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Modrinth-plus/apps/app-frontend/src/components/ui/ModpackVersionModal.vue

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<script setup>
2024-07-04 21:46:29 -07:00
import { CheckIcon } from '@modrinth/assets'
import { Button, Badge } from '@modrinth/ui'
import { computed, ref } from 'vue'
import { update_managed_modrinth_version } from '@/helpers/profile'
import { releaseColor } from '@/helpers/utils'
import { SwapIcon } from '@/assets/icons/index.js'
import ModalWrapper from '@/components/ui/modal/ModalWrapper.vue'
const props = defineProps({
versions: {
type: Array,
required: true,
},
instance: {
type: Object,
default: null,
},
})
defineExpose({
show: () => {
modpackVersionModal.value.show()
},
})
const emit = defineEmits(['finish-install'])
const filteredVersions = computed(() => {
return props.versions
})
const modpackVersionModal = ref(null)
const installedVersion = computed(() => props.instance?.linked_data?.version_id)
const installing = computed(() => props.instance.install_stage !== 'installed')
const inProgress = ref(false)
const switchVersion = async (versionId) => {
modpackVersionModal.value.hide()
inProgress.value = true
await update_managed_modrinth_version(props.instance.path, versionId)
inProgress.value = false
emit('finish-install')
}
const onHide = () => {
if (!inProgress.value) {
emit('finish-install')
}
}
</script>
<template>
<ModalWrapper
ref="modpackVersionModal"
class="modpack-version-modal"
header="Change modpack version"
:on-hide="onHide"
>
<div class="modal-body">
<div v-if="instance.linked_data" class="mod-card">
<div class="table">
<div class="table-row with-columns table-head">
<div class="table-cell table-text download-cell" />
<div class="name-cell table-cell table-text">Name</div>
<div class="table-cell table-text">Supports</div>
</div>
<div class="scrollable">
<div
v-for="version in filteredVersions"
:key="version.id"
class="table-row with-columns selectable"
Direct World Joining (#3457) * Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00
@click="$router.push(`/project/${version.project_id}/version/${version.id}`)"
>
<div class="table-cell table-text">
<Button
:color="version.id === installedVersion ? '' : 'primary'"
icon-only
:disabled="inProgress || installing || version.id === installedVersion"
@click.stop="() => switchVersion(version.id)"
>
<SwapIcon v-if="version.id !== installedVersion" />
<CheckIcon v-else />
</Button>
</div>
<div class="name-cell table-cell table-text">
<div class="version-link">
{{ version.name.charAt(0).toUpperCase() + version.name.slice(1) }}
<div class="version-badge">
<div class="channel-indicator">
<Badge
:color="releaseColor(version.version_type)"
:type="
version.version_type.charAt(0).toUpperCase() +
version.version_type.slice(1)
"
/>
</div>
<div>
{{ version.version_number }}
</div>
</div>
</div>
</div>
<div class="table-cell table-text stacked-text">
<span>
{{
version.loaders
.map((str) => str.charAt(0).toUpperCase() + str.slice(1))
.join(', ')
}}
</span>
<span>
{{ version.game_versions.join(', ') }}
</span>
</div>
</div>
</div>
</div>
</div>
</div>
</ModalWrapper>
</template>
<style scoped lang="scss">
.filter-header {
display: flex;
flex-wrap: wrap;
justify-content: space-between;
align-items: center;
gap: 0.5rem;
margin-bottom: 0.5rem;
}
.with-columns {
grid-template-columns: min-content 1fr 1fr;
}
.scrollable {
overflow-y: auto;
max-height: 25rem;
}
.card-row {
display: flex;
align-items: center;
justify-content: space-between;
background-color: var(--color-raised-bg);
}
.mod-card {
display: flex;
flex-direction: column;
gap: 1rem;
overflow: hidden;
margin-top: 0.5rem;
}
.version-link {
display: flex;
flex-direction: column;
gap: 0.25rem;
.version-badge {
display: flex;
flex-wrap: wrap;
.channel-indicator {
margin-right: 0.5rem;
}
}
}
.stacked-text {
display: flex;
flex-direction: column;
gap: 0.25rem;
align-items: flex-start;
}
.download-cell {
width: 4rem;
padding: 1rem;
}
.modal-body {
display: flex;
flex-direction: column;
gap: var(--gap-md);
}
.table {
border: 1px solid var(--color-bg);
}
</style>