multiple loaders when possible * iris means compatible with optifine too * infer environment on loader change as well * add tooltip * prevent navigate forward when cannot go to next step * larger breadcrumb click targets * hide loaders and mc versions stage until files added * fix max width in header * fix add files from metadata step jumping steps * define width in NewModal instead * disable remove dependency in metadata stage * switch metadata and details buttons positions * fix remove button spacing * do not allow duplicate suggested dependencies * fix version detection for fabric minecraft version semvar * better verion number detection based on filename * show resource pack loader but uneditable * remove vanilla shader detection * refactor: break up large infer.js into ts and modules * remove duplicated types * add fill missing from file name step * pnpm prepr * fix neoforge loader parse failing and not adding neoforge loader * add missing pack formats * handle new pack format * pnpm prepr * add another regex where it is version in anywhere in filename * only show resource pack or data pack options for filetype on datapack project * add redundant zip folder check * reject RP and DP if has redundant folder * fix hide stage in breadcrumb * add snapshot group key in case no release version. brings out 26.1 snapshots * pnpm prepr * open in group if has something selected * fix resource pack loader uneditable if accidentally selected on different project type * add new environment tags * add unknown and not applicable environment tags * pnpm prepr * use shared constant on labels * use ref for timeout * remove console logs * remove box shadow only for cm-content * feat: xhr upload + fix wrangler prettierignore * fix: upload content type fix * fix dependencies version width * fix already added dependencies logic * add changelog minheight * set progress percentage on button * add legacy fabric detection logic * lint * small update on create version button label --------- Co-authored-by: Calum H. (IMB11) <contact@cal.engineer> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
2026-01-12 12:41:14 -07:00
export const FilePlusIcon = _FilePlusIcon
export const FileTextIcon = _FileTextIcon
export const FilterIcon = _FilterIcon
export const FilterXIcon = _FilterXIcon
export const FolderIcon = _FolderIcon
export const FolderArchiveIcon = _FolderArchiveIcon
export const FolderCogIcon = _FolderCogIcon
export const FolderOpenIcon = _FolderOpenIcon
export const FolderSearchIcon = _FolderSearchIcon
feat: managing project versions (#4811) * start modal, working show modal * add stages and implement MultiModalStage component * add project versions context and add file button * implement add files stage * export interfaces * move MultiStageModal to /base * small update to file input * add version types to api-client * wrap version namespace under v3 * implement add details stage fields and loaders component * start create MC versions stage * implement changelog stage and bring width into a per stage concern * implement loader picker with grouping * improve grouping and sorting for loader picker * use chips component * small updaets * fix loader icon color * componentize mc version picker * initial version of shift click to select range * use newModal for markdown editor * start add dependencies stage with search * implement showing mod options in search * componentize modselect and add version/dependency relation select * hide version and dependency relation when no project selected * fix project facet search * implement api-client versions requests * fix search api request facet type to be string * fix new modal outer container scroll * implement add dependency stage * fix parse error * add placeholders * fix types * update dependency row styles * small change * fix the types on manage versions to be correct with labrinth request bodies * fix create version file parts * use draft version ref in flow and implement proper file handlling * use draft version ref for mc versions select * implement reactive modal state and conditionally disabled next buttons * ensure all data is using draftVersion ref * remove shift click to select range since it sucks * fix up add dependencies stage state/types * small fixes * implement adding dependencies connected to api calls and make adding dependencies work * add final create version button config * start create version backend call and bring versions table to project settings * set add files stage width * remove version file upload in project page * small fix * fix create version api call * implement error handling * implement mc versions search * implement showing all mc versions * small fix * implement prefill data * add success notification * add cancel button * add new dropzone file input * run pnpm run fix * add tailwind preset in ui package * polish file version row * fix modal widths * hide added versions when no versions added * implement add loaders stage * implement small chips and small fixes * implement grouping for all releases * implement new all releases grouping * implement better shift click for version select * small fixes * fix search input style * delete versions provider and start project type inferring * implement getting project type * add versions empty state, add folder up icon and pnpm run fix * implement create version in project versions table * update side nav * implement dynamic create version flow depending on project type and detected data * add id to stages and fix calling setStage not working * move added loaded out of loader picker * remove selected and detected MC versions * add loading message to dependency search and fix dependency type always being "required" * fix components in ref * fix width on dropdown * implement toggle all mc versions based on state of last in range * fix mc version text colour * do proper clean up * update loaders to use tag item * update UI to use TagItem and better match styles * handle detected data when setting primary file * add progress bar * hide progress bar for non-progress stage * add loading state on submit * properly cache dependencies projects/versions * pnpm run fix * add dragover show purple border on dropzone file input * better handle added dependencies * move versions in side nav * implement adding file type * fix api body format for file type * implement working edit existing version - working add/remove file - working edit version details * a step towards proper versions refresh * add gallery to project settings * actually figured out refresh versions * move checklist into settings page * remove editing version from version page and add button to versions table in project settings * remove edit and delete buttons from gallery in project page * add empty state messages for project page * add default scroll bar styles * implement support for new file types * remove edit from dropdown in project page versions table * redirect to settings page * move changelog to row with actions * fix overflow on added dependencies * fix redirect * update scroll styles * implement add environment stage (create and modify version not persisting environment to backend) * small style fixes * small spacing fix * small style fixes * add a flag for loading dependency projects * address PR comments * fix modrinth ui imports * use magic keys instead of window.addeventlistener * add spacing in bottom of settings page * useDebounceFn from vue * fix inconsistent stroke * persist scroll through * fix remove button * fix api fields * fix version file dropdown: hide primary option in edit mode and fix setting initial value * fix links in nags * implement skipped field for skipping steps instead of mutating stages array's elements * implement suggested dependencies components * implement suggested dependencies api call * refactor cached get project and get version calls * always hide environments * update links * set scroll in 10ms * update links * fix links pt2 * fix shadow * fix progress bar * dont include mc versions in suggested versions finder * fix text overflow styles * use tooltip * fix change version name api * implement set environment api call * delete unused vue pages * implement detected environment, edit environment step, and fix showing loaders in details for no loader projects * small fix * no loaders project wrong check * fix not having 'minecraft' loader for resource pack * implement updating existing files file type * move add minecraft loader outside try catch * add datapack to have environment * fix being able to select duplicate MC versions * remove datapack project from environment * fix version fetch * fix having detected environment not properly skipping step * only add detected data when primary file changes * fix unknown environemtn * implement gallery and versions have moved admonition * update project page for creator view * small copy update * merge fixes * pnpm run fix * fix checkmark squished * fix version type can be deselected * refactor: DI context + better typed MultistageModal * fix type import * Misc QA fixes * fix allowed file types with no project type * implement new add files stage * fix versiosn header with new pagination * hide buttons when no files for add file stage * use prettier formatter * allow signature file types * add detecting primary file * fix progress bar in firefox * fix environment not correctly being hidden/shown * remove environment missing nag * temp bring back environment page * remove delete version action from project page * replace "continue" next button label with actual next step * fix types * pnpm run fix * move supplementary files alert up and update border radius style on dropzone * copy updates * small update on version num placeholder * update placeholder * make timeout on upload routes 2 minutes * fix lint issues * run pnpm intl:extract --------- Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
2025-12-18 11:56:15 -08:00
export const FolderUpIcon = _FolderUpIcon
export const GameIcon = _GameIcon
export const GapIcon = _GapIcon
export const GaugeIcon = _GaugeIcon
export const GenericListIcon = _GenericListIcon
