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Modrinth-plus/apps/app/src/api/utils.rs

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use serde::{Deserialize, Serialize};
use theseus::{
handler,
prelude::{CommandPayload, DirectoryInfo},
};
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
use crate::api::{Result, TheseusSerializableError};
use dashmap::DashMap;
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
use std::path::{Path, PathBuf};
use theseus::prelude::canonicalize;
use url::Url;
pub fn init<R: tauri::Runtime>() -> tauri::plugin::TauriPlugin<R> {
tauri::plugin::Builder::new("utils")
.invoke_handler(tauri::generate_handler![
get_os,
should_disable_mouseover,
highlight_in_folder,
open_path,
show_launcher_logs_folder,
progress_bars_list,
get_opening_command
])
.build()
}
/// Gets OS
#[tauri::command]
pub fn get_os() -> OS {
#[cfg(target_os = "windows")]
let os = OS::Windows;
#[cfg(target_os = "linux")]
let os = OS::Linux;
#[cfg(target_os = "macos")]
let os = OS::MacOS;
os
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[allow(clippy::enum_variant_names)]
pub enum OS {
Windows,
Linux,
MacOS,
}
// Lists active progress bars
// Create a new HashMap with the same keys
// Values provided should not be used directly, as they are not guaranteed to be up-to-date
#[tauri::command]
Theseus build updates (#3588) * Add launcher_feature_version to Profile * Misc fixes - Add typing to theme and settings stuff - Push instance route on creation from installing a modpack - Fixed servers not reloading properly when first added * Make old instances scan the logs folder for joined servers on launcher startup * Create AttachedWorldData * Change AttachedWorldData interface * Rename WorldType::World to WorldType::Singleplayer * Implement world display status system * Fix Minecraft font * Fix set_world_display_status Tauri error * Add 'Play instance' option * Add option to disable worlds showing in Home * Fixes - Fix available server filter only showing if there are some available - Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds - Fixed new worlds not being automatically added when detected - Rephrased Jump back into worlds option description * Fixed sometimes more than 6 items showing up in Jump back in * Fix servers.dat issue with instances you haven't played before * Update a bunch of app dependencies in non-breaking ways * Update dependencies in app-lib that had breaking updates * Update dependencies in app that had breaking updates * Fix too large of bulk requests being made, limit max to 800 #3430 * Also update tauri-plugin-opener * Update app-lib to Rust 2024 * Non-breaking updates in ariadne * Breaking updates in ariadne * Ariadne Rust 2024 * Add hiding from home page, add types to Mods.vue * Make recent worlds go into grid when display is huge * Fix lint * Remove redundant media query * Fix protocol version on home page, and home page being blocked by pinging servers * Clippy fix in app-lib * Clippy fix in app * Clippy fix * More Clippy fixes * Fix Prettier lints * Undo `from_string` changes * Update macos dependencies * Apply updates to app-playground as well * Update Wry + Tauri * Update sysinfo * Update theseus_gui to Rust 2024 * Downgrade rand in ariadne to fix labrinth Labrinth can't use rand 0.9 due to argon2 * Cargo format --------- Signed-off-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Prospector <prospectordev@gmail.com> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-02 04:51:17 -05:00
pub async fn progress_bars_list()
-> Result<DashMap<uuid::Uuid, theseus::LoadingBar>> {
let res = theseus::EventState::list_progress_bars().await?;
Ok(res)
}
// cfg only on mac os
// disables mouseover and fixes a random crash error only fixed by recent versions of macos
#[cfg(target_os = "macos")]
#[tauri::command]
pub async fn should_disable_mouseover() -> bool {
// We try to match version to 12.2 or higher. If unrecognizable to pattern or lower, we default to the css with disabled mouseover for safety
let os = os_info::get();
if let os_info::Version::Semantic(major, minor, _) = os.version() {
if *major >= 12 && *minor >= 3 {
// Mac os version is 12.3 or higher, we allow mouseover
return false;
}
}
true
}
#[cfg(not(target_os = "macos"))]
#[tauri::command]
pub async fn should_disable_mouseover() -> bool {
false
}
#[tauri::command]
pub fn highlight_in_folder(path: PathBuf) {
let res = opener::reveal(path);
if let Err(e) = res {
tracing::error!("Failed to highlight file in folder: {}", e);
}
}
#[tauri::command]
pub fn open_path(path: PathBuf) {
let res = opener::open(path);
if let Err(e) = res {
tracing::error!("Failed to open path: {}", e);
}
}
#[tauri::command]
pub fn show_launcher_logs_folder() {
let path = DirectoryInfo::launcher_logs_dir().unwrap_or_default();
// failure to get folder just opens filesystem
// (ie: if in debug mode only and launcher_logs never created)
open_path(path);
}
// Get opening command
// For example, if a user clicks on an .mrpack to open the app.
// This should be called once and only when the app is done booting up and ready to receive a command
// Returns a Command struct- see events.js
#[tauri::command]
#[cfg(target_os = "macos")]
pub async fn get_opening_command(
state: tauri::State<'_, crate::macos::deep_link::InitialPayload>,
) -> Result<Option<CommandPayload>> {
let payload = state.payload.lock().await;
return if let Some(payload) = payload.as_ref() {
tracing::info!("opening command {payload}");
Ok(Some(handler::parse_command(payload).await?))
} else {
Ok(None)
};
}
#[tauri::command]
#[cfg(not(target_os = "macos"))]
pub async fn get_opening_command() -> Result<Option<CommandPayload>> {
// Tauri is not CLI, we use arguments as path to file to call
let cmd_arg = std::env::args_os().nth(1);
tracing::info!("opening command {cmd_arg:?}");
let cmd_arg = cmd_arg.map(|path| path.to_string_lossy().to_string());
if let Some(cmd) = cmd_arg {
tracing::debug!("Opening command: {:?}", cmd);
return Ok(Some(handler::parse_command(&cmd).await?));
}
Ok(None)
}
// helper function called when redirected by a weblink (ie: modrith://do-something) or when redirected by a .mrpack file (in which case its a filepath)
// We hijack the deep link library (which also contains functionality for instance-checking)
pub async fn handle_command(command: String) -> Result<()> {
tracing::info!("handle command: {command}");
Ok(theseus::handler::parse_and_emit_command(&command).await?)
}
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
// Remove when (and if) https://github.com/tauri-apps/tauri/issues/12022 is implemented
pub(crate) fn tauri_convert_file_src(path: &Path) -> Result<Url> {
#[cfg(any(windows, target_os = "android"))]
const BASE: &str = "http://asset.localhost/";
#[cfg(not(any(windows, target_os = "android")))]
const BASE: &str = "asset://localhost/";
macro_rules! theseus_try {
($test:expr) => {
match $test {
Ok(val) => val,
Err(e) => {
return Err(TheseusSerializableError::Theseus(e.into()))
}
}
};
}
let path = theseus_try!(canonicalize(path));
let path = path.to_string_lossy();
let encoded = urlencoding::encode(&path);
Ok(theseus_try!(Url::parse(&format!("{BASE}{encoded}"))))
}