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Modrinth-plus/packages/app-lib/src/state/settings.rs

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//! Theseus settings file
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
// Types
/// Global Theseus settings
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Settings {
pub max_concurrent_downloads: usize,
pub max_concurrent_writes: usize,
pub theme: Theme,
pub default_page: DefaultPage,
pub collapsed_navigation: bool,
feat(app): skins frontend (#3657) * chore: typo fix and formatting tidyups * refactor(theseus): extend auth subsystem to fetch complete user profiles * chore: fix new `prettier` lints * chore: document differences between similar `Credentials` methods * chore: remove dead `profile_run_credentials` plugin command * feat(app): skin selector backend * enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations * chore: fix comment typo spotted by Copilot * fix: less racy auth token refresh logic This may help with issues reported by users where the access token is invalid and can't be used to join servers over long periods of time. * tweak(app-lib): improve consistency of skin field serialization case * fix(app-lib/minecraft_skins): fix custom skin removal from DB not working * Begin skins frontend * Cape preview * feat: start on SkinPreviewRenderer * feat: setting for nametag * feat: hide nametag setting (sql) * fix: positioning of meshes * fix: lighting * fix: allow dragging off-bounds * fix: better color mapping * feat: hide nametag setting (impl) * feat: Start on edit modal + cape button cleanup + renderer fixes * feat: Finish new skin modal * feat: finish cape modal * feat: skin rendering on load * fix: logic for Skins.vue * fix: types * fix: types (for modal + renderer) * feat: Editing? * fix: renderer not updating variant * fix: mojang username not modrinth username * feat: batched skin rendering - remove vzge references (apart from capes, wip) * feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning * feat: capes in preview renderer & baked renders * fix: lint fixes * refactor: Start on cleanup and polish * fix: hide error notification when logged out * revert: .gltf formatting * chore(app-frontend): fix typos * fix(app-lib): delay account skin data deletion to next reboot This gives users an opportunity to not unexpectedly lose skin data in case they log off on accident. * fix: login button & provide/inject AccountsCard * polish: skin buttons * fix: imports * polish: use figma values * polish: tweak underneath shadow * polish: cursor grab * polish: remove green bg from CapeLikeTextButton when selected. * polish: modal tweaks * polish: grid tweaks + start on upload skin modal * polish: drag and drop file flow * polish: button positioning in SkinButton * fix: lint issues * polish: deduplicate model+cape stuff and fix layout * fix: lint issues * fix: camel case requirement for make-default * polish: use indexed db to persist skin previews * fix: lint issues * polish: add skin icon sizing * polish: theme fixes * feat: animation system for skin preview renderer * feat(app/minecraft_skins): save current custom external skin when equipping skins * fix: cape button & dynamic nametag sizing * feat(theseus): add `normalize_skin_texture` Tauri command This command lets the app frontend opt in to normalizing the texture of any skin, which may be in either the legacy 64x32 or newer 64x64 format, to the newer 64x64 format for display purposes. * chore: Rust build fixes * feat: start impl of skin normalization on frontend * feat(theseus): change parameter type of `normalize_skin_texture` Tauri command * fix: normalization * fix(theseus): make new `normalize_skin_texture` command usable * feat: finish normalization impl * fix: vueuse issue * fix: use optimistic approach when changing skins/capes. * fix: nametag cleanup + scroll fix * fix: edit modal computedAsync not fast enough for skin preview renderer * feat: classic player model animations * chore: fix new Clippy lint * fix(app-lib): actually delete custom skins with no cape overrides * fix(app-lib): handle repeated addition of the same skin properly * refactor(app-lib): simplify DB connection logic a little * fix: various improvements * feat: slim animations * fix: z-fighting on models * fix: shading + lighting improvements * fix: shadows * fix: polish * fix: polish * fix: accounts card not having the right head * fix: lint issues * fix: build issue * feat: drag and drop func * fix: temp disable drag and drop in the modal * Revert "fix: temp disable drag and drop in the modal" This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d. * fix: drag and drop working * fix: lint * fix: better media queries * feat(app/skins): revert current custom external skin storing on equip This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0. * regen pnpm lock * pnpm fix * Make default capes a little more clear * Lint --------- Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 21:32:15 +01:00
