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Modrinth-plus/apps/app-frontend/src/components/RowDisplay.vue

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Adds base UI for launcher. (#48) * launcher base gui initial * Bootstraps router, Omorphia, and prettier. * Adds pages. Adds Vuex. SideBar nav contains user section and pages section. * Adds Instance markup. Instances added to Home page. * Adds News to home page. * Adds settings to nav. Other touches. * Polishing initial base GUI. * Moves some styling to assets. Changes px values to rem. * Removes pointless border-radius CSS. * Implements Omorphia vars. * Adds trending mods section. * Updates home page. * Swaps Vuex implementation for Pinia. * Fixes invalid CSS on instance list item hover. * Adds @ path resolve for imports. * Fix some styling of row display * Cleaning up styles and markup. * Fixes overall layout issues. * Cleans up more styling. Modifies AppBar coloring. * Allows pagination arrows to conditionally appear in RowDisplay. * Adds paging behavior in RowDisplay. * Updates nav and settings button styling. * Brings in Knossos style for trending mods. Polishes News CSS. * Updates Omorphia. Starts addressing PR comments. * Addresses some more PR comments. * Changes side navigation styling. Active route class implemented. * Combines trending and popular row. * Makes images more realistic. Adds CTA to instances. * Converts all instances to card style. Converts more styles to rem. * Moves Navigation and UserSection into App.vue * Adds Modrinth favicon. * Removes unused styling. * Adds transition to news card. --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: CodexAdrian <83074853+CodexAdrian@users.noreply.github.com>
2023-03-17 15:46:55 -04:00
<script setup>
import {
ClipboardCopyIcon,
DownloadIcon,
ExternalIcon,
EyeIcon,
FolderOpenIcon,
GlobeIcon,
PlayIcon,
PlusIcon,
StopCircleIcon,
TrashIcon,
} from '@modrinth/assets'
import { HeadingLink, injectNotificationManager } from '@modrinth/ui'
import { openUrl } from '@tauri-apps/plugin-opener'
import { computed, onMounted, onUnmounted, ref } from 'vue'
import { useRouter } from 'vue-router'
import ContextMenu from '@/components/ui/ContextMenu.vue'
import Instance from '@/components/ui/Instance.vue'
import LegacyProjectCard from '@/components/ui/LegacyProjectCard.vue'
feat: content tab rewrite for worlds (#5136) * feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 20:24:32 +00:00
import ConfirmDeleteInstanceModal from '@/components/ui/modal/ConfirmDeleteInstanceModal.vue'
import { trackEvent } from '@/helpers/analytics'
import { get_by_profile_path } from '@/helpers/process.js'
import { duplicate, kill, remove, run } from '@/helpers/profile.js'
import { showProfileInFolder } from '@/helpers/utils.js'
feat: content tab rewrite for worlds (#5136) * feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 20:24:32 +00:00
import { injectContentInstall } from '@/providers/content-install'
import { handleSevereError } from '@/store/error.js'
const { handleError } = injectNotificationManager()
feat: content tab rewrite for worlds (#5136) * feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 20:24:32 +00:00
const { install: installVersion } = injectContentInstall()
const router = useRouter()
Adds base UI for launcher. (#48) * launcher base gui initial * Bootstraps router, Omorphia, and prettier. * Adds pages. Adds Vuex. SideBar nav contains user section and pages section. * Adds Instance markup. Instances added to Home page. * Adds News to home page. * Adds settings to nav. Other touches. * Polishing initial base GUI. * Moves some styling to assets. Changes px values to rem. * Removes pointless border-radius CSS. * Implements Omorphia vars. * Adds trending mods section. * Updates home page. * Swaps Vuex implementation for Pinia. * Fixes invalid CSS on instance list item hover. * Adds @ path resolve for imports. * Fix some styling of row display * Cleaning up styles and markup. * Fixes overall layout issues. * Cleans up more styling. Modifies AppBar coloring. * Allows pagination arrows to conditionally appear in RowDisplay. * Adds paging behavior in RowDisplay. * Updates nav and settings button styling. * Brings in Knossos style for trending mods. Polishes News CSS. * Updates Omorphia. Starts addressing PR comments. * Addresses some more PR comments. * Changes side navigation styling. Active route class implemented. * Combines trending and popular row. * Makes images more realistic. Adds CTA to instances. * Converts all instances to card style. Converts more styles to rem. * Moves Navigation and UserSection into App.vue * Adds Modrinth favicon. * Removes unused styling. * Adds transition to news card. --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: CodexAdrian <83074853+CodexAdrian@users.noreply.github.com>