feat: creator revenue page overhaul (#4204) * feat: start on tax compliance * feat: avarala1099 composable * fix: shouldShow should be managed on the page itself * refactor: move show logic to revenue page * feat: security practices rather than info * feat: withdraw page lock * fix: empty modal bug & lint issues * feat: hide behind feature flag * Use standard admonition components, make casing consistent * modal title * lint * feat: withdrawal check * feat: tax cap on withdrawals warning * feat: start on revenue page overhaul * feat: segment generation for bar * feat: tooltips and links * fix: tooltip border * feat: finish initial layout, start on withdraw modal * feat: start on withdrawal limit stage * feat: shade support for primary colors * feat: start on withdraw details stage * fix: convert swatches to hex * feat: payout method/region dropdown temporarily using multiselect * feat: fix modal open issues and use teleport dropdowns * feat: hide transactions section if there are no transactions * refactor: NavStack surfaces * feat: new dropdown component * feat: remove teleport dropdown modal in favour of new combobox component * fix: lint * refactor: dashboard sidebar layout * feat: cleanup * fix: niche bugs * fix: ComboBox styling * feat: first part of qa * feat: animate flash rather than tooltip * fix: lint * feat: qa border gradient * fix: seg hover flashes * feat: i18n * feat: i18n and final QA * fix: lint * feat: QA * fix: lint * fix: merge conflicts * fix: intl * fix: blue hover * fix: transfers page * feat: surface variables & gradients * feat: text vars * fix: lint * fix: intl * feat: stages * fix: lint * feat: region selection * feat: method selection btns * fix: flex col on transactions * feat: hook up method selection to ctx * feat: muralpay kyc stage info * wip: muralpay integration * Basic Mural Pay API bindings * Fix clippy * use dotenvy in muralpay example * Refactor payout creation code * wip: muralpay payout requests * Mural Pay payouts work * Fix clippy * feat: progress * fix: broken tax form stage logic * polish: tax form stage and method selection stage layout * add mural pay fees API * Work on payout fee API * Fees API for more payment methods * Fix CI * polish: muralpay qa * refactor: clean up combobox component * polish: change from critical -> warning admonition in MuralpayDetailsStage * Temporarily disable Venmo and PayPal methods from frontend * polish: clean up transaction component & page * polish: navbar qa, text color-contrast in chips type buttonstyled, mb on rev/index.vue page * fix: incorrectly using available balance as tax form withdraw limit after tax forms submitted * wip: counterparties * Start on counterparties and payment methods API * polish: combobox component * polish: fix broken scroll logic using a composable & web:fix * fix: lint * polish: various QA fixes * feat: hook up with backend (wip) * feat: draft muralpay rails dynamic logic * polish: modify rails to support backend changes * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * feat: fees & methods endpoint hookup * chore: remove duplicates fix * polish: qa changes + figma match * Add countries to muralpay fiat methods * Compile fix * Add exchange rate info to fees endpoint * Add fees to premium Tremendous options * polish: i18n and better document type dropdown -> id input labels * feat: tremendous * fix: lint & i18n * feat: reintroduce tin mismatch logic to index.vue * polish: qa * fix: i18n * feat: remove teleport dropdown menu - combobox should be used * fix: lint * fix: jsdoc * feat: checkbox for reward program terms * Add delivery email field to Tremendous payouts * Add Tremendous product category to payout methods * Add bank details API to muralpay * Fix CI * Fix CI * polish: qa changes * feat: i18n pass * feat: deduplicate methods endpoint & fix i18n issues * chore: deduplicate i18n strings into common-messages.ts * fix: lint * fix: i18n * feat: estimates * polish: more QA * Remove prepaid visa, compute fees properly for Tremendous methods * Add more details to Tremendous errors * feat: withdraw endpoint impl & internals refactor * Add more details to Tremendous errors * feat: completion stage * Add fees to Mural * feat: transactions page match figma * fix: i18n * polish: QA changes * polish: qa * Payout history route and bank details * polish: autofill and requirements checks * fix: i18n + lint * fix: fiat rail fees * polish: move scroll fade stuff into NewModal rather than just CreatorWithdrawModal * feat: simplify action btn logic & tax form error * fix: tax -> Tax form * Re-add legacy PayPal/Venmo options for US * feat: mobile responsiveness fixes for modal * fix: responsiveness issues * feat: navstack responsiveness * fix: responsiveness * move the mural bank details route * fix: generated state cleanup & bank details input * fix: lint & i18n * Add utoipa support to payout endpoints * address some PR comments * polish: qa * add CORS to new utoipa routes * feat: legacy paypal/venmo stage * polish: reset amount on back qa * revert: navstack mr changes * polish: loading indicator on method selection stage * fix: paypal modal doesnt reopen after auth * fix: lint & i18n * fix: paypal flow * polish: qa changes * fix: gitignore * polish: qa fixes * fix: payouts_available in payouts.rs * fix: bug when limit is zero * polish: qa changes * fix: qa stuff & muralpay sub-division fix * Immediately approve mural payouts * Add currency support to Tremendous payouts * Currency forex * add forex to tremendous fee request * polish: qa & currency support for paypal tremendous * polish: fx qa * feat: demo mode flag * fix: i18n & padding issues * polish: qa changes * fix: ml * Add Mural balance to bank balance info * polish: show warning for paypal international USD withdrawals + more currencies * Add more Tremendous currencies support * fix: colors on balance bars * fix: empty states * fix: pl-8 mobile issue * fix: hide see all * Transaction payouts available use the correct date * Address my own review comment * Address PR comments * Change Mural withdrawal limit to 3k * fix: empty state + paypal warning * maybe fix tremendous gift cards * Change how Mural minimum withdrawals are calculated * Tweak min/max withdrawal values * fix: segment brightness * fix: min & max for muralpay & legacy paypal * Fix some icon issues * more issues * fix user menu * fix: remove + network --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-11-03 23:15:25 +00:00
export const GiftIcon = _GiftIcon
export const GitGraphIcon = _GitGraphIcon
export const GlassesIcon = _GlassesIcon
export const GlobeIcon = _GlobeIcon
export const GridIcon = _GridIcon
export const HamburgerIcon = _HamburgerIcon
export const HammerIcon = _HammerIcon
feat: creator revenue page overhaul (#4204) * feat: start on tax compliance * feat: avarala1099 composable * fix: shouldShow should be managed on the page itself * refactor: move show logic to revenue page * feat: security practices rather than info * feat: withdraw page lock * fix: empty modal bug & lint issues * feat: hide behind feature flag * Use standard admonition components, make casing consistent * modal title * lint * feat: withdrawal check * feat: tax cap on withdrawals warning * feat: start on revenue page overhaul * feat: segment generation for bar * feat: tooltips and links * fix: tooltip border * feat: finish initial layout, start on withdraw modal * feat: start on withdrawal limit stage * feat: shade support for primary colors * feat: start on withdraw details stage * fix: convert swatches to hex * feat: payout method/region dropdown temporarily using multiselect * feat: fix modal open issues and use teleport dropdowns * feat: hide transactions section if there are no transactions * refactor: NavStack surfaces * feat: new dropdown component * feat: remove teleport dropdown modal in favour of new combobox component * fix: lint * refactor: dashboard sidebar layout * feat: cleanup * fix: niche bugs * fix: ComboBox styling * feat: first part of qa * feat: animate flash rather than tooltip * fix: lint * feat: qa border gradient * fix: seg hover flashes * feat: i18n * feat: i18n and final QA * fix: lint * feat: QA * fix: lint * fix: merge conflicts * fix: intl * fix: blue hover * fix: transfers page * feat: surface variables & gradients * feat: text vars * fix: lint * fix: intl * feat: stages * fix: lint * feat: region selection * feat: method selection btns * fix: flex col on transactions * feat: hook up method selection to ctx * feat: muralpay kyc stage info * wip: muralpay integration * Basic Mural Pay API bindings * Fix clippy * use dotenvy in muralpay example * Refactor payout creation code * wip: muralpay payout requests * Mural Pay payouts work * Fix clippy * feat: progress * fix: broken tax form stage logic * polish: tax form stage and method selection stage layout * add mural pay fees API * Work on payout fee API * Fees API for more payment methods * Fix CI * polish: muralpay qa * refactor: clean up combobox component * polish: change from critical -> warning admonition in MuralpayDetailsStage * Temporarily disable Venmo and PayPal methods from frontend * polish: clean up transaction component & page * polish: navbar qa, text color-contrast in chips type buttonstyled, mb on rev/index.vue page * fix: incorrectly using available balance as tax form withdraw limit after tax forms submitted * wip: counterparties * Start on counterparties and payment methods API * polish: combobox component * polish: fix broken scroll logic using a composable & web:fix * fix: lint * polish: various QA fixes * feat: hook up with backend (wip) * feat: draft muralpay rails dynamic logic * polish: modify rails to support backend changes * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * feat: fees & methods endpoint hookup * chore: remove duplicates fix * polish: qa changes + figma match * Add countries to muralpay fiat methods * Compile fix * Add exchange rate info to fees endpoint * Add fees to premium Tremendous options * polish: i18n and better document type dropdown -> id input labels * feat: tremendous * fix: lint & i18n * feat: reintroduce tin mismatch logic to index.vue * polish: qa * fix: i18n * feat: remove teleport dropdown menu - combobox should be used * fix: lint * fix: jsdoc * feat: checkbox for reward program terms * Add delivery email field to Tremendous payouts * Add Tremendous product category to payout methods * Add bank details API to muralpay * Fix CI * Fix CI * polish: qa changes * feat: i18n pass * feat: deduplicate methods endpoint & fix i18n issues * chore: deduplicate i18n strings into common-messages.ts * fix: lint * fix: i18n * feat: estimates * polish: more QA * Remove prepaid visa, compute fees properly for Tremendous methods * Add more details to Tremendous errors * feat: withdraw endpoint impl & internals refactor * Add more details to Tremendous errors * feat: completion stage * Add fees to Mural * feat: transactions page match figma * fix: i18n * polish: QA changes * polish: qa * Payout history route and bank details * polish: autofill and requirements checks * fix: i18n + lint * fix: fiat rail fees * polish: move scroll fade stuff into NewModal rather than just CreatorWithdrawModal * feat: simplify action btn logic & tax form error * fix: tax -> Tax form * Re-add legacy PayPal/Venmo options for US * feat: mobile responsiveness fixes for modal * fix: responsiveness issues * feat: navstack responsiveness * fix: responsiveness * move the mural bank details route * fix: generated state cleanup & bank details input * fix: lint & i18n * Add utoipa support to payout endpoints * address some PR comments * polish: qa * add CORS to new utoipa routes * feat: legacy paypal/venmo stage * polish: reset amount on back qa * revert: navstack mr changes * polish: loading indicator on method selection stage * fix: paypal modal doesnt reopen after auth * fix: lint & i18n * fix: paypal flow * polish: qa changes * fix: gitignore * polish: qa fixes * fix: payouts_available in payouts.rs * fix: bug when limit is zero * polish: qa changes * fix: qa stuff & muralpay sub-division fix * Immediately approve mural payouts * Add currency support to Tremendous payouts * Currency forex * add forex to tremendous fee request * polish: qa & currency support for paypal tremendous * polish: fx qa * feat: demo mode flag * fix: i18n & padding issues * polish: qa changes * fix: ml * Add Mural balance to bank balance info * polish: show warning for paypal international USD withdrawals + more currencies * Add more Tremendous currencies support * fix: colors on balance bars * fix: empty states * fix: pl-8 mobile issue * fix: hide see all * Transaction payouts available use the correct date * Address my own review comment * Address PR comments * Change Mural withdrawal limit to 3k * fix: empty state + paypal warning * maybe fix tremendous gift cards * Change how Mural minimum withdrawals are calculated * Tweak min/max withdrawal values * fix: segment brightness * fix: min & max for muralpay & legacy paypal * Fix some icon issues * more issues * fix user menu * fix: remove + network --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-11-03 23:15:25 +00:00
