exportconsthtml=`<p>After months of relatively quiet development, Modrinth has released many new features and improvements, including a redesign. While we've been a bit silent recently on the website and blog, our <a href="https://discord.gg/EUHuJHt" rel="noopener nofollow ugc">Discord server</a> has activity on the daily. Join us there and follow along with the development channels for the very latest information!</p><p>For both those who aren't in the Discord and for those who are, this serves as a status update for what exactly has been going on in our silence. There have been an unparalleled amount of changes, improvements, bug fixes, and new features being worked on since April 2021, and we are incredibly excited to share them with everyone. There are still many things we're still working on, such as modpacks, but we've decided to hold back on that as there is still some fine-tuning that needs to be done on that front.</p><h2>New and improved design</h2><p>The <a href="https://github.com/modrinth/knossos" rel="noopener nofollow ugc">frontend</a> has received a considerable facelift. With designs made in part by <a href="/user/falseresync" rel="noopener nofollow ugc">falseresync</a> (and a sprinkle of bikeshedding), we present to you, the redesign!</p><p>As they say, a picture tells somewhere around nine-hundred odd words. As such, this section will be heavily focused on screenshots of the pages rather than long descriptions.</p><h3>Project pages</h3><p><img src="/news/article/redesign/iris.jpg" alt="The new page design, shown for Iris"></p><p><em>A beautiful project page for Iris to match its beautiful shaders</em></p><p>On project pages, much of the focus has been shifted to the extended description rather than the metadata, which has been put over on the side. We've also added an option to switch this from the left side to the right side in your user settings, if you so desire.</p><h3>Gallery</h3><p><img src="/news/article/redesign/consistency.jpg" alt="A preview of the gallery functionality"></p><p><em>Pictures... pretty!</em></p><p>Developers can now add a Gallery section on each project page! Each uploaded image or GIF can have a title and description associated with them.</p><h3>Changelog</h3><p><img src="/news/article/redesign/adorn.jpg" alt="The changelog page"></p><p><em>A changelog page for showing the difference between updates!</em></p><p>Version changelogs are automatically compiled together into a large changelog list. These are put in reverse chronological order, and are separated for Fabric and Forge versions.</p><h3>Version creation and dependencies</h3><p><img src="/news/article/redesign/version-creation.jpg" alt="The version creation page"></p><p><em>Version creation has gotten an overhaul!</em></p><p>While dependencies have existed in the backend for a while, their implementation was a bit haphazard and was never widely used due to never being in the frontend. Thus, all previous dependencies have been wiped, and they have been redone better(TM). And hey, now you can add and see dependencies in the frontend!</p><h3>Profile settings & dashboard</h3><p><img src="/news/article/redesign/profile-settings.jpg" alt="The profile settings page"></p><p><em>The new settings panel for managing your profile and other visual settings</em></p><p>The dashboard has been reworked and reorganized: the "My mods" section has been merged into the profile page itself, and the "Settings" page has been split into "Profile" and "Security". There are also options for switching the project and search information from the left side of the screen to the right.</p><p><img src="/news/article/redesign/jellysquid.jpg" alt="A user's profile"></p><p>The notifications page is also now its own page separate from the dashboard, accessible only from the header. The notifications page also has a highly-requested "Clear all" button.</p><p><img src="/news/article/redesign/notifications.jpg" alt="The notifications page"></p><h2>Backend changes and API v2</h2><p>There have been a num
</code></pre><p>Noticehowit's now in a <code>modrinth {...}</code> block instead of creating a new task. The <code>modrinth</code> task is automatically created.</p><p>The <code>loaders</code> declaration in the new version isn'tevenneededifyou're using Fabric Loom or ForgeGradle. The project version can be detected automatically, and the token uses the <code>MODRINTH_TOKEN</code> environment variable by default now. The game version and loader listings actually make sense now, and dependencies are possible!</p><h2>More miscellanea</h2><p>Along with the major headlining features, there are also a number of smaller features, fixes, and improvements coming with the big update. Most of these need no more than a bullet to describe, so here'sabulletlistofthesmallerthings!</p><ul><li>Ifyouaretheownerofaproject,youcannowtransfertheownershiptoanotheruser,aslongastheyhavealreadyacceptedaninvitationtobeamember.Inthefrontend,thiscanbedoneontheSettingspage,underthe"Teammembers"section.</li><li>iframesforYouTubevideosarenowallowed.Anyiframesfromelsewherearestillnotallowed.</li><li>FilesarenowvalidatedtoensuretheycontainavalidForgeorFabricmod,orareinthecorrectmodpackformat.</li><li>Whenchangingthestatusofaproject,filemoderatorsarenowabletoaddamessage(headingandbodyseparate)tobeseenbyprojectteammembers.</li><li>Versionsmustnowalwayshaveafileattached.</li><li>Projectswillonlybeabletohave<code>draft</code>statusiftheycontainnoversions.Additionally,anew<code>archived</code>statushasbeenadded.</li><li>DonationURLshavebeenre-enabled.</li><li>Fix: Markdowncheckboxeswillnolongerrenderstrangely(<ahref="https://github.com/modrinth/knossos/pull/291"rel="noopener nofollow ugc">knossos#291</a>)</li><li>Fix:<ahref="https://docs.modrinth.com/docs/tutorials/maven/"rel="noopener nofollow ugc">Maven</a>willnolongerrandomlybreak(<ahref="https://github.com/modrinth/labrinth/pull/264"rel="noopener nofollow ugc">labrinth#264</a>and<ahref="https://github.com/modrinth/labrinth/pull/252"rel="noopener nofollow ugc">labrinth#252</a>)</li><li>...andmanyothersmallerthings!</li></ul><h2>Whathappenedtomodpacks?</h2><p>We've been teasing modpacks for a long time now. While they'redoneforthemostpart,we've decided to hold back on their release for the time being. We'reworkinghardtogetthosedonesometimesoon,andthere'll be another post when those are ready for general consumption.</p><h2>Conclusion and a call for developers</h2><p>In conclusion, we hope that you'reexcitedaboutthisupdateasmuchasweare.Webelievethat,withhowmuchworkhasbeenputintothisupdate,ithasdefinitelybeenworththewait.</p><p>Onaseparatenote,areyoulookingtocontributetoModrinth?HaveyougotexperiencewithRustorSvelte?We'rehiring!Pleasereachoutto<code>Geometrically#8387</code>onDiscordtoapplyforaposition.</p><p>Thankyouforreading,andmayyourdreamsbefilledwithpineapples,tinypotatoes,andsquirrels.</p>`;