2023-03-17 15:46:55 -04:00
const props = defineProps({
instances: {
type: Array,
default() {
return []
},
},
label: {
type: String,
default: '',
},
canPaginate: Boolean,
Adds base UI for launcher. (#48) * launcher base gui initial * Bootstraps router, Omorphia, and prettier. * Adds pages. Adds Vuex. SideBar nav contains user section and pages section. * Adds Instance markup. Instances added to Home page. * Adds News to home page. * Adds settings to nav. Other touches. * Polishing initial base GUI. * Moves some styling to assets. Changes px values to rem. * Removes pointless border-radius CSS. * Implements Omorphia vars. * Adds trending mods section. * Updates home page. * Swaps Vuex implementation for Pinia. * Fixes invalid CSS on instance list item hover. * Adds @ path resolve for imports. * Fix some styling of row display * Cleaning up styles and markup. * Fixes overall layout issues. * Cleans up more styling. Modifies AppBar coloring. * Allows pagination arrows to conditionally appear in RowDisplay. * Adds paging behavior in RowDisplay. * Updates nav and settings button styling. * Brings in Knossos style for trending mods. Polishes News CSS. * Updates Omorphia. Starts addressing PR comments. * Addresses some more PR comments. * Changes side navigation styling. Active route class implemented. * Combines trending and popular row. * Makes images more realistic. Adds CTA to instances. * Converts all instances to card style. Converts more styles to rem. * Moves Navigation and UserSection into App.vue * Adds Modrinth favicon. * Removes unused styling. * Adds transition to news card. --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: CodexAdrian <83074853+CodexAdrian@users.noreply.github.com>
2023-03-17 15:46:55 -04:00
})
Wire up homepage & library (#83) * Top 10 packs & mods by follows plugged into home page. Modpacks installable. * Only displays row if packs are present. Confirmation modal added. Displays play or X ctas. * Fixes attr ordering. * Rewires library page. Adds loader. * Updates kill_by_pid to kill_by_uuid. * Starts loading animation when installing on homepage. * Changes RowDisplay key. Polish. * Removes loader. Fixes InstallConfirmModal. * Removes loader. Polishing. * Z-index changes. * Z-index changes. * Fixes content going off screen. * Styling changes. * Filters out projects already installed on the home page. * Wires up instance.vue, homepage, and appbar to process API. * Cleans up process handling. App bar partially hooked up. * Removes scoped in Settings to fix AnimatedLogo. Adds loader to Instance. * Moves ctas outside of card. * Adds mouse over to Stop btn. * Removes unnecessary code. Fixes uuid reset. * Wires up Instance.vue to process API. * Removes appbar mod count. Updates code to use new linked_data and updated events. * Switches load_listener to profile_listener. Unlistens on unmount. * Cleans up instance card styling. * Fixes margin with uncollapsed navbar. Ensures RowDisplay has data. * Updates profile_listener. Increases stack size. * Provides more margin when navbar is expanded. * fix proper * Re-adds calculated width and height. Fixes navbar. * Increases stack size further. Navbar is not absolute. View width made into var. * Ensures the specific isntance for a killed process is set to off. * fix menu when not logged in --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2023-05-09 19:48:47 -04:00
const actualInstances = computed(() =>
props.instances.filter(
(x) => (x && x.instances && x.instances[0] && x.show === undefined) || x.show,
),
)