export const HandHelpingIcon = _HandHelpingIcon
export const HashIcon = _HashIcon
export const Heading1Icon = _Heading1Icon
export const Heading2Icon = _Heading2Icon
export const Heading3Icon = _Heading3Icon
export const HeartIcon = _HeartIcon
export const HeartHandshakeIcon = _HeartHandshakeIcon
export const HeartMinusIcon = _HeartMinusIcon
export const HistoryIcon = _HistoryIcon
export const HomeIcon = _HomeIcon
export const ImageIcon = _ImageIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const ImagesIcon = _ImagesIcon
export const ImportIcon = _ImportIcon
export const InProgressIcon = _InProgressIcon
export const InfoIcon = _InfoIcon
export const IssuesIcon = _IssuesIcon
export const ItalicIcon = _ItalicIcon
export const KeyIcon = _KeyIcon
export const KeyboardIcon = _KeyboardIcon
feat: creator revenue page overhaul (#4204) * feat: start on tax compliance * feat: avarala1099 composable * fix: shouldShow should be managed on the page itself * refactor: move show logic to revenue page * feat: security practices rather than info * feat: withdraw page lock * fix: empty modal bug & lint issues * feat: hide behind feature flag * Use standard admonition components, make casing consistent * modal title * lint * feat: withdrawal check * feat: tax cap on withdrawals warning * feat: start on revenue page overhaul * feat: segment generation for bar * feat: tooltips and links * fix: tooltip border * feat: finish initial layout, start on withdraw modal * feat: start on withdrawal limit stage * feat: shade support for primary colors * feat: start on withdraw details stage * fix: convert swatches to hex * feat: payout method/region dropdown temporarily using multiselect * feat: fix modal open issues and use teleport dropdowns * feat: hide transactions section if there are no transactions * refactor: NavStack surfaces * feat: new dropdown component * feat: remove teleport dropdown modal in favour of new combobox component * fix: lint * refactor: dashboard sidebar layout * feat: cleanup * fix: niche bugs * fix: ComboBox styling * feat: first part of qa * feat: animate flash rather than tooltip * fix: lint * feat: qa border gradient * fix: seg hover flashes * feat: i18n * feat: i18n and final QA * fix: lint * feat: QA * fix: lint * fix: merge conflicts * fix: intl * fix: blue hover * fix: transfers page * feat: surface variables & gradients * feat: text vars * fix: lint * fix: intl * feat: stages * fix: lint * feat: region selection * feat: method selection btns * fix: flex col on transactions * feat: hook up method selection to ctx * feat: muralpay kyc stage info * wip: muralpay integration * Basic Mural Pay API bindings * Fix clippy * use dotenvy in muralpay example * Refactor payout creation code * wip: muralpay payout requests * Mural Pay payouts work * Fix clippy * feat: progress * fix: broken tax form stage logic * polish: tax form stage and method selection stage layout * add mural pay fees API * Work on payout fee API * Fees API for more payment methods * Fix CI * polish: muralpay qa * refactor: clean up combobox component * polish: change from critical -> warning admonition in MuralpayDetailsStage * Temporarily disable Venmo and PayPal methods from frontend * polish: clean up transaction component & page * polish: navbar qa, text color-contrast in chips type buttonstyled, mb on rev/index.vue page * fix: incorrectly using available balance as tax form withdraw limit after tax forms submitted * wip: counterparties * Start on counterparties and payment methods API * polish: combobox component * polish: fix broken scroll logic using a composable & web:fix * fix: lint * polish: various QA fixes * feat: hook up with backend (wip) * feat: draft muralpay rails dynamic logic * polish: modify rails to support backend changes * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * Mural Pay multiple methods when fetching * Don't send supported_countries to frontend * feat: fees & methods endpoint hookup * chore: remove duplicates fix * polish: qa changes + figma match * Add countries to muralpay fiat methods * Compile fix * Add exchange rate info to fees endpoint * Add fees to premium Tremendous options * polish: i18n and better document type dropdown -> id input labels * feat: tremendous * fix: lint & i18n * feat: reintroduce tin mismatch logic to index.vue * polish: qa * fix: i18n * feat: remove teleport dropdown menu - combobox should be used * fix: lint * fix: jsdoc * feat: checkbox for reward program terms * Add delivery email field to Tremendous payouts * Add Tremendous product category to payout methods * Add bank details API to muralpay * Fix CI * Fix CI * polish: qa changes * feat: i18n pass * feat: deduplicate methods endpoint & fix i18n issues * chore: deduplicate i18n strings into common-messages.ts * fix: lint * fix: i18n * feat: estimates * polish: more QA * Remove prepaid visa, compute fees properly for Tremendous methods * Add more details to Tremendous errors * feat: withdraw endpoint impl & internals refactor * Add more details to Tremendous errors * feat: completion stage * Add fees to Mural * feat: transactions page match figma * fix: i18n * polish: QA changes * polish: qa * Payout history route and bank details * polish: autofill and requirements checks * fix: i18n + lint * fix: fiat rail fees * polish: move scroll fade stuff into NewModal rather than just CreatorWithdrawModal * feat: simplify action btn logic & tax form error * fix: tax -> Tax form * Re-add legacy PayPal/Venmo options for US * feat: mobile responsiveness fixes for modal * fix: responsiveness issues * feat: navstack responsiveness * fix: responsiveness * move the mural bank details route * fix: generated state cleanup & bank details input * fix: lint & i18n * Add utoipa support to payout endpoints * address some PR comments * polish: qa * add CORS to new utoipa routes * feat: legacy paypal/venmo stage * polish: reset amount on back qa * revert: navstack mr changes * polish: loading indicator on method selection stage * fix: paypal modal doesnt reopen after auth * fix: lint & i18n * fix: paypal flow * polish: qa changes * fix: gitignore * polish: qa fixes * fix: payouts_available in payouts.rs * fix: bug when limit is zero * polish: qa changes * fix: qa stuff & muralpay sub-division fix * Immediately approve mural payouts * Add currency support to Tremendous payouts * Currency forex * add forex to tremendous fee request * polish: qa & currency support for paypal tremendous * polish: fx qa * feat: demo mode flag * fix: i18n & padding issues * polish: qa changes * fix: ml * Add Mural balance to bank balance info * polish: show warning for paypal international USD withdrawals + more currencies * Add more Tremendous currencies support * fix: colors on balance bars * fix: empty states * fix: pl-8 mobile issue * fix: hide see all * Transaction payouts available use the correct date * Address my own review comment * Address PR comments * Change Mural withdrawal limit to 3k * fix: empty state + paypal warning * maybe fix tremendous gift cards * Change how Mural minimum withdrawals are calculated * Tweak min/max withdrawal values * fix: segment brightness * fix: min & max for muralpay & legacy paypal * Fix some icon issues * more issues * fix user menu * fix: remove + network --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-11-03 23:15:25 +00:00
export const LandmarkIcon = _LandmarkIcon
export const LanguagesIcon = _LanguagesIcon
export const LayoutTemplateIcon = _LayoutTemplateIcon
export const LeftArrowIcon = _LeftArrowIcon
export const LibraryIcon = _LibraryIcon
export const LightBulbIcon = _LightBulbIcon
export const LinkIcon = _LinkIcon
export const ListIcon = _ListIcon
export const ListBulletedIcon = _ListBulletedIcon
export const ListEndIcon = _ListEndIcon
Technical review queue (#4775) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix postgres version mismatch * fix version creation * Implement routes * fix up tech review * Allow adding a moderation comment to Delphi rejections * fix up rebase * exclude rejected projects from tech review * add status change msg to tech review thread * cargo sqlx prepare * also ignore withheld projects * More filtering on issue search * wip: report routes * Fix up for build * cargo sqlx prepare * fix thread message privacy * New tech review search route * submit route * details have statuses now * add default to drid status * dedup issue details * fix sqlx query on empty files * fixes * Dedupe issue detail statuses and message on entering tech rev * Fix qa issues * Fix qa issues * fix review comments * typos * fix ci * feat: tech review frontend (#4781) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix ci * fix postgres version mismatch * fix version creation * Implement routes * feat: batch scan alert * feat: layout * feat: introduce surface variables * fix: theme selector * feat: rough draft of tech review card * feat: tab switcher * feat: batch scan btn * feat: api-client module for tech review * draft: impl * feat: auto icons * fix: layout issues * feat: fixes to code blocks + flag labels * feat: temp remove mock data * fix: search sort types * fix: intl & lint * chore: re-enable mock data * fix: flag badges + auto open first issue in file tab * feat: update for new routes * fix: more qa issues * feat: lazy load sources * fix: re-enable auth middleware * feat: impl threads * fix: lint & severity * feat: download btn + switch to using NavTabs with new local mode option * feat: re-add toplevel btns * feat: reports page consistency * fix: consistency on project queue * fix: icons + sizing * fix: colors and gaps * fix: impl endpoints * feat: load all flags on file tab * feat: thread generics changes * feat: more qa * feat: fix collapse * fix: qa * feat: msg modal * fix: ISO import * feat: qa fixes * fix: empty state basic * fix: collapsible region * fix: collapse thread by default * feat: rough draft of new process/flow * fix labrinth build * fix thread message privacy * New tech review search route * feat: qa fixes * feat: QA changes * fix: verdict on detail not whole issue * fix: lint + intl * fix: lint * fix: thread message for tech rev verdict * feat: use anim frames * fix: exports + typecheck * polish: qa changes * feat: qa * feat: qa polish * feat: fix malic modal * fix: lint * fix: qa + lint * fix: pagination * fix: lint * fix: qa * intl extract * fix ci --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: aecsocket <aecsocket@tutanota.com> --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Calum H. <contact@cal.engineer>
2025-12-20 11:43:04 +00:00
export const ListFilterIcon = _ListFilterIcon
export const ListOrderedIcon = _ListOrderedIcon
export const LoaderIcon = _LoaderIcon
export const LoaderCircleIcon = _LoaderCircleIcon
export const LockIcon = _LockIcon
export const LockOpenIcon = _LockOpenIcon
export const LogInIcon = _LogInIcon