pub hide_nametag_skins_page: bool,
pub advanced_rendering: bool,
pub native_decorations: bool,
pub toggle_sidebar: bool,
pub telemetry: bool,
pub discord_rpc: bool,
pub personalized_ads: bool,
pub onboarded: bool,
pub extra_launch_args: Vec<String>,
pub custom_env_vars: Vec<(String, String)>,
pub memory: MemorySettings,
pub force_fullscreen: bool,
pub game_resolution: WindowSize,
pub hide_on_process_start: bool,
pub hooks: Hooks,
pub custom_dir: Option<String>,
pub prev_custom_dir: Option<String>,
pub migrated: bool,
pub developer_mode: bool,
pub feature_flags: HashMap<FeatureFlag, bool>,
}
#[derive(Serialize, Deserialize, Debug, Clone, Copy, Eq, Hash, PartialEq)]
#[serde(rename_all = "snake_case")]
pub enum FeatureFlag {
PagePath,
ProjectBackground,
MR App 0.9.5 - Big bugfix update (#3585) * Add launcher_feature_version to Profile * Misc fixes - Add typing to theme and settings stuff - Push instance route on creation from installing a modpack - Fixed servers not reloading properly when first added * Make old instances scan the logs folder for joined servers on launcher startup * Create AttachedWorldData * Change AttachedWorldData interface * Rename WorldType::World to WorldType::Singleplayer * Implement world display status system * Fix Minecraft font * Fix set_world_display_status Tauri error * Add 'Play instance' option * Add option to disable worlds showing in Home * Fixes - Fix available server filter only showing if there are some available - Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds - Fixed new worlds not being automatically added when detected - Rephrased Jump back into worlds option description * Fixed sometimes more than 6 items showing up in Jump back in * Fix servers.dat issue with instances you haven't played before * Fix too large of bulk requests being made, limit max to 800 #3430 * Add hiding from home page, add types to Mods.vue * Make recent worlds go into grid when display is huge * Fix lint * Remove redundant media query * Fix protocol version on home page, and home page being blocked by pinging servers * Clippy fix * More Clippy fixes * Fix Prettier lints * Undo `from_string` changes --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-01 16:13:13 -07:00
WorldsTab,
WorldsInHome,
}
impl Settings {
pub async fn get(
exec: impl sqlx::Executor<'_, Database = sqlx::Sqlite>,
) -> crate::Result<Self> {
let res = sqlx::query!(
"
SELECT
max_concurrent_writes, max_concurrent_downloads,
feat(app): skins frontend (#3657) * chore: typo fix and formatting tidyups * refactor(theseus): extend auth subsystem to fetch complete user profiles * chore: fix new `prettier` lints * chore: document differences between similar `Credentials` methods * chore: remove dead `profile_run_credentials` plugin command * feat(app): skin selector backend * enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations * chore: fix comment typo spotted by Copilot * fix: less racy auth token refresh logic This may help with issues reported by users where the access token is invalid and can't be used to join servers over long periods of time. * tweak(app-lib): improve consistency of skin field serialization case * fix(app-lib/minecraft_skins): fix custom skin removal from DB not working * Begin skins frontend * Cape preview * feat: start on SkinPreviewRenderer * feat: setting for nametag * feat: hide nametag setting (sql) * fix: positioning of meshes * fix: lighting * fix: allow dragging off-bounds * fix: better color mapping * feat: hide nametag setting (impl) * feat: Start on edit modal + cape button cleanup + renderer fixes * feat: Finish new skin modal * feat: finish cape modal * feat: skin rendering on load * fix: logic for Skins.vue * fix: types * fix: types (for modal + renderer) * feat: Editing? * fix: renderer not updating variant * fix: mojang username