Adds base UI for launcher. (#48) * launcher base gui initial * Bootstraps router, Omorphia, and prettier. * Adds pages. Adds Vuex. SideBar nav contains user section and pages section. * Adds Instance markup. Instances added to Home page. * Adds News to home page. * Adds settings to nav. Other touches. * Polishing initial base GUI. * Moves some styling to assets. Changes px values to rem. * Removes pointless border-radius CSS. * Implements Omorphia vars. * Adds trending mods section. * Updates home page. * Swaps Vuex implementation for Pinia. * Fixes invalid CSS on instance list item hover. * Adds @ path resolve for imports. * Fix some styling of row display * Cleaning up styles and markup. * Fixes overall layout issues. * Cleans up more styling. Modifies AppBar coloring. * Allows pagination arrows to conditionally appear in RowDisplay. * Adds paging behavior in RowDisplay. * Updates nav and settings button styling. * Brings in Knossos style for trending mods. Polishes News CSS. * Updates Omorphia. Starts addressing PR comments. * Addresses some more PR comments. * Changes side navigation styling. Active route class implemented. * Combines trending and popular row. * Makes images more realistic. Adds CTA to instances. * Converts all instances to card style. Converts more styles to rem. * Moves Navigation and UserSection into App.vue * Adds Modrinth favicon. * Removes unused styling. * Adds transition to news card. --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: CodexAdrian <83074853+CodexAdrian@users.noreply.github.com>
2023-03-17 15:46:55 -04:00
const modsRow = ref(null)
const instanceOptions = ref(null)
const instanceComponents = ref(null)
const rows = ref(null)
const deleteConfirmModal = ref(null)
Wire up homepage & library (#83) * Top 10 packs & mods by follows plugged into home page. Modpacks installable. * Only displays row if packs are present. Confirmation modal added. Displays play or X ctas. * Fixes attr ordering. * Rewires library page. Adds loader. * Updates kill_by_pid to kill_by_uuid. * Starts loading animation when installing on homepage. * Changes RowDisplay key. Polish. * Removes loader. Fixes InstallConfirmModal. * Removes loader. Polishing. * Z-index changes. * Z-index changes. * Fixes content going off screen. * Styling changes. * Filters out projects already installed on the home page. * Wires up instance.vue, homepage, and appbar to process API. * Cleans up process handling. App bar partially hooked up. * Removes scoped in Settings to fix AnimatedLogo. Adds loader to Instance. * Moves ctas outside of card. * Adds mouse over to Stop btn. * Removes unnecessary code. Fixes uuid reset. * Wires up Instance.vue to process API. * Removes appbar mod count. Updates code to use new linked_data and updated events. * Switches load_listener to profile_listener. Unlistens on unmount. * Cleans up instance card styling. * Fixes margin with uncollapsed navbar. Ensures RowDisplay has data. * Updates profile_listener. Increases stack size. * Provides more margin when navbar is expanded. * fix proper * Re-adds calculated width and height. Fixes navbar. * Increases stack size further. Navbar is not absolute. View width made into var. * Ensures the specific isntance for a killed process is set to off. * fix menu when not logged in --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me>
2023-05-09 19:48:47 -04:00
const currentDeleteInstance = ref(null)
async function deleteProfile() {
if (currentDeleteInstance.value) {
await remove(currentDeleteInstance.value).catch(handleError)
}
}
async function duplicateProfile(p) {
await duplicate(p).catch(handleError)
}
const handleInstanceRightClick = async (event, passedInstance) => {
const baseOptions = [
{ name: 'add_content' },
{ type: 'divider' },
{ name: 'edit' },
{ name: 'duplicate' },
{ name: 'open_folder' },
{ name: 'copy_path' },
{ type: 'divider' },
{
name: 'delete',
color: 'danger',
},
]
const runningProcesses = await get_by_profile_path(passedInstance.path).catch(handleError)
const options =
runningProcesses.length > 0
? [
{
name: 'stop',
color: 'danger',
},
...baseOptions,
]
: [
{
name: 'play',
color: 'primary',
},
...baseOptions,
]
instanceOptions.value.showMenu(event, passedInstance, options)
}
const handleProjectClick = (event, passedInstance) => {
instanceOptions.value.showMenu(event, passedInstance, [
{
name: 'install',
color: 'primary',
},
{ type: 'divider' },
{
name: 'open_link',
},
{
name: 'copy_link',
},
])
}
const handleOptionsClick = async (args) => {
switch (args.option) {
case 'play':
await run(args.item.path).catch((err) =>
handleSevereError(err, { profilePath: args.item.path }),
)
trackEvent('InstanceStart', {
loader: args.item.loader,
game_version: args.item.game_version,
})
break
case 'stop':
await kill(args.item.path).catch(handleError)
trackEvent('InstanceStop', {
loader: args.item.loader,
game_version: args.item.game_version,
})
break
case 'add_content':
await router.push({