export const LogOutIcon = _LogOutIcon
export const MailIcon = _MailIcon
export const ManageIcon = _ManageIcon
export const MaximizeIcon = _MaximizeIcon
export const MemoryStickIcon = _MemoryStickIcon
export const MessageIcon = _MessageIcon
export const MessagesSquareIcon = _MessagesSquareIcon
export const MicrophoneIcon = _MicrophoneIcon
export const MinimizeIcon = _MinimizeIcon
export const MinusIcon = _MinusIcon
export const MonitorIcon = _MonitorIcon
export const MonitorSmartphoneIcon = _MonitorSmartphoneIcon
export const MoonIcon = _MoonIcon
export const MoreHorizontalIcon = _MoreHorizontalIcon
export const MoreVerticalIcon = _MoreVerticalIcon
export const NewspaperIcon = _NewspaperIcon
export const NoSignalIcon = _NoSignalIcon
export const NotepadTextIcon = _NotepadTextIcon
export const OmorphiaIcon = _OmorphiaIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const OnlineIndicatorIcon = _OnlineIndicatorIcon
export const OrganizationIcon = _OrganizationIcon
export const PackageIcon = _PackageIcon
export const PackageClosedIcon = _PackageClosedIcon
export const PackageOpenIcon = _PackageOpenIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const PackagePlusIcon = _PackagePlusIcon
export const PaintbrushIcon = _PaintbrushIcon
export const PaletteIcon = _PaletteIcon
feat: content tab rewrite for worlds (#5136) * feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 20:24:32 +00:00
export const PencilIcon = _PencilIcon
export const PickaxeIcon = _PickaxeIcon
export const PlayIcon = _PlayIcon
export const PlugIcon = _PlugIcon
export const PlusIcon = _PlusIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const PowerIcon = _PowerIcon
export const PowerOffIcon = _PowerOffIcon
export const RadioButtonIcon = _RadioButtonIcon
export const RadioButtonCheckedIcon = _RadioButtonCheckedIcon
export const ReceiptTextIcon = _ReceiptTextIcon
export const RedoIcon = _RedoIcon
Reworked app update flow (#3960) * Make theseus capable of logging messages from the `log` crate * Move update checking entirely into JS and open a modal if an update is available * Fix formatjs on Windows and run formatjs * Add in the buttons and body * Fix lint * Show update size in modal * Fix update not being rechecked if the update modal was directly dismissed * Slight UI tweaks * Fix lint * Implement skipping the update * Implement the Update Now button * Implement updating at next exit * Turn download progress into an error bar on failure * Restore 5 minute update check instead of 30 seconds * Fix PendingUpdateData being seen as a unit struct * Fix lint * Make CI also lint updater code * feat: create AppearingProgressBar component * feat: polish update available modal * feat: add error handling * Open changelog with tauri-plugin-opener * Run intl:extract * Update completion toasts (#3978) * Use single LAUNCHER_USER_AGENT constant for all user agents * Fix build on Mac * Request the update size with HEAD instead of GET * UI tweaks * lint * Fix lint * fix: hide modal header & add "Hide update reminder" button w/ tooltip * Run intl:extract * fix: lint issues * fix: merge issues * notifications.js no longer exists * Add metered network checking * Add a timeout to macOS is_network_metered * Fix tauri.conf.json * vibe debugging * Set a dispatch queue * Have a popup that asks you if you'd like to disable automatic file downloads if you're on a metered network * Move UpdateModal to modal package * Fix lint * Add a toggle for automatic downloads * Fix type Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com> Signed-off-by: Josiah Glosson <soujournme@gmail.com> * Redo updating UI and experience * lint * fix unlistener issue * remove unneeded translation keys * Fix expose issue * temp disable cranelift, tweak some messages * change version back * Clean up App.vue * move toast to top right * update reload icon * Fixed the bug!!!!!!!!!!!! * improve messages * intl:extract * Add liquid glass icon file * not you! * use dependency injection * lint on apple icon * Fix imports, move download size to button * change update check back to 5 mins * lint + move to providers * intl:extract --------- Signed-off-by: Cal H. <hendersoncal117@gmail.com> Signed-off-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Calum <calum@modrinth.com> Co-authored-by: Prospector <prospectordev@gmail.com> Co-authored-by: Cal H. <hendersoncal117@gmail.com> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
2025-09-29 09:28:31 -06:00
export const RefreshCwIcon = _RefreshCwIcon
export const ReplyIcon = _ReplyIcon
export const ReportIcon = _ReportIcon
export const RestoreIcon = _RestoreIcon
export const RightArrowIcon = _RightArrowIcon
export const RocketIcon = _RocketIcon
export const RotateClockwiseIcon = _RotateClockwiseIcon
export const RotateCounterClockwiseIcon = _RotateCounterClockwiseIcon
export const RssIcon = _RssIcon
export const SaveIcon = _SaveIcon
export const ScaleIcon = _ScaleIcon
export const ScanEyeIcon = _ScanEyeIcon
export const SearchIcon = _SearchIcon
export const SendIcon = _SendIcon
export const ServerIcon = _ServerIcon
export const ServerPlusIcon = _ServerPlusIcon
feat: server management in app (#5628) * start new server settings tabs * update properties tab to match design * better stying in general tab * feat: add suffix input for hostname field * implement tables for allocations and DNS records * add tags for dns record type * small gap adjustment * polish advanced page * adjust properties page hierarchy * fix searching properties, empty state and projection radius appearing * pnpm prepr * update copy to match designs * fix suffix input component * style fixes and match heading size * small fix * fix search allocations placeholder * adjust table styles * move all installation settings helper text to below input * update icon to use overflow menu buttons * fix modal to be consistent * open advanced properties when search * remove other and custom properties, and update styles * remove hide/show all java versions * handle mc 26 * refactor: move server settings pages into /ui and add app ServerSettingsModal * hook up server pages for app * add server page header to app * hook up server settings modal * use large size * fix card box shadow style * fix hostname input for app * fix app/website card containers * implement external tabs for billing and admin billing * fix save banner fixed to parent instead of page body * remove unused prop to FriendsList causing warning in app * fix client-only not available for app * fix bottom cut off * wire node auth * implement full copy buttons * dedup copy button tailwind styles * fix hover class not working in @apply * fix spacing * fix error validation styles * apply consistent styles and spacing * feat: update hosting server card (#5609) * fix type errors * fix some stylesheets not imported for storybook * add server listing stories * add fix for frontend stylesheet imports * remove props. * convert copy code to use tailwind * update server listing component styles * update server info label styles * start status/player count info label, more style updates and fixes * add new server card buttons * hook up server cards and implement updated styles * hook up on download button * fix tauri throwing error when api returns 204 No Content * hook up purchase server modal in app * fix upgrading state loading icon * pnpm prepr * filter out servers past 30 days after cancellation * do not apply opacity on lock or spiner icons * fix disabled server icon background * update pending change stage * handle known suspension states * refactor: reduce code duplication for server listing * update disabled state text color * fix loading icon color * clean up copy * fix disabled opacity for server card * update server listing files kept to be countdown * implement resubscribe modal * implement proper provisioning state for resubscribe * fix duplicate attribute and pnpm prepr * feat: add shared UI package auth DI * feat: update purchase server flow (#5714) * implement server list empty state component * fix stories and adjust spacing * implement select plan design refresh * implement auth for empty server list * use refs instead of reactive * pnpm prepr * fix auth usage for empty servers list * move app auth provider setup to src/providers/setup * pnpm prepr * fix max height * style fix * fix getCreds no auth is blocking api client * implement servers guest plan modal and signin which redirects back to modal's next step * refactor guest plan select logic into provider * implement sign in or create account popup * remove force empty serverList * add download button for suspended mod and generic * add handling for when user logs out * QA pass style fixes * more consistent page styles * fix duplicate export * refactor: remove all fallback stuff from resubscribe modal * implement shared download latest backup util * i18n pass * pnpm prepr * fix region being selected if ping failed * pnpm prepr * feat: servers in app finalization (#5744) * feat: start on shared console implementation into logs and overview pages * fix: terminal gap issues * feat: swap word wrap for full screen * fix: stats cards alignment * fix: stats * feat: fix console clear + remove copy * fix: lint * fix: use reset not clear * feat: shared server header & overview page for app and website (#5736) * feat: implement shared server header for app and website * feat: implement wrapped overview page with shared composable and hook it up * pnpm prepr * fix: bugs * qa: cleanup * feat: root.vue shared layout * feat: delete old options pages + fix discovery frontend * fix: discovery * fix: misc style/layout issues * fix page padding * fix: modal height jankiness * feat: implement server install content in app and server setup modal with DI * fix: spacing * remove servers in app feature flag * Revert "remove servers in app feature flag" This reverts commit 86e284c4bdd6fa42c3c8fbaf1efbec41f4d1c6d2. * fix: qa * feat: remove legacy components from apps/frontend/src/components/ui/servers --------- Co-authored-by: Calum H. (IMB11) <contact@cal.engineer> * qa pass (#5738) * fix: qa * feat: qa * fix: server icon fetch fails due to global node auth race condition overriding each other * fix: lint * fix: server icon upload/sync and centralize logic * fix: server settings modal not closing for server reset * fix: better server sorting * feat: copy address in server listing card * fix: notification panel in modal and when overlapping with action bar * fix: empty server list empty state flashing when refresh, fixed by adding isReady auth flag * feat: use floating action bar for save banner * fix: saving state in save bar * fix: edit server icon styling * fix: confirm modal to have consistent buttons * feat: loading animation for server panel + caching improvements for app * pnpm prepr * feat: search page deduplication (#5754) * fix: action bar behind modal * fix: remove warning modal for stopping * fix: server cards states * we hate webkit we hate webkit * fix: update allocation creation to not use modal * fix: properties tab spacing and styles * feat: add files tab copy * fix: advanced properties icon * fix: remove back to all servers link * feat: add files tab link in copy * fix: server header styles to be consistent with instance * fix: add header icons back * feat: update instance settings icon to be consistent * fix: icon container * feat: upload state persistence across