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Modrinth-plus/packages/blog/compiled/creator_monetization.content.ts

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// AUTO-GENERATED FILE - DO NOT EDIT
export const html = `<p>Yes, you read the title correctly: Modrinth's Creator Monetization Program, also known as payouts, is now in an open beta phase. All of the money that project owners have earned since August 1st is available to claim <strong>right now</strong>!</p><p>This includes even projects other than mods! Modpacks, plugins, and resource packs also generate payouts for creators to claim.</p><p>Alongside this, the frontend also got a facelift across the entire site, most notably on the settings, notifications, and user profile pages.</p><h2>Motivation</h2><p>Since the start, Modrinth has been a platform created by Minecraft content creators for Minecraft content creators. Allowing creators to earn a bit of money for their hard work and dedication to their content has been a goal since we started, and we are so incredibly ecstatic to finally be able to release this for everyone.</p><p>Whether it's used for buying coffee, paying for server costs, or to get that luxury pair of socks, we hope that creators will be able to use their payouts on whatever keeps them running. We want to encourage creators to keep making content for everyone to enjoy, with the hope that everyone will eventually be able to call Modrinth their go-to destination for Minecraft modded content.</p><h2>How it works</h2><p>For every project uploaded to Modrinth, we keep track of its page views and downloads through an internal system we call <a href="https://github.com/modrinth/ariadne" rel="noopener nofollow ugc">ariadne</a>. Through our payouts algorithm (<a href="https://github.com/modrinth/labrinth/blob/master/src/routes/admin.rs#L95" rel="noopener nofollow ugc">source code</a>), we distribute 100% of ad revenue earned from creator pages to the creators behind these projects. Project owners can decide how to split it (or how not to split it) between their team members.</p><p>Modpacks are a bit different, with revenue split 80% to the Modrinth dependencies on the pack and 20% to the modpack author. This split is subject to change and will be evaluated periodically to ensure the split is reasonably fair.</p><p>After taking the search pages into account, around 10% of the site's ad revenue ends up going to us, mainly to cover hosting and personnel expenses, and 90% to creators.</p><p>While payouts will be small at first, we're working on improving our ads system to better fund the program. We've also got big projects coming soon to continue our trajectory of making the monetization program and the site better!</p><h2>How do I earn money?</h2><p>When a project of yours on Modrinth gets approved, you are automatically enrolled into the program. You will start to incur a balance, which you can view from the <a href="/dashboard" rel="noopener nofollow ugc">Monetization dashboard</a>. You can claim your first payout via PayPal or Venmo as soon as you enter your credentials and have the minimum balance of 0.26 USD.</p><p>Even though the minimum is low, you will want to wait some time to allow your balance to build up before claiming. Each payment processor has its own fees which depend upon whether you're within the United States, which are detailed on the dashboard's <a href="/dashboard/revenue" rel="noopener nofollow ugc">revenue tab</a>.</p><p>Once you request a transfer, you may have to confirm the transfer via email if you don't already have a PayPal account. If you do not confirm using the link in the email within 30 days, or the transfer fails for whatever reason, the amount requested will be returned to your Modrinth balance, though the processor's fees may already have been deducted by that point.</p><h3>For residents outside the United States</h3><p>Since Modrinth is a US-based company, all amounts are stored, displayed, and paid out in US dollars. PayPal will convert the amount to your local currency once you begin the process of transferring from your Modrinth balance to your PayPal account.</p><p>We're aware of some extenuating circumstances for creators living in areas affected by geopolitical conflict. As such, we are looking into al