not modrinth username * feat: batched skin rendering - remove vzge references (apart from capes, wip) * feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning * feat: capes in preview renderer & baked renders * fix: lint fixes * refactor: Start on cleanup and polish * fix: hide error notification when logged out * revert: .gltf formatting * chore(app-frontend): fix typos * fix(app-lib): delay account skin data deletion to next reboot This gives users an opportunity to not unexpectedly lose skin data in case they log off on accident. * fix: login button & provide/inject AccountsCard * polish: skin buttons * fix: imports * polish: use figma values * polish: tweak underneath shadow * polish: cursor grab * polish: remove green bg from CapeLikeTextButton when selected. * polish: modal tweaks * polish: grid tweaks + start on upload skin modal * polish: drag and drop file flow * polish: button positioning in SkinButton * fix: lint issues * polish: deduplicate model+cape stuff and fix layout * fix: lint issues * fix: camel case requirement for make-default * polish: use indexed db to persist skin previews * fix: lint issues * polish: add skin icon sizing * polish: theme fixes * feat: animation system for skin preview renderer * feat(app/minecraft_skins): save current custom external skin when equipping skins * fix: cape button & dynamic nametag sizing * feat(theseus): add `normalize_skin_texture` Tauri command This command lets the app frontend opt in to normalizing the texture of any skin, which may be in either the legacy 64x32 or newer 64x64 format, to the newer 64x64 format for display purposes. * chore: Rust build fixes * feat: start impl of skin normalization on frontend * feat(theseus): change parameter type of `normalize_skin_texture` Tauri command * fix: normalization * fix(theseus): make new `normalize_skin_texture` command usable * feat: finish normalization impl * fix: vueuse issue * fix: use optimistic approach when changing skins/capes. * fix: nametag cleanup + scroll fix * fix: edit modal computedAsync not fast enough for skin preview renderer * feat: classic player model animations * chore: fix new Clippy lint * fix(app-lib): actually delete custom skins with no cape overrides * fix(app-lib): handle repeated addition of the same skin properly * refactor(app-lib): simplify DB connection logic a little * fix: various improvements * feat: slim animations * fix: z-fighting on models * fix: shading + lighting improvements * fix: shadows * fix: polish * fix: polish * fix: accounts card not having the right head * fix: lint issues * fix: build issue * feat: drag and drop func * fix: temp disable drag and drop in the modal * Revert "fix: temp disable drag and drop in the modal" This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d. * fix: drag and drop working * fix: lint * fix: better media queries * feat(app/skins): revert current custom external skin storing on equip This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0. * regen pnpm lock * pnpm fix * Make default capes a little more clear * Lint --------- Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 21:32:15 +01:00
theme, default_page, collapsed_navigation, hide_nametag_skins_page, advanced_rendering, native_decorations,
discord_rpc, developer_mode, telemetry, personalized_ads,
onboarded,
json(extra_launch_args) extra_launch_args, json(custom_env_vars) custom_env_vars,
mc_memory_max, mc_force_fullscreen, mc_game_resolution_x, mc_game_resolution_y, hide_on_process_start,
hook_pre_launch, hook_wrapper, hook_post_exit,
custom_dir, prev_custom_dir, migrated, json(feature_flags) feature_flags, toggle_sidebar
FROM settings
"
)
.fetch_one(exec)
.await?;
Ok(Self {
max_concurrent_downloads: res.max_concurrent_downloads as usize,
max_concurrent_writes: res.max_concurrent_writes as usize,
theme: Theme::from_string(&res.theme),
default_page: DefaultPage::from_string(&res.default_page),
collapsed_navigation: res.collapsed_navigation == 1,