tabs * fix: server labels text wrapping * fix: use surface-5 border * fix: loading spinner showing with onboarding below * feat: new server button shows purchase modal in website * fix: billing page not showing quarterly interval * fix: server downgrade not showing updated subscription notification * fix: server settings invalidate saved state and remove server context provider since its already provided in the page * pnpm prepr * add stripe publishable key to app build * feat: console highlighting * fix: rename servers title to modrinth hosting * feat: search fix * fix: qa/styles * fix: ip click active and remove power dont ask again * fix: qa * feat: highlighting fix console * fix: disable conflicts action * fix: error dismiss bug * feat: modal clarification * fix: files perms issue * fix: lint * feat: modal fix * enable show uptime * fix: add loading state to edit server icon * fix: notification panel take in has sidebar from settings * fix: consistency pass on app settings * fix: consistency pass on instance settings * pnpm prepr * fix: nagivate to billing button in app to go to website * fix: stripe return url in app causing app to open modrinth.com in tauri * refactor: better show polling UI code * fix: new server polling comparison to use server ids instead of length * fix: buttonstyled story * fix: button styling * fix: content.vue regression * feat: project url redirects * fix: breadcrumbs * fix: purchase with newly added card * fix: console ordering problems * fix: app-frontend missing env config and staging environment * fix: log syncing for instances and server panel accidentally * fix: QA issues * fix: server page loading state * fix: stats card logic * fix: lint * fix: qa * fix: console height padding * fix: terminal padding + loading indicator * feat: update medal server listing styling * fix: no upgrade button for medal server listing in app * fix: go to overview instead of content tab after onboarding * fix: qa * fix: teleport modals to body * fix: logs tab + qa * fix: local storage for user preferences * fix: qa loading indic * feat: considitonal debug and trace * fix: jump to top on install bug * feat: swap out server hard drive icon to server stack icon * feat: servers in app feature flag default true * fix: highlight row ufll * fix: webkit thing onto a tag * fix: input field * fix: clear fix * fix: lint * fix: fmt * feat: improve share modal and bring it back for sharing log * pnpm prepr * fix: menu overflowing * feat: remove servers in app feature flag * fix: server stat charts no longer showing color * fix: library nav no primary state * fix: better modal height and width * fix: highlighting bugs * fix: empty states * fix: delay import to fix overview page slow load on MacOS * fix: medal server listing too bright on light mode * fix: admon analysis + fix logs * fix: bug * fix: clear purchase intent from sign-in after closing modal * performance: improve server manage stats loading by splitting reactivity * fix: deploy + admon + disable highlighting * fix: clippy --------- Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * feat: temp wrangler * fix: lint * fix: logs upload * fix: console empty state and admon regressions * fix: fields * feat: log deleting + prefetch for Logs.vue * feat: move delete before share * feat: clear endpoint * feat: we ball! --------- Co-authored-by: Calum H. <calum@modrinth.com> Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
2026-04-12 15:38:08 -06:00
export const ServerStackIcon = _ServerStackIcon
export const SettingsIcon = _SettingsIcon
export const Settings2Icon = _Settings2Icon
export const ShareIcon = _ShareIcon
export const ShieldIcon = _ShieldIcon
Technical review queue (#4775) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix postgres version mismatch * fix version creation * Implement routes * fix up tech review * Allow adding a moderation comment to Delphi rejections * fix up rebase * exclude rejected projects from tech review * add status change msg to tech review thread * cargo sqlx prepare * also ignore withheld projects * More filtering on issue search * wip: report routes * Fix up for build * cargo sqlx prepare * fix thread message privacy * New tech review search route * submit route * details have statuses now * add default to drid status * dedup issue details * fix sqlx query on empty files * fixes * Dedupe issue detail statuses and message on entering tech rev * Fix qa issues * Fix qa issues * fix review comments * typos * fix ci * feat: tech review frontend (#4781) * chore: fix typo in status message * feat(labrinth): overhaul malware scanner report storage and routes * chore: address some review comments * feat: add Delphi to Docker Compose `with-delphi` profile * chore: fix unused import Clippy lint * feat(labrinth/delphi): use PAT token authorization with project read scopes * chore: expose file IDs in version queries * fix: accept null decompiled source payloads from Delphi * tweak(labrinth): expose base62 file IDs more consistently for Delphi * feat(labrinth/delphi): support new Delphi report severity field * chore(labrinth): run `cargo sqlx prepare` to fix Docker build errors * tweak: add route for fetching Delphi issue type schema, abstract Labrinth away from issue types * chore: run `cargo sqlx prepare` * chore: fix typo on frontend generated state file message * feat: update to use new Delphi issue schema * wip: tech review endpoints * wip: add ToSchema for dependent types * wip: report issues return * wip * wip: returning more data * wip * Fix up db query * Delphi configuration to talk to Labrinth * Get Delphi working with Labrinth * Add Delphi dummy fixture * Better Delphi logging * Improve utoipa for tech review routes * Add more sorting options for tech review queue * Oops join * New routes for fetching issues and reports * Fix which kind of ID is returned in tech review endpoints * Deduplicate tech review report rows * Reduce info sent for projects * Fetch more thread info * Address PR comments * fix ci * fix ci * fix postgres version mismatch * fix version creation * Implement routes * feat: batch scan alert * feat: layout * feat: introduce surface variables * fix: theme selector * feat: rough draft of tech review card * feat: tab switcher * feat: batch scan btn * feat: api-client module for tech review * draft: impl * feat: auto icons * fix: layout issues * feat: fixes to code blocks + flag labels * feat: temp remove mock data * fix: search sort types * fix: intl & lint * chore: re-enable mock data * fix: flag badges + auto open first issue in file tab * feat: update for new routes * fix: more qa issues * feat: lazy load sources * fix: re-enable auth middleware * feat: impl threads * fix: lint & severity * feat: download btn + switch to using NavTabs with new local mode option * feat: re-add toplevel btns * feat: reports page consistency * fix: consistency on project queue * fix: icons + sizing * fix: colors and gaps * fix: impl endpoints * feat: load all flags on file tab * feat: thread generics changes * feat: more qa * feat: fix collapse * fix: qa * feat: msg modal * fix: ISO import * feat: qa fixes * fix: empty state basic * fix: collapsible region * fix: collapse thread by default * feat: rough draft of new process/flow * fix labrinth build * fix thread message privacy * New tech review search route * feat: qa fixes * feat: QA changes * fix: verdict on detail not whole issue * fix: lint + intl * fix: lint * fix: thread message for tech rev verdict * feat: use anim frames * fix: exports + typecheck * polish: qa changes * feat: qa * feat: qa polish * feat: fix malic modal * fix: lint * fix: qa + lint * fix: pagination * fix: lint * fix: qa * intl extract * fix ci --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: aecsocket <aecsocket@tutanota.com> --------- Signed-off-by: Calum H. <contact@cal.engineer> Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Calum H. <contact@cal.engineer>
2025-12-20 11:43:04 +00:00
export const ShieldAlertIcon = _ShieldAlertIcon
export const ShieldCheckIcon = _ShieldCheckIcon
export const SignalIcon = _SignalIcon
export const SignatureIcon = _SignatureIcon
export const SkullIcon = _SkullIcon
export const SlashIcon = _SlashIcon
export const SortAscIcon = _SortAscIcon
export const SortDescIcon = _SortDescIcon
export const SparklesIcon = _SparklesIcon
export const SpinnerIcon = _SpinnerIcon
export const StarIcon = _StarIcon
export const StopCircleIcon = _StopCircleIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const StoreIcon = _StoreIcon
export const StrikethroughIcon = _StrikethroughIcon
export const SunIcon = _SunIcon
export const SunriseIcon = _SunriseIcon
export const SupportChatIcon = _SupportChatIcon
export const TagIcon = _TagIcon
export const TagsIcon = _TagsIcon
export const TagCategoryAdventureIcon = _TagCategoryAdventureIcon
export const TagCategoryAtmosphereIcon = _TagCategoryAtmosphereIcon
export const TagCategoryAudioIcon = _TagCategoryAudioIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryBackpackIcon = _TagCategoryBackpackIcon
export const TagCategoryBadgeIcon = _TagCategoryBadgeIcon
export const TagCategoryBadgeCheckIcon = _TagCategoryBadgeCheckIcon
export const TagCategoryBedDoubleIcon = _TagCategoryBedDoubleIcon
export const TagCategoryBlocksIcon = _TagCategoryBlocksIcon
export const TagCategoryBloomIcon = _TagCategoryBloomIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryBuilding2Icon = _TagCategoryBuilding2Icon
export const TagCategoryCameraIcon = _TagCategoryCameraIcon
export const TagCategoryCartoonIcon = _TagCategoryCartoonIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryCastleIcon = _TagCategoryCastleIcon
export const TagCategoryChallengingIcon = _TagCategoryChallengingIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryClapperboardIcon = _TagCategoryClapperboardIcon
export const TagCategoryCloudIcon = _TagCategoryCloudIcon
export const TagCategoryColoredLightingIcon = _TagCategoryColoredLightingIcon
export const TagCategoryCombatIcon = _TagCategoryCombatIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryCompassIcon = _TagCategoryCompassIcon
export const TagCategoryCoreShadersIcon = _TagCategoryCoreShadersIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryCrownIcon = _TagCategoryCrownIcon
export const TagCategoryCursedIcon = _TagCategoryCursedIcon
export const TagCategoryDecorationIcon = _TagCategoryDecorationIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryDicesIcon = _TagCategoryDicesIcon
export const TagCategoryEconomyIcon = _TagCategoryEconomyIcon
export const TagCategoryEntitiesIcon = _TagCategoryEntitiesIcon
export const TagCategoryEnvironmentIcon = _TagCategoryEnvironmentIcon
export const TagCategoryEquipmentIcon = _TagCategoryEquipmentIcon
export const TagCategoryFantasyIcon = _TagCategoryFantasyIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryFilmIcon = _TagCategoryFilmIcon
export const TagCategoryFlagIcon = _TagCategoryFlagIcon
export const TagCategoryFoliageIcon = _TagCategoryFoliageIcon
export const TagCategoryFontsIcon = _TagCategoryFontsIcon
export const TagCategoryFoodIcon = _TagCategoryFoodIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryFootprintsIcon = _TagCategoryFootprintsIcon
export const TagCategoryGameMechanicsIcon = _TagCategoryGameMechanicsIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryGamepad2Icon = _TagCategoryGamepad2Icon
