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export const html = `<p>Modrinth initially <a href="/news/article/modrinth-beta" rel="noopener nofollow ugc">went into beta</a> on November 30th, 2020. Just over a month ago was November 30th, 2022, marking <strong>two years</strong> since Modrinth was generally available as a platform for everyone to use. Today, we're proud to announce the Anniversary Update, celebrating both two years of Modrinth as well as the coming of the new year, and we'll be discussing our New Year's Resolutions for 2023.</p><p>Before you read this post, though, we recommend taking a look at <a href="/news/article/two-years-of-modrinth-history" rel="noopener nofollow ugc">our retrospective on Modrinth's history through 2020—2022</a>. It just wouldn't be right to take a look at the present and the future without also taking a look at our past, seeing how far we've come from our humble beginnings.</p><p>With that out of the way, this post primarily serves to announce a few of the smaller features we've been working on after the release of creator monetization. We've bundled these all together as the <strong>Anniversary Update</strong>.</p><p>Looking just at what's already done is boring, though, so we'll also be looking at what's yet to come. Modrinth's future is even brighter than any of us can imagine, so we'll be focusing on what we're gonna do in order to get to that bright future. If you've ever made <strong>New Year's Resolutions</strong>, we're going to briefly discuss our resolutions for 2023.</p><p>Without further adieu, let's get right into what's new with this new year!</p><h2>Shader packs and data packs</h2><p>The long-awaited arrival of shader packs and data packs is now here on Modrinth!</p><p>Shader packs can be viewed in the <a href="/shaders" rel="noopener nofollow ugc">shaders tab</a>. This includes shaders that support <a href="/mod/iris" rel="noopener nofollow ugc">Iris</a>, <a href="/mod/canvas" rel="noopener nofollow ugc">Canvas</a>, and OptiFine, as well as vanilla core shaders. (Even though they're installed via the resource pack system, we have decided to put Canvas and core shaders in shader packs since most users will not search in resource packs for shader packs, even if that's how they're installed.)</p><p>Data packs can be found in the <a href="/datapacks" rel="noopener nofollow ugc">data packs tab</a>. These are implemented similarly to plugins, in that projects with a mod version can also upload a data pack version (and vice versa). Additionally, data pack authors can choose to have their data packs packaged as a mod using the handy-dandy button on the site.</p><p>Data packs can optionally upload a corresponding resource pack as a separate file. We discourage bundling data files and asset files in the same zip file.</p><h2>New landing page</h2><p>The <a href="/" rel="noopener nofollow ugc">homepage</a> has been completely remade, featuring a scrolling list of random projects from Modrinth. Feel free to use this to discover new projects—just make sure you refresh occasionally, because they loop after a little while until you refresh!</p><p><img src="/news/article/two-years-of-modrinth/landing-page.jpg" alt="A screenshot of the new homepage, with a maze background and projects scrolling across the bottom. Bold across the front is &quot;The place for Minecraft mods&quot;."></p><h2>Project overhaul for creators</h2><p>We're continuing to bring expansions to the creator dashboard introduced with monetization. The new <strong>Projects</strong> tab allows you to view all of your projects in a table and quickly access their information and settings.</p><p><a href="/dashboard/projects" rel="noopener nofollow ugc"><img src="/news/article/two-years-of-modrinth/projects-dashboard.jpg" alt="The new Modrinth project dashboard"></a></p><p>The same page also introduces the ability to bulk-edit the external resource links without having to edit each page individually. For example, if your Discord invite expires, you used to have to edit each of your projects individually to add it back. Now you can just select the projects you w