feat(app): skins frontend (#3657) * chore: typo fix and formatting tidyups * refactor(theseus): extend auth subsystem to fetch complete user profiles * chore: fix new `prettier` lints * chore: document differences between similar `Credentials` methods * chore: remove dead `profile_run_credentials` plugin command * feat(app): skin selector backend * enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations * chore: fix comment typo spotted by Copilot * fix: less racy auth token refresh logic This may help with issues reported by users where the access token is invalid and can't be used to join servers over long periods of time. * tweak(app-lib): improve consistency of skin field serialization case * fix(app-lib/minecraft_skins): fix custom skin removal from DB not working * Begin skins frontend * Cape preview * feat: start on SkinPreviewRenderer * feat: setting for nametag * feat: hide nametag setting (sql) * fix: positioning of meshes * fix: lighting * fix: allow dragging off-bounds * fix: better color mapping * feat: hide nametag setting (impl) * feat: Start on edit modal + cape button cleanup + renderer fixes * feat: Finish new skin modal * feat: finish cape modal * feat: skin rendering on load * fix: logic for Skins.vue * fix: types * fix: types (for modal + renderer) * feat: Editing? * fix: renderer not updating variant * fix: mojang username not modrinth username * feat: batched skin rendering - remove vzge references (apart from capes, wip) * feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning * feat: capes in preview renderer & baked renders * fix: lint fixes * refactor: Start on cleanup and polish * fix: hide error notification when logged out * revert: .gltf formatting * chore(app-frontend): fix typos * fix(app-lib): delay account skin data deletion to next reboot This gives users an opportunity to not unexpectedly lose skin data in case they log off on accident. * fix: login button & provide/inject AccountsCard * polish: skin buttons * fix: imports * polish: use figma values * polish: tweak underneath shadow * polish: cursor grab * polish: remove green bg from CapeLikeTextButton when selected. * polish: modal tweaks * polish: grid tweaks + start on upload skin modal * polish: drag and drop file flow * polish: button positioning in SkinButton * fix: lint issues * polish: deduplicate model+cape stuff and fix layout * fix: lint issues * fix: camel case requirement for make-default * polish: use indexed db to persist skin previews * fix: lint issues * polish: add skin icon sizing * polish: theme fixes * feat: animation system for skin preview renderer * feat(app/minecraft_skins): save current custom external skin when equipping skins * fix: cape button & dynamic nametag sizing * feat(theseus): add `normalize_skin_texture` Tauri command This command lets the app frontend opt in to normalizing the texture of any skin, which may be in either the legacy 64x32 or newer 64x64 format, to the newer 64x64 format for display purposes. * chore: Rust build fixes * feat: start impl of skin normalization on frontend * feat(theseus): change parameter type of `normalize_skin_texture` Tauri command * fix: normalization * fix(theseus): make new `normalize_skin_texture` command usable * feat: finish normalization impl * fix: vueuse issue * fix: use optimistic approach when changing skins/capes. * fix: nametag cleanup + scroll fix * fix: edit modal computedAsync not fast enough for skin preview renderer * feat: classic player model animations * chore: fix new Clippy lint * fix(app-lib): actually delete custom skins with no cape overrides * fix(app-lib): handle repeated addition of the same skin properly * refactor(app-lib): simplify DB connection logic a little * fix: various improvements * feat: slim animations * fix: z-fighting on models * fix: shading + lighting improvements * fix: shadows * fix: polish * fix: polish * fix: accounts card not having the right head * fix: lint issues * fix: build issue * feat: drag and drop func * fix: temp disable drag and drop in the modal * Revert "fix: temp disable drag and drop in the modal" This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d. * fix: drag and drop working * fix: lint * fix: better media queries * feat(app/skins): revert current custom external skin storing on equip This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0. * regen pnpm lock * pnpm fix * Make default capes a little more clear * Lint --------- Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 21:32:15 +01:00
hide_nametag_skins_page: res.hide_nametag_skins_page == 1,
advanced_rendering: res.advanced_rendering == 1,
native_decorations: res.native_decorations == 1,
toggle_sidebar: res.toggle_sidebar == 1,
telemetry: res.telemetry == 1,
discord_rpc: res.discord_rpc == 1,
developer_mode: res.developer_mode == 1,
personalized_ads: res.personalized_ads == 1,