export const TagCategoryGaugeIcon = _TagCategoryGaugeIcon
export const TagCategoryGlobeIcon = _TagCategoryGlobeIcon
export const TagCategoryGrid3x3Icon = _TagCategoryGrid3x3Icon
export const TagCategoryGuiIcon = _TagCategoryGuiIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryHandshakeIcon = _TagCategoryHandshakeIcon
export const TagCategoryHeartCrackIcon = _TagCategoryHeartCrackIcon
export const TagCategoryHeartPulseIcon = _TagCategoryHeartPulseIcon
export const TagCategoryHighIcon = _TagCategoryHighIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryHouseIcon = _TagCategoryHouseIcon
export const TagCategoryItemsIcon = _TagCategoryItemsIcon
export const TagCategoryKitchenSinkIcon = _TagCategoryKitchenSinkIcon
export const TagCategoryLibraryIcon = _TagCategoryLibraryIcon
export const TagCategoryLightweightIcon = _TagCategoryLightweightIcon
export const TagCategoryLocaleIcon = _TagCategoryLocaleIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryLockIcon = _TagCategoryLockIcon
export const TagCategoryLowIcon = _TagCategoryLowIcon
export const TagCategoryMagicIcon = _TagCategoryMagicIcon
export const TagCategoryManagementIcon = _TagCategoryManagementIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryMapPinnedIcon = _TagCategoryMapPinnedIcon
export const TagCategoryMediumIcon = _TagCategoryMediumIcon
export const TagCategoryMinigameIcon = _TagCategoryMinigameIcon
export const TagCategoryMobsIcon = _TagCategoryMobsIcon
export const TagCategoryModdedIcon = _TagCategoryModdedIcon
export const TagCategoryModelsIcon = _TagCategoryModelsIcon
export const TagCategoryMultiplayerIcon = _TagCategoryMultiplayerIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryNetworkIcon = _TagCategoryNetworkIcon
export const TagCategoryOptimizationIcon = _TagCategoryOptimizationIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryPaletteIcon = _TagCategoryPaletteIcon
export const TagCategoryPathTracingIcon = _TagCategoryPathTracingIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryPawPrintIcon = _TagCategoryPawPrintIcon
export const TagCategoryPbrIcon = _TagCategoryPbrIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryPickaxeIcon = _TagCategoryPickaxeIcon
export const TagCategoryPotatoIcon = _TagCategoryPotatoIcon
export const TagCategoryQuestsIcon = _TagCategoryQuestsIcon
export const TagCategoryRealisticIcon = _TagCategoryRealisticIcon
export const TagCategoryReflectionsIcon = _TagCategoryReflectionsIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryRefreshCcwIcon = _TagCategoryRefreshCcwIcon
export const TagCategoryScreenshotIcon = _TagCategoryScreenshotIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryScrollTextIcon = _TagCategoryScrollTextIcon
export const TagCategorySemiRealisticIcon = _TagCategorySemiRealisticIcon
export const TagCategoryShadowsIcon = _TagCategoryShadowsIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryShieldIcon = _TagCategoryShieldIcon
export const TagCategorySimplisticIcon = _TagCategorySimplisticIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategorySkullIcon = _TagCategorySkullIcon
export const TagCategorySocialIcon = _TagCategorySocialIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategorySquareIcon = _TagCategorySquareIcon
export const TagCategoryStorageIcon = _TagCategoryStorageIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategorySwordIcon = _TagCategorySwordIcon
export const TagCategorySwordsIcon = _TagCategorySwordsIcon
export const TagCategoryTargetIcon = _TagCategoryTargetIcon
export const TagCategoryTechnologyIcon = _TagCategoryTechnologyIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryTerminalIcon = _TagCategoryTerminalIcon
export const TagCategoryTheaterIcon = _TagCategoryTheaterIcon
export const TagCategoryThemedIcon = _TagCategoryThemedIcon
export const TagCategoryTransportationIcon = _TagCategoryTransportationIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryTreePineIcon = _TagCategoryTreePineIcon
export const TagCategoryTrophyIcon = _TagCategoryTrophyIcon
export const TagCategoryTweaksIcon = _TagCategoryTweaksIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryUsersIcon = _TagCategoryUsersIcon
export const TagCategoryUtilityIcon = _TagCategoryUtilityIcon
export const TagCategoryVanillaLikeIcon = _TagCategoryVanillaLikeIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryWandSparklesIcon = _TagCategoryWandSparklesIcon
export const TagCategoryWifiOffIcon = _TagCategoryWifiOffIcon
export const TagCategoryWorldgenIcon = _TagCategoryWorldgenIcon
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
export const TagCategoryZapIcon = _TagCategoryZapIcon
export const TagLoaderBabricIcon = _TagLoaderBabricIcon
export const TagLoaderBtaBabricIcon = _TagLoaderBtaBabricIcon
export const TagLoaderBukkitIcon = _TagLoaderBukkitIcon
export const TagLoaderBungeecordIcon = _TagLoaderBungeecordIcon
export const TagLoaderCanvasIcon = _TagLoaderCanvasIcon
export const TagLoaderDatapackIcon = _TagLoaderDatapackIcon
export const TagLoaderFabricIcon = _TagLoaderFabricIcon
export const TagLoaderFoliaIcon = _TagLoaderFoliaIcon
export const TagLoaderForgeIcon = _TagLoaderForgeIcon
export const TagLoaderGeyserIcon = _TagLoaderGeyserIcon
export const TagLoaderIrisIcon = _TagLoaderIrisIcon
export const TagLoaderJavaAgentIcon = _TagLoaderJavaAgentIcon
export const TagLoaderLegacyFabricIcon = _TagLoaderLegacyFabricIcon
export const TagLoaderLiteloaderIcon = _TagLoaderLiteloaderIcon
export const TagLoaderMinecraftIcon = _TagLoaderMinecraftIcon
export const TagLoaderModloaderIcon = _TagLoaderModloaderIcon
export const TagLoaderMrpackIcon = _TagLoaderMrpackIcon
export const TagLoaderNeoforgeIcon = _TagLoaderNeoforgeIcon
export const TagLoaderNilloaderIcon = _TagLoaderNilloaderIcon
export const TagLoaderOptifineIcon = _TagLoaderOptifineIcon
export const TagLoaderOrnitheIcon = _TagLoaderOrnitheIcon
export const TagLoaderPaperIcon = _TagLoaderPaperIcon
export const TagLoaderPurpurIcon = _TagLoaderPurpurIcon
export const TagLoaderQuiltIcon = _TagLoaderQuiltIcon
export const TagLoaderRiftIcon = _TagLoaderRiftIcon
export const TagLoaderSpigotIcon = _TagLoaderSpigotIcon
export const TagLoaderSpongeIcon = _TagLoaderSpongeIcon
export const TagLoaderVanillaIcon = _TagLoaderVanillaIcon
export const TagLoaderVelocityIcon = _TagLoaderVelocityIcon
export const TagLoaderWaterfallIcon = _TagLoaderWaterfallIcon
export const TerminalSquareIcon = _TerminalSquareIcon
export const TestIcon = _TestIcon
feat: content tab rewrite for worlds (#5136) * feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 20:24:32 +00:00
export const TextCursorInputIcon = _TextCursorInputIcon
export const TextQuoteIcon = _TextQuoteIcon
export const TimerIcon = _TimerIcon
export const ToggleLeftIcon = _ToggleLeftIcon
export const ToggleRightIcon = _ToggleRightIcon
export const TransferIcon = _TransferIcon
export const TrashIcon = _TrashIcon
export const TrashExclamationIcon = _TrashExclamationIcon
export const TriangleAlertIcon = _TriangleAlertIcon
export const UnderlineIcon = _UnderlineIcon
export const UndoIcon = _UndoIcon
export const UnknownIcon = _UnknownIcon
export const UnknownDonationIcon = _UnknownDonationIcon
export const UnlinkIcon = _UnlinkIcon
export const UnplugIcon = _UnplugIcon
export const UpdatedIcon = _UpdatedIcon
export const UploadIcon = _UploadIcon
export const UserIcon = _UserIcon
export const UserCogIcon = _UserCogIcon
export const UserPlusIcon = _UserPlusIcon
export const UserRoundIcon = _UserRoundIcon
export const UserSearchIcon = _UserSearchIcon
export const UserXIcon = _UserXIcon
export const UsersIcon = _UsersIcon
export const VersionIcon = _VersionIcon
export const WikiIcon = _WikiIcon
export const WindowIcon = _WindowIcon
export const WorldIcon = _WorldIcon
feat: server management in app (#5628) * start new server settings tabs * update properties tab to match design * better stying in general tab * feat: add suffix input for hostname field * implement tables for allocations and DNS records * add tags for dns record type * small gap adjustment * polish advanced page * adjust properties page hierarchy * fix searching properties, empty state and projection radius appearing * pnpm prepr * update copy to match designs * fix suffix input component * style fixes and match heading size * small fix * fix search allocations placeholder * adjust table styles * move all installation settings helper text to below input * update icon to use overflow menu buttons * fix modal to be consistent * open advanced properties when search * remove other and custom properties, and update styles * remove hide/show all java versions * handle mc 26 * refactor: move server settings pages into /ui and add app ServerSettingsModal * hook up server pages for app * add server page header to app * hook up server settings modal * use large size * fix card box shadow style * fix hostname input for app * fix app/website card containers * implement external tabs for billing and admin billing * fix save banner fixed to parent instead of page body * remove unused prop to FriendsList causing warning in app * fix client-only not available for app * fix bottom cut off * wire node auth * implement full copy buttons * dedup copy button tailwind styles * fix hover class not working in @apply * fix spacing * fix error validation styles * apply consistent styles and spacing * feat: update hosting server card (#5609) * fix type errors * fix some stylesheets not imported for storybook * add server listing stories * add fix for frontend stylesheet imports * remove props. * convert copy code to use tailwind * update server listing component styles * update server info label styles * start status/player count info label, more style updates and fixes * add new server card buttons * hook up server cards and implement updated styles * hook up on download button * fix tauri throwing error when api returns 204 No Content * hook up purchase server modal in app * fix upgrading state loading icon * pnpm prepr * filter out servers past 30 days after cancellation * do not apply opacity on lock or spiner icons * fix disabled server icon background * update pending change stage * handle known suspension states * refactor: reduce code duplication for server listing * update disabled state text color * fix loading icon color * clean up copy * fix disabled opacity for server card * update server listing files kept to be countdown * implement resubscribe modal * implement proper provisioning state for resubscribe * fix duplicate attribute and pnpm prepr * feat: add shared UI package auth DI * feat: update purchase server flow (#5714) * implement server list empty state component * fix stories and adjust spacing * implement select plan design refresh * implement auth for empty server list * use refs instead of reactive * pnpm prepr * fix auth usage for empty servers list * move app auth provider setup to src/providers/setup * pnpm prepr * fix max height * style fix * fix getCreds no auth is blocking api client * implement servers guest plan modal and signin which redirects back to modal's next step * refactor guest plan select logic into provider * implement sign in or create account popup * remove force empty serverList * add download button for suspended mod and generic * add handling for when user logs out * QA pass style fixes * more consistent page styles * fix duplicate export * refactor: remove all fallback