Improve transparent ui/ux and fix tab gradient for index 0
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@@ -53,7 +53,7 @@ public class RenderUtils
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matrix.pop();
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RenderUtils.color(Config.getSkin().getButtonRedF(), Config.getSkin().getButtonGreenF(), Config.getSkin().getButtonBlueF(), Config.getSkin().getButtonAlphaF());
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RenderUtils.colorDefaultButton();
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Minecraft.getInstance().getTextureManager().bindTexture(ResourceHelper.iconTexture());
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gui.blit(matrix, width + 0, height, 48, 0, 10, 10);
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@@ -155,10 +155,10 @@ public class RenderUtils
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public static void colorDefaultButton()
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{
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float r = Config.getSkin().getButtonRedF();
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float g = Config.getSkin().getButtonGreenF();
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float b = Config.getSkin().getButtonBlueF();
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float a = Config.getSkin().getButtonAlphaF();
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float r = Config.getSkin().getButtonRed();
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float g = Config.getSkin().getButtonGreen();
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float b = Config.getSkin().getButtonBlue();
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float a = Config.getSkin().getButtonAlpha();
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RenderUtils.color(r, g, b, a);
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}
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@@ -170,20 +170,20 @@ public class RenderUtils
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public static void colorDefaultBackground(double alpha)
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{
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float r = Config.getSkin().getBackgroundRedF();
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float g = Config.getSkin().getBackgroundGreenF();
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float b = Config.getSkin().getBackgroundBlueF();
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float a = (float) alpha * Config.getSkin().getBackgroundAlphaF();
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float r = Config.getSkin().getBackgroundRed();
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float g = Config.getSkin().getBackgroundGreen();
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float b = Config.getSkin().getBackgroundBlue();
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float a = (float) alpha * Config.getSkin().getBackgroundAlpha();
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RenderUtils.color(r, g, b, a);
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}
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public static void colorDarkBackground()
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{
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float r = Config.getSkin().getBackgroundRedF();
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float g = Config.getSkin().getBackgroundGreenF();
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float b = Config.getSkin().getBackgroundBlueF();
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float a = Config.getSkin().getBackgroundAlphaF();
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float r = Config.getSkin().getBackgroundRed();
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float g = Config.getSkin().getBackgroundGreen();
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float b = Config.getSkin().getBackgroundBlue();
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float a = Config.getSkin().getBackgroundAlpha();
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RenderUtils.color(Math.max(0, r - 0.3F), Math.max(0, g - 0.3F), Math.max(0, b - 0.3F), a);
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}
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@@ -243,7 +243,7 @@ public class RenderUtils
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for(int i = 0; i < height; i++)
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{
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double w = (height - i) / (double) (height + 1);
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int z = width - (int) (w * width);
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int z = (int) (w * width);
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RenderUtils.colorDefaultBackground(w);
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gui.blit(matrix, x, y + i, textureX, textureY + i, z, 1);
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