path: `/browse/${args.item.loader === 'vanilla' ? 'datapack' : 'mod'}`,
query: { i: args.item.path },
})
break
case 'edit':
await router.push({
path: `/instance/${encodeURIComponent(args.item.path)}/`,
})
break
case 'duplicate':
if (args.item.install_stage == 'installed') await duplicateProfile(args.item.path)
break
case 'delete':
currentDeleteInstance.value = args.item.path
deleteConfirmModal.value.show()
break
case 'open_folder':
await showProfileInFolder(args.item.path)
break
case 'copy_path':
await navigator.clipboard.writeText(args.item.path)
break
case 'install': {
await installVersion(
args.item.project_id,
null,
null,
'ProjectCardContextMenu',
() => {},
() => {},
).catch(handleError)
break
}
case 'open_link':
openUrl(`https://modrinth.com/${args.item.project_type}/${args.item.slug}`)
break
case 'copy_link':
await navigator.clipboard.writeText(
`https://modrinth.com/${args.item.project_type}/${args.item.slug}`,
)
break
}
}
const maxInstancesPerCompactRow = ref(1)
const maxInstancesPerRow = ref(1)
const maxProjectsPerRow = ref(1)
const calculateCardsPerRow = () => {
if (rows.value.length === 0) {
return
}
// Calculate how many cards fit in one row
const containerWidth = rows.value[0].clientWidth
// Convert container width from pixels to rem
const containerWidthInRem =
containerWidth / parseFloat(getComputedStyle(document.documentElement).fontSize)
maxInstancesPerCompactRow.value = Math.floor((containerWidthInRem + 0.75) / 18.75)
maxInstancesPerRow.value = Math.floor((containerWidthInRem + 0.75) / 20.75)
maxProjectsPerRow.value = Math.floor((containerWidthInRem + 0.75) / 18.75)
if (maxInstancesPerRow.value < 5) {
maxInstancesPerRow.value *= 2
}
if (maxInstancesPerCompactRow.value < 5) {
maxInstancesPerCompactRow.value *= 2
}
if (maxProjectsPerRow.value < 3) {
maxProjectsPerRow.value *= 2
}
}
const rowContainer = ref(null)
const resizeObserver = ref(null)
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
onMounted(() => {
calculateCardsPerRow()
resizeObserver.value = new ResizeObserver(calculateCardsPerRow)
if (rowContainer.value) {
resizeObserver.value.observe(rowContainer.value)
}
window.addEventListener('resize', calculateCardsPerRow)
})
onUnmounted(() => {
window.removeEventListener('resize', calculateCardsPerRow)
if (rowContainer.value) {
resizeObserver.value.unobserve(rowContainer.value)
}
})
Adds base UI for launcher. (#48) * launcher base gui initial * Bootstraps router, Omorphia, and prettier. * Adds pages. Adds Vuex. SideBar nav contains user section and pages section. * Adds Instance markup. Instances added to Home page. * Adds News to home page. * Adds settings to nav. Other touches. * Polishing initial base GUI. * Moves some styling to assets. Changes px values to rem. * Removes pointless border-radius CSS. * Implements Omorphia vars. * Adds trending mods section. * Updates home page. * Swaps Vuex implementation for Pinia. * Fixes invalid CSS on instance list item hover. * Adds @ path resolve for imports. * Fix some styling of row display * Cleaning up styles and markup. * Fixes overall layout issues. * Cleans up more styling. Modifies AppBar coloring. * Allows pagination arrows to conditionally appear in RowDisplay. * Adds paging behavior in RowDisplay. * Updates nav and settings button styling. * Brings in Knossos style for trending mods. Polishes News CSS. * Updates Omorphia. Starts addressing PR comments. * Addresses some more PR comments. * Changes side navigation styling. Active route class implemented. * Combines trending and popular row. * Makes images more realistic. Adds CTA to instances. * Converts all instances to card style. Converts more styles to rem. * Moves Navigation and UserSection into App.vue * Adds Modrinth favicon. * Removes unused styling. * Adds transition to news card. --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: CodexAdrian <83074853+CodexAdrian@users.noreply.github.com>
2023-03-17 15:46:55 -04:00
</script>