onboarded: res.onboarded == 1,
extra_launch_args: res
.extra_launch_args
.as_ref()
.and_then(|x| serde_json::from_str(x).ok())
.unwrap_or_default(),
custom_env_vars: res
.custom_env_vars
.as_ref()
.and_then(|x| serde_json::from_str(x).ok())
.unwrap_or_default(),
memory: MemorySettings {
maximum: res.mc_memory_max as u32,
},
force_fullscreen: res.mc_force_fullscreen == 1,
game_resolution: WindowSize(
res.mc_game_resolution_x as u16,
res.mc_game_resolution_y as u16,
),
hide_on_process_start: res.hide_on_process_start == 1,
hooks: Hooks {
pre_launch: res.hook_pre_launch,
wrapper: res.hook_wrapper,
post_exit: res.hook_post_exit,
},
custom_dir: res.custom_dir,
prev_custom_dir: res.prev_custom_dir,
migrated: res.migrated == 1,
feature_flags: res
.feature_flags
.as_ref()
.and_then(|x| serde_json::from_str(x).ok())
.unwrap_or_default(),
})
}
pub async fn update(
&self,
exec: impl sqlx::Executor<'_, Database = sqlx::Sqlite>,
) -> crate::Result<()> {
let max_concurrent_writes = self.max_concurrent_writes as i32;
let max_concurrent_downloads = self.max_concurrent_downloads as i32;
let theme = self.theme.as_str();
let default_page = self.default_page.as_str();
let extra_launch_args = serde_json::to_string(&self.extra_launch_args)?;
let custom_env_vars = serde_json::to_string(&self.custom_env_vars)?;
let feature_flags = serde_json::to_string(&self.feature_flags)?;
sqlx::query!(
"
UPDATE settings
SET
max_concurrent_writes = $1,
max_concurrent_downloads = $2,
theme = $3,
default_page = $4,
collapsed_navigation = $5,
advanced_rendering = $6,
native_decorations = $7,
discord_rpc = $8,
developer_mode = $9,
telemetry = $10,
personalized_ads = $11,
onboarded = $12,
extra_launch_args = jsonb($13),
custom_env_vars = jsonb($14),
mc_memory_max = $15,
mc_force_fullscreen = $16,
mc_game_resolution_x = $17,
mc_game_resolution_y = $18,
hide_on_process_start = $19,
hook_pre_launch = $20,
hook_wrapper = $21,
hook_post_exit = $22,
custom_dir = $23,
prev_custom_dir = $24,
migrated = $25,
toggle_sidebar = $26,
feat(app): skins frontend (#3657) * chore: typo fix and formatting tidyups * refactor(theseus): extend auth subsystem to fetch complete user profiles * chore: fix new `prettier` lints * chore: document differences between similar `Credentials` methods * chore: remove dead `profile_run_credentials` plugin command * feat(app): skin selector backend * enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations * chore: fix comment typo spotted by Copilot * fix: less racy auth token refresh logic This may help with issues reported by users where the access token is invalid and can't be used to join servers over long periods of time. * tweak(app-lib): improve consistency of skin field serialization case * fix(app-lib/minecraft_skins): fix custom skin removal from DB not working * Begin skins frontend * Cape preview * feat: start on SkinPreviewRenderer * feat: setting for nametag * feat: hide nametag setting (sql) * fix: positioning of meshes * fix: lighting * fix: allow dragging off-bounds * fix: better color mapping * feat: hide nametag setting (impl) * feat: Start on edit modal + cape button cleanup + renderer fixes * feat: Finish new skin modal * feat: finish cape modal * feat: skin rendering on load * fix: logic for Skins.vue * fix: types * fix: types (for modal + renderer) * feat: Editing? * fix: renderer not updating variant * fix: mojang username not modrinth username * feat: batched skin rendering - remove vzge references (apart from capes, wip) * feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning * feat: capes in preview renderer & baked renders * fix: lint fixes * refactor: Start on cleanup and polish * fix: hide error notification when logged out * revert: .gltf formatting * chore(app-frontend): fix typos * fix(app-lib): delay account skin data deletion to next reboot This gives users an opportunity to not unexpectedly lose skin data in case they log off on accident. * fix: login button & provide/inject AccountsCard * polish: skin buttons * fix: imports * polish: use figma values * polish: tweak underneath shadow * polish: cursor grab * polish: remove green bg from CapeLikeTextButton when selected. * polish: modal tweaks * polish: grid tweaks + start on upload skin modal * polish: drag and drop file flow * polish: button positioning in SkinButton * fix: lint issues * polish: deduplicate model+cape stuff and fix layout * fix: lint issues * fix: camel case requirement for make-default * polish: use indexed db to persist skin previews * fix: lint issues * polish: add skin icon sizing * polish: theme fixes * feat: animation system for skin preview renderer * feat(app/minecraft_skins): save current custom external skin when equipping skins * fix: cape button & dynamic nametag sizing * feat(theseus): add `normalize_skin_texture` Tauri command This command lets the app frontend opt in to normalizing the texture of any skin, which may be in either the legacy 64x32 or newer 64x64 format, to the newer 64x64 format for display purposes. * chore: Rust build fixes * feat: start impl of skin normalization on frontend * feat(theseus): change parameter type of `normalize_skin_texture` Tauri command * fix: normalization * fix(theseus): make new `normalize_skin_texture` command usable * feat: finish normalization impl * fix: vueuse issue * fix: use optimistic approach when changing skins/capes. * fix: nametag cleanup + scroll fix * fix: edit modal computedAsync not fast enough for skin preview renderer * feat: classic player model animations * chore: fix new Clippy lint * fix(app-lib): actually delete custom skins with no cape overrides * fix(app-lib): handle repeated addition of the same skin properly * refactor(app-lib): simplify DB connection logic a little * fix: various improvements * feat: slim animations * fix: z-fighting on models * fix: shading + lighting improvements * fix: shadows * fix: polish * fix: polish * fix: accounts card not having the right head * fix: lint issues * fix: build issue * feat: drag and drop func * fix: temp disable drag and drop in the modal * Revert "fix: temp disable drag and drop in the modal" This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d. * fix: drag and drop working * fix: lint * fix: better media queries * feat(app/skins): revert current custom external skin storing on equip This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0. * regen pnpm lock * pnpm fix * Make default capes a little more clear * Lint --------- Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 21:32:15 +01:00
feature_flags = $27,
hide_nametag_skins_page = $28
",
max_concurrent_writes,
max_concurrent_downloads,
theme,
default_page,
self.collapsed_navigation,
self.advanced_rendering,
self.native_decorations,
self.discord_rpc,
self.developer_mode,
self.telemetry,
self.personalized_ads,
self.onboarded,
extra_launch_args,
custom_env_vars,
self.memory.maximum,
self.force_fullscreen,
self.game_resolution.0,
self.game_resolution.1,
self.hide_on_process_start,
self.hooks.pre_launch,
self.hooks.wrapper,
self.hooks.post_exit,
self.custom_dir,
self.prev_custom_dir,
self.migrated,
self.toggle_sidebar,
feat(app): skins frontend (#3657) * chore: typo fix and formatting tidyups * refactor(theseus): extend auth subsystem to fetch complete user profiles * chore: fix new `prettier` lints * chore: document differences between similar `Credentials` methods * chore: remove dead `profile_run_credentials` plugin command * feat(app): skin selector backend * enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations * chore: fix comment typo spotted by Copilot * fix: less racy auth token refresh logic This may help with issues reported by users where the access token is invalid and can't be used to join servers over long periods of time. * tweak(app-lib): improve consistency of skin field serialization case * fix(app-lib/minecraft_skins): fix custom skin removal from DB not working * Begin skins frontend * Cape preview * feat: start on SkinPreviewRenderer * feat: setting for nametag * feat: hide nametag setting (sql) * fix: positioning of meshes * fix: lighting * fix: allow dragging off-bounds * fix: better color mapping * feat: hide nametag setting (impl) * feat: Start on edit modal + cape button cleanup + renderer fixes * feat: Finish new skin modal * feat: finish cape modal * feat: skin rendering on load * fix: logic for Skins.vue * fix: types * fix: types (for modal + renderer) * feat: Editing? * fix: renderer not updating variant * fix: mojang username not modrinth username * feat: batched skin rendering - remove vzge references (apart from capes, wip) * feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning * feat: capes in preview renderer & baked renders * fix: lint fixes * refactor: Start on cleanup and polish * fix: hide error notification when logged out * revert: .gltf