stuff from resubscribe modal * implement shared download latest backup util * i18n pass * pnpm prepr * fix region being selected if ping failed * pnpm prepr * feat: servers in app finalization (#5744) * feat: start on shared console implementation into logs and overview pages * fix: terminal gap issues * feat: swap word wrap for full screen * fix: stats cards alignment * fix: stats * feat: fix console clear + remove copy * fix: lint * fix: use reset not clear * feat: shared server header & overview page for app and website (#5736) * feat: implement shared server header for app and website * feat: implement wrapped overview page with shared composable and hook it up * pnpm prepr * fix: bugs * qa: cleanup * feat: root.vue shared layout * feat: delete old options pages + fix discovery frontend * fix: discovery * fix: misc style/layout issues * fix page padding * fix: modal height jankiness * feat: implement server install content in app and server setup modal with DI * fix: spacing * remove servers in app feature flag * Revert "remove servers in app feature flag" This reverts commit 86e284c4bdd6fa42c3c8fbaf1efbec41f4d1c6d2. * fix: qa * feat: remove legacy components from apps/frontend/src/components/ui/servers --------- Co-authored-by: Calum H. (IMB11) <contact@cal.engineer> * qa pass (#5738) * fix: qa * feat: qa * fix: server icon fetch fails due to global node auth race condition overriding each other * fix: lint * fix: server icon upload/sync and centralize logic * fix: server settings modal not closing for server reset * fix: better server sorting * feat: copy address in server listing card * fix: notification panel in modal and when overlapping with action bar * fix: empty server list empty state flashing when refresh, fixed by adding isReady auth flag * feat: use floating action bar for save banner * fix: saving state in save bar * fix: edit server icon styling * fix: confirm modal to have consistent buttons * feat: loading animation for server panel + caching improvements for app * pnpm prepr * feat: search page deduplication (#5754) * fix: action bar behind modal * fix: remove warning modal for stopping * fix: server cards states * we hate webkit we hate webkit * fix: update allocation creation to not use modal * fix: properties tab spacing and styles * feat: add files tab copy * fix: advanced properties icon * fix: remove back to all servers link * feat: add files tab link in copy * fix: server header styles to be consistent with instance * fix: add header icons back * feat: update instance settings icon to be consistent * fix: icon container * feat: upload state persistence across tabs * fix: server labels text wrapping * fix: use surface-5 border * fix: loading spinner showing with onboarding below * feat: new server button shows purchase modal in website * fix: billing page not showing quarterly interval * fix: server downgrade not showing updated subscription notification * fix: server settings invalidate saved state and remove server context provider since its already provided in the page * pnpm prepr * add stripe publishable key to app build * feat: console highlighting * fix: rename servers title to modrinth hosting * feat: search fix * fix: qa/styles * fix: ip click active and remove power dont ask again * fix: qa * feat: highlighting fix console * fix: disable conflicts action * fix: error dismiss bug * feat: modal clarification * fix: files perms issue * fix: lint * feat: modal fix * enable show uptime * fix: add loading state to edit server icon * fix: notification panel take in has sidebar from settings * fix: consistency pass on app settings * fix: consistency pass on instance settings * pnpm prepr * fix: nagivate to billing button in app to go to website * fix: stripe return url in app causing app to open modrinth.com in tauri * refactor: better show polling UI code * fix: new server polling comparison to use server ids instead of length * fix: buttonstyled story * fix: button styling * fix: content.vue regression * feat: project url redirects * fix: breadcrumbs * fix: purchase with newly added card * fix: console ordering problems * fix: app-frontend missing env config and staging environment * fix: log syncing for instances and server panel accidentally * fix: QA issues * fix: server page loading state * fix: stats card logic * fix: lint * fix: qa * fix: console height padding * fix: terminal padding + loading indicator * feat: update medal server listing styling * fix: no upgrade button for medal server listing in app * fix: go to overview instead of content tab after onboarding * fix: qa * fix: teleport modals to body * fix: logs tab + qa * fix: local storage for user preferences * fix: qa loading indic * feat: considitonal debug and trace * fix: jump to top on install bug * feat: swap out server hard drive icon to server stack icon * feat: servers in app feature flag default true * fix: highlight row ufll * fix: webkit thing onto a tag * fix: input field * fix: clear fix * fix: lint * fix: fmt * feat: improve share modal and bring it back for sharing log * pnpm prepr * fix: menu overflowing * feat: remove servers in app feature flag * fix: server stat charts no longer showing color * fix: library nav no primary state * fix: better modal height and width * fix: highlighting bugs * fix: empty states * fix: delay import to fix overview page slow load on MacOS * fix: medal server listing too bright on light mode * fix: admon analysis + fix logs * fix: bug * fix: clear purchase intent from sign-in after closing modal * performance: improve server manage stats loading by splitting reactivity * fix: deploy + admon + disable highlighting * fix: clippy --------- Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * feat: temp wrangler * fix: lint * fix: logs upload * fix: console empty state and admon regressions * fix: fields * feat: log deleting + prefetch for Logs.vue * feat: move delete before share * feat: clear endpoint * feat: we ball! --------- Co-authored-by: Calum H. <calum@modrinth.com> Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
2026-04-12 15:38:08 -06:00
export const WrapTextIcon = _WrapTextIcon
export const WrenchIcon = _WrenchIcon
export const XIcon = _XIcon
export const XCircleIcon = _XCircleIcon
export const ZoomInIcon = _ZoomInIcon
export const ZoomOutIcon = _ZoomOutIcon
export const categoryIconMap: Record<string, IconComponent> = {
adventure: TagCategoryAdventureIcon,
atmosphere: TagCategoryAtmosphereIcon,
audio: TagCategoryAudioIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
backpack: TagCategoryBackpackIcon,
badge: TagCategoryBadgeIcon,
'badge-check': TagCategoryBadgeCheckIcon,
'bed-double': TagCategoryBedDoubleIcon,
blocks: TagCategoryBlocksIcon,
bloom: TagCategoryBloomIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
'building-2': TagCategoryBuilding2Icon,
camera: TagCategoryCameraIcon,
cartoon: TagCategoryCartoonIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
castle: TagCategoryCastleIcon,
challenging: TagCategoryChallengingIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
clapperboard: TagCategoryClapperboardIcon,
cloud: TagCategoryCloudIcon,
'colored-lighting': TagCategoryColoredLightingIcon,
combat: TagCategoryCombatIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
compass: TagCategoryCompassIcon,
'core-shaders': TagCategoryCoreShadersIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
crown: TagCategoryCrownIcon,
cursed: TagCategoryCursedIcon,
decoration: TagCategoryDecorationIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
dices: TagCategoryDicesIcon,
economy: TagCategoryEconomyIcon,
entities: TagCategoryEntitiesIcon,
environment: TagCategoryEnvironmentIcon,
equipment: TagCategoryEquipmentIcon,
fantasy: TagCategoryFantasyIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
film: TagCategoryFilmIcon,
flag: TagCategoryFlagIcon,
foliage: TagCategoryFoliageIcon,
fonts: TagCategoryFontsIcon,
food: TagCategoryFoodIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
footprints: TagCategoryFootprintsIcon,
'game-mechanics': TagCategoryGameMechanicsIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
'gamepad-2': TagCategoryGamepad2Icon,
gauge: TagCategoryGaugeIcon,
globe: TagCategoryGlobeIcon,
'grid-3x3': TagCategoryGrid3x3Icon,
gui: TagCategoryGuiIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
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feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
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library: TagCategoryLibraryIcon,
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locale: TagCategoryLocaleIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
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feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
'map-pinned': TagCategoryMapPinnedIcon,
medium: TagCategoryMediumIcon,
minigame: TagCategoryMinigameIcon,
mobs: TagCategoryMobsIcon,
modded: TagCategoryModdedIcon,
models: TagCategoryModelsIcon,
multiplayer: TagCategoryMultiplayerIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
network: TagCategoryNetworkIcon,
optimization: TagCategoryOptimizationIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
palette: TagCategoryPaletteIcon,
'path-tracing': TagCategoryPathTracingIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
'paw-print': TagCategoryPawPrintIcon,
pbr: TagCategoryPbrIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
pickaxe: TagCategoryPickaxeIcon,
potato: TagCategoryPotatoIcon,
quests: TagCategoryQuestsIcon,
realistic: TagCategoryRealisticIcon,
reflections: TagCategoryReflectionsIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
'refresh-ccw': TagCategoryRefreshCcwIcon,
screenshot: TagCategoryScreenshotIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
'scroll-text': TagCategoryScrollTextIcon,
'semi-realistic': TagCategorySemiRealisticIcon,
shadows: TagCategoryShadowsIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
shield: TagCategoryShieldIcon,
simplistic: TagCategorySimplisticIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
skull: TagCategorySkullIcon,
social: TagCategorySocialIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
square: TagCategorySquareIcon,
storage: TagCategoryStorageIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
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swords: TagCategorySwordsIcon,
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feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
terminal: TagCategoryTerminalIcon,
theater: TagCategoryTheaterIcon,
themed: TagCategoryThemedIcon,
transportation: TagCategoryTransportationIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
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trophy: TagCategoryTrophyIcon,
tweaks: TagCategoryTweaksIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
users: TagCategoryUsersIcon,
utility: TagCategoryUtilityIcon,
'vanilla-like': TagCategoryVanillaLikeIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
'wand-sparkles': TagCategoryWandSparklesIcon,
'wifi-off': TagCategoryWifiOffIcon,
worldgen: TagCategoryWorldgenIcon,
feat: linked server instances (#5221) * ping queue with tests * mc ping server info + timeout * sqlx prepare * tombi fmt * tombi fmt * allow querying server ping data * fix shear * wip: resolve comments with pings * Switch to Redis for server pings * tombi fmt * fix compile error * clear cache on project ping, add server store link * Schema changes * Improve server messages for app pinging * synthetic server project version for search indexing * wip: clean up server ping, background tasks * fix migration to sync with main, propagate background task errors * wip: server modpack content query, components in search * wip: massive component query refactor * fix more defaults stuff * sqlx * fix serde deser flatten * fix search indexing not showing fields * remove leftover prompt * fix import * add diff detection for version dependencies without version_id/project_id * move servers tab to end * hide app nav tabs if only one tab * fix undefined property * on click link for server side bar info * show recommended & supported versions for vanilla * fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance * use large play button instance * show update success instead of launching right into the game * add global installing server project state * add comment * small change: open discover to modpack * implement ping server projects for latency in app * add projectV3 to nag context for moderation package * fix play server project button when instance is launched * add ping to project header * wip: server verified plays * server verified plays compiling * queue up server plays in batches * report server plays improved in frontend * fixes to tracking server joins * fix: server project detection to do loose null check * fix server projects showing license * fix empty server info card * fix server projects links title * Fix backend impl for server player count analytics * fix: allow for links to be set to empty * hook up server recent plays * cargo sqlx prepare * add project sidebar stories * feat: update project sidebar server info card to new design * update server project header and project card * feat: add hide label for project cards * feat: add tags sidebar card * small fix to keep color consistent * fix: remove required content tab from server project page * many small fixes * handle locking server instance content * fix hiding modal after saving server compatibility version * copy content card item and table from content tab update branch * fix nav tabs active tag * fix switching between server instance vs regular instance persisted invalid state * fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs * hook up backend searchfor frontend in websiet * fix: server project card tags * hook up search v3 in app backend for app frontend * Don't return missing components in project query * Add game versions to server filters * move reporting server joins to backend * send account UUID along with server play analytics * update java server ping schema * feat: implement use server search for search sorting and filter facets * pnpm prepr * fix game version filter facet * fix: allow java and bedrock addresses to be deleted * feat: hook up languages * Default deserialize `ProjectSerial` * feat: show server project tags * small fix on languages multi select * also default java server content * fix: update compatibility modal not closing after successful upload * remove play button in website discovery for servers * reenable fence in app backend * update online/offline tag * add online status indicator pulsing * revert pulsing * disable link for custom modpack project and show tooltip * change modpack to modded type * update ip address entire button to be clickable * polish server info card styles * make offline tag red and properly hook up online tag * move server related settings into own tab * fix setting project compatibility resets unsaved changes * fix javaServerPatchaData wiping content field * updates to compatibility card, add download button and display supported versions better * fix unsaved changes popup for tags * remove console.log * fix incorrect project type in projects in dashboard * fix: savable.ts to reset currentValues to data() after save * upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery * fix error handling and helper text copy * ensure gallery banners are filtered in app backend gallery display * add grouped filters for search * add query params for server search * feat: deep linking to open server project page then open install to play * fix search in app frontend * fix: server project showing offline * fix: profile create error app backend Here's what was happening and the fix: Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123). The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter. Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before. * pass undefined instead of unknown for modpack content modal * fix: wrong way to determine offline status * delete required content page placeholder * fix: redirect running function instead of passing function * add in wiki page * fix diffs which have unknown project/filename * pnpm prepr * feat: add handling for "stop" instance state for server project card and page play button * fix updating modpack shouldn't launch right into game * small fix on external icon * fix refresh search causing infinite rerender i.e. maximum call stack size exceeded watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs. ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295. Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading). * don't require auth token for logging server play * fetch latest server player count from redis instead of search doc * remove components. in search facet * Category and search sort fixes * add logging for refreshSearch in browse.vue * fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs * fix: server refresh search reactivity * fix: type errors * conquer the type errors in Browse.vue * update search input background * fix tags location * slight change to color * feat: add linked to modpack project for regular modpack instances * feat: installation tab updates * fix: copy ip missing hover effect * feat: implement category and countries negative filters * fix servers tab label in profile page * implement add server to instance * feat: implement allow editing server instances * update installation settings to handle vanilla server instance case * hide servers tab when installing content to instance * add sorting for user installed content to be top of list in content * update categories filters from one group filter card to separate filters cards * add active scale * fix offline server showing online * update language display * update tooltip * hide navtabs if theres only one tab * fix: modpack content name truncate in project card * feat: add server projects to moderation queue * update redirect middleware no longer needs projectV3 * update comment * fix: server tags labels * feat: add the mf icons finally * Revert "update redirect middleware no longer needs projectV3" This reverts commit 1289cb52869185abe1481dfb6b0c00c0233bf59e. * fix open in browser * revert any handling for handling base linked modpack content for content tab * update instance online players to be client ping * fix showing modpack/loader version for server instance in installation settings * server projects are not marked as modpacks * skip license check for server projects * feat: add the concept of linked worlds for server instances and keep in sync with server project * fix: router.push doesn't add history state, use nagivateTo instead * fix: get server modpack content wrong link * update some categories to default collapse * small fixes * optional languages & bedrock * move creator below tags * sort linked worlds to be first * add red orange and green ping variants * bring back content tab * add download button in required content in app * fix: server info card loading * fix: brief flash of normal project before server project stuff loads in * misc fixes * invalidate project v3 * fix unused imports * Quick pass for moderation related changes (#5429) * filter certain nags out from server projects. * move add-links nag to links.ts * first few server related nags * moderation checklist groundwork * Prevent undefined stage from appearing on servers. * add projectV3 to shouldShow callback * Filter buttons by server project type * fix, revert private use msg, adjust server & link nags * starting tags + servers msg * fix no projectV3 * fix: router.push doesn't add history state, use nagivateTo instead * Tags nag works with servers now * support servers' v3 exclusive links * reupload, and status messages + nag tweaks. * fixes * Update tags.vue warning for server projects. * don't suggest adding a bedrock IP * Tweak phrasing on servers alert msg --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> * only show unique tags in project card * add projectV3 to cache purge * fix type: add projectV3 to cache purge * update caching behaviour for installing * max 3 plays per user * accept date_modified and date_created for sorting * add locking environment filter for server instance and update copy * custom pack button only shows when needed (#5444) * expose server pinging route to frontend * feat: add server field validation with pinging on unfocus * improve pinging logs * try another pinging crate * small fixes * prefill published project id for updating published project * fix running app bar for mac * cargo sqlx prepare * fix app login avatar * pnpm prepr * fix download menu for mac * FIX CI * fix lint errors * cargo fmt * fix toml * fix more lint * add server copy * more lint * fix any types * also ping unlisted and private servers * fix lint * remove option for showTypeSelector * fix cannot read user from undefined * pnpm prepr * update pinging to make it better * update copy * fix login cache issue * add project select default icon * fix: minecraft_java_server not redirecting * pnpm prepr * fix required content card in project page for custom modpack * fix app project cards custom modpacks * update pre-collapsed for app frontend * don't send server projects to discord webhook * add lock icon to linked world managed by server project * pnpm prepr * make automod msgs on server projects private * fix pagination for server projects tab * fix recent plays copy * fix sync linked world with server project * pnpm prepr * add 0.11.0 changelog * update date --------- Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: aecsocket <aecsocket@tutanota.com> Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 15:38:09 -08:00
zap: TagCategoryZapIcon,
}
export const loaderIconMap: Record<string, IconComponent> = {
babric: TagLoaderBabricIcon,
'bta-babric': TagLoaderBtaBabricIcon,
bukkit: TagLoaderBukkitIcon,
bungeecord: TagLoaderBungeecordIcon,
canvas: TagLoaderCanvasIcon,
datapack: TagLoaderDatapackIcon,
fabric: TagLoaderFabricIcon,
folia: TagLoaderFoliaIcon,
forge: TagLoaderForgeIcon,
geyser: TagLoaderGeyserIcon,
iris: TagLoaderIrisIcon,
'java-agent': TagLoaderJavaAgentIcon,
'legacy-fabric': TagLoaderLegacyFabricIcon,
liteloader: TagLoaderLiteloaderIcon,
minecraft: TagLoaderMinecraftIcon,
modloader: TagLoaderModloaderIcon,
mrpack: TagLoaderMrpackIcon,
neoforge: TagLoaderNeoforgeIcon,
nilloader: TagLoaderNilloaderIcon,
optifine: TagLoaderOptifineIcon,
ornithe: TagLoaderOrnitheIcon,
paper: TagLoaderPaperIcon,
purpur: TagLoaderPurpurIcon,
quilt: TagLoaderQuiltIcon,
rift: TagLoaderRiftIcon,
spigot: TagLoaderSpigotIcon,
sponge: TagLoaderSpongeIcon,
vanilla: TagLoaderVanillaIcon,
velocity: TagLoaderVelocityIcon,
waterfall: TagLoaderWaterfallIcon,
}