Adds base UI for launcher. (#48) * launcher base gui initial * Bootstraps router, Omorphia, and prettier. * Adds pages. Adds Vuex. SideBar nav contains user section and pages section. * Adds Instance markup. Instances added to Home page. * Adds News to home page. * Adds settings to nav. Other touches. * Polishing initial base GUI. * Moves some styling to assets. Changes px values to rem. * Removes pointless border-radius CSS. * Implements Omorphia vars. * Adds trending mods section. * Updates home page. * Swaps Vuex implementation for Pinia. * Fixes invalid CSS on instance list item hover. * Adds @ path resolve for imports. * Fix some styling of row display * Cleaning up styles and markup. * Fixes overall layout issues. * Cleans up more styling. Modifies AppBar coloring. * Allows pagination arrows to conditionally appear in RowDisplay. * Adds paging behavior in RowDisplay. * Updates nav and settings button styling. * Brings in Knossos style for trending mods. Polishes News CSS. * Updates Omorphia. Starts addressing PR comments. * Addresses some more PR comments. * Changes side navigation styling. Active route class implemented. * Combines trending and popular row. * Makes images more realistic. Adds CTA to instances. * Converts all instances to card style. Converts more styles to rem. * Moves Navigation and UserSection into App.vue * Adds Modrinth favicon. * Removes unused styling. * Adds transition to news card. --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: CodexAdrian <83074853+CodexAdrian@users.noreply.github.com>
2023-03-17 15:46:55 -04:00
<template>
feat: content tab rewrite for worlds (#5136) * feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 20:24:32 +00:00
<ConfirmDeleteInstanceModal ref="deleteConfirmModal" @delete="deleteProfile" />
<div ref="rowContainer" class="flex flex-col gap-4">
<div v-for="row in actualInstances" ref="rows" :key="row.label" class="row">
<HeadingLink class="mt-1" :to="row.route">
{{ row.label }}
</HeadingLink>
<section
v-if="row.instance"
ref="modsRow"
class="instances"
:class="{ compact: row.compact }"
>
<Instance
v-for="(instance, instanceIndex) in row.instances.slice(
0,
row.compact ? maxInstancesPerCompactRow : maxInstancesPerRow,
)"
:key="row.label + instance.path"
:instance="instance"
:compact="row.compact"
:first="instanceIndex === 0"
@contextmenu.prevent.stop="(event) => handleInstanceRightClick(event, instance)"
/>
</section>
<section v-else ref="modsRow" class="projects">
<LegacyProjectCard
v-for="project in row.instances.slice(0, maxProjectsPerRow)"
:key="project?.project_id"
ref="instanceComponents"
class="item"
:project="project"
@contextmenu.prevent.stop="(event) => handleProjectClick(event, project)"
/>
</section>
</div>
</div>
<ContextMenu ref="instanceOptions" @option-clicked="handleOptionsClick">
<template #play> <PlayIcon /> Play </template>
<template #stop> <StopCircleIcon /> Stop </template>
<template #add_content> <PlusIcon /> Add content </template>
<template #edit> <EyeIcon /> View instance </template>
<template #delete> <TrashIcon /> Delete </template>
<template #open_folder> <FolderOpenIcon /> Open folder </template>
<template #duplicate> <ClipboardCopyIcon /> Duplicate instance</template>
<template #copy_path> <ClipboardCopyIcon /> Copy path </template>
<template #install> <DownloadIcon /> Install </template>
<template #open_link> <GlobeIcon /> Open in Modrinth <ExternalIcon /> </template>
<template #copy_link> <ClipboardCopyIcon /> Copy link </template>
</ContextMenu>
Adds base UI for launcher. (#48) * launcher base gui initial * Bootstraps router, Omorphia, and prettier. * Adds pages. Adds Vuex. SideBar nav contains user section and pages section. * Adds Instance markup. Instances added to Home page. * Adds News to home page. * Adds settings to nav. Other touches. * Polishing initial base GUI. * Moves some styling to assets. Changes px values to rem. * Removes pointless border-radius CSS. * Implements Omorphia vars. * Adds trending mods section. * Updates home page. * Swaps Vuex implementation for Pinia. * Fixes invalid CSS on instance list item hover. * Adds @ path resolve for imports. * Fix some styling of row display * Cleaning up styles and markup. * Fixes overall layout issues. * Cleans up more styling. Modifies AppBar coloring. * Allows pagination arrows to conditionally appear in RowDisplay. * Adds paging behavior in RowDisplay. * Updates nav and settings button styling. * Brings in Knossos style for trending mods. Polishes News CSS. * Updates Omorphia. Starts addressing PR comments. * Addresses some more PR comments. * Changes side navigation styling. Active route class implemented. * Combines trending and popular row. * Makes images more realistic. Adds CTA to instances. * Converts all instances to card style. Converts more styles to rem. * Moves Navigation and UserSection into App.vue * Adds Modrinth favicon. * Removes unused styling. * Adds transition to news card. --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: CodexAdrian <83074853+CodexAdrian@users.noreply.github.com>