formatting * chore(app-frontend): fix typos * fix(app-lib): delay account skin data deletion to next reboot This gives users an opportunity to not unexpectedly lose skin data in case they log off on accident. * fix: login button & provide/inject AccountsCard * polish: skin buttons * fix: imports * polish: use figma values * polish: tweak underneath shadow * polish: cursor grab * polish: remove green bg from CapeLikeTextButton when selected. * polish: modal tweaks * polish: grid tweaks + start on upload skin modal * polish: drag and drop file flow * polish: button positioning in SkinButton * fix: lint issues * polish: deduplicate model+cape stuff and fix layout * fix: lint issues * fix: camel case requirement for make-default * polish: use indexed db to persist skin previews * fix: lint issues * polish: add skin icon sizing * polish: theme fixes * feat: animation system for skin preview renderer * feat(app/minecraft_skins): save current custom external skin when equipping skins * fix: cape button & dynamic nametag sizing * feat(theseus): add `normalize_skin_texture` Tauri command This command lets the app frontend opt in to normalizing the texture of any skin, which may be in either the legacy 64x32 or newer 64x64 format, to the newer 64x64 format for display purposes. * chore: Rust build fixes * feat: start impl of skin normalization on frontend * feat(theseus): change parameter type of `normalize_skin_texture` Tauri command * fix: normalization * fix(theseus): make new `normalize_skin_texture` command usable * feat: finish normalization impl * fix: vueuse issue * fix: use optimistic approach when changing skins/capes. * fix: nametag cleanup + scroll fix * fix: edit modal computedAsync not fast enough for skin preview renderer * feat: classic player model animations * chore: fix new Clippy lint * fix(app-lib): actually delete custom skins with no cape overrides * fix(app-lib): handle repeated addition of the same skin properly * refactor(app-lib): simplify DB connection logic a little * fix: various improvements * feat: slim animations * fix: z-fighting on models * fix: shading + lighting improvements * fix: shadows * fix: polish * fix: polish * fix: accounts card not having the right head * fix: lint issues * fix: build issue * feat: drag and drop func * fix: temp disable drag and drop in the modal * Revert "fix: temp disable drag and drop in the modal" This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d. * fix: drag and drop working * fix: lint * fix: better media queries * feat(app/skins): revert current custom external skin storing on equip This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0. * regen pnpm lock * pnpm fix * Make default capes a little more clear * Lint --------- Co-authored-by: Alejandro González <me@alegon.dev> Co-authored-by: Prospector <prospectordev@gmail.com>
2025-07-02 21:32:15 +01:00
feature_flags,
self.hide_nametag_skins_page
)
.execute(exec)
.await?;
Ok(())
}
}
/// Theseus theme
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum Theme {
Dark,
Light,
Oled,
System,
}
impl Theme {
pub fn as_str(&self) -> &'static str {
match self {
Theme::Dark => "dark",
Theme::Light => "light",
Theme::Oled => "oled",
Theme::System => "system",
}
}
pub fn from_string(string: &str) -> Theme {
match string {
"dark" => Theme::Dark,
"light" => Theme::Light,
"oled" => Theme::Oled,
"system" => Theme::System,
_ => Theme::Dark,
}
}
}
/// Minecraft memory settings
#[derive(Serialize, Deserialize, Debug, Clone, Copy)]
pub struct MemorySettings {
pub maximum: u32,
}
/// Game window size
#[derive(Serialize, Deserialize, Debug, Clone, Copy)]
pub struct WindowSize(pub u16, pub u16);
/// Game initialization hooks
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde_with::serde_as]
pub struct Hooks {
#[serde_as(as = "serde_with::NoneAsEmptyString")]
pub pre_launch: Option<String>,
#[serde_as(as = "serde_with::NoneAsEmptyString")]
pub wrapper: Option<String>,
#[serde_as(as = "serde_with::NoneAsEmptyString")]
pub post_exit: Option<String>,
}
/// Opening window to start with
#[derive(Serialize, Deserialize, Debug, Clone, Copy)]
pub enum DefaultPage {
Home,
Library,
}
impl DefaultPage {
pub fn as_str(&self) -> &'static str {
match self {
DefaultPage::Home => "home",
DefaultPage::Library => "library",
}
}
pub fn from_string(string: &str) -> Self {
match string {
"home" => Self::Home,
"library" => Self::Library,
_ => Self::Home,
}
}
}