2023-03-17 15:46:55 -04:00
</template>
<style lang="scss" scoped>
.content {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
width: 100%;
gap: 1rem;
-ms-overflow-style: none;
scrollbar-width: none;
&::-webkit-scrollbar {
width: 0;
background: transparent;
}
}
Adds base UI for launcher. (#48) * launcher base gui initial * Bootstraps router, Omorphia, and prettier. * Adds pages. Adds Vuex. SideBar nav contains user section and pages section. * Adds Instance markup. Instances added to Home page. * Adds News to home page. * Adds settings to nav. Other touches. * Polishing initial base GUI. * Moves some styling to assets. Changes px values to rem. * Removes pointless border-radius CSS. * Implements Omorphia vars. * Adds trending mods section. * Updates home page. * Swaps Vuex implementation for Pinia. * Fixes invalid CSS on instance list item hover. * Adds @ path resolve for imports. * Fix some styling of row display * Cleaning up styles and markup. * Fixes overall layout issues. * Cleans up more styling. Modifies AppBar coloring. * Allows pagination arrows to conditionally appear in RowDisplay. * Adds paging behavior in RowDisplay. * Updates nav and settings button styling. * Brings in Knossos style for trending mods. Polishes News CSS. * Updates Omorphia. Starts addressing PR comments. * Addresses some more PR comments. * Changes side navigation styling. Active route class implemented. * Combines trending and popular row. * Makes images more realistic. Adds CTA to instances. * Converts all instances to card style. Converts more styles to rem. * Moves Navigation and UserSection into App.vue * Adds Modrinth favicon. * Removes unused styling. * Adds transition to news card. --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: CodexAdrian <83074853+CodexAdrian@users.noreply.github.com>
2023-03-17 15:46:55 -04:00
.row {
display: flex;
flex-direction: column;
align-items: flex-start;
overflow: hidden;
width: 100%;
min-width: 100%;
&:nth-child(even) {
background: var(--color-bg);
}
.header {
width: 100%;
margin-bottom: 1rem;
gap: var(--gap-xs);
display: flex;
flex-direction: row;
align-items: center;
a {
margin: 0;
font-size: var(--font-size-md);
font-weight: bolder;
white-space: nowrap;
color: var(--color-base);
}
svg {
height: 1.25rem;
width: 1.25rem;
color: var(--color-base);
}
}
.instances {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(20rem, 1fr));
grid-gap: 0.75rem;
width: 100%;
&.compact {
grid-template-columns: repeat(auto-fill, minmax(18rem, 1fr));
gap: 0.75rem;
}
}
.projects {
display: grid;
width: 100%;
grid-template-columns: repeat(auto-fill, minmax(18rem, 1fr));
grid-gap: 0.75rem;
.item {
width: 100%;
max-width: 100%;
}
}
Adds base UI for launcher. (#48) * launcher base gui initial * Bootstraps router, Omorphia, and prettier. * Adds pages. Adds Vuex. SideBar nav contains user section and pages section. * Adds Instance markup. Instances added to Home page. * Adds News to home page. * Adds settings to nav. Other touches. * Polishing initial base GUI. * Moves some styling to assets. Changes px values to rem. * Removes pointless border-radius CSS. * Implements Omorphia vars. * Adds trending mods section. * Updates home page. * Swaps Vuex implementation for Pinia. * Fixes invalid CSS on instance list item hover. * Adds @ path resolve for imports. * Fix some styling of row display * Cleaning up styles and markup. * Fixes overall layout issues. * Cleans up more styling. Modifies AppBar coloring. * Allows pagination arrows to conditionally appear in RowDisplay. * Adds paging behavior in RowDisplay. * Updates nav and settings button styling. * Brings in Knossos style for trending mods. Polishes News CSS. * Updates Omorphia. Starts addressing PR comments. * Addresses some more PR comments. * Changes side navigation styling. Active route class implemented. * Combines trending and popular row. * Makes images more realistic. Adds CTA to instances. * Converts all instances to card style. Converts more styles to rem. * Moves Navigation and UserSection into App.vue * Adds Modrinth favicon. * Removes unused styling. * Adds transition to news card. --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: CodexAdrian <83074853+CodexAdrian@users.noreply.github.com>